POV-Ray : Newsgroups : povray.binaries.images : Boss (372k jpg) Server Time
2 Aug 2024 16:27:10 EDT (-0400)
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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 5 Sep 2007 14:20:39
Message: <46def377@news.povray.org>
William Tracy wrote:
> Samuel Benge wrote:
>> It's okay. No flames were thrown :)
 >
> If I came across as annoyed, it's because I've been interested in how 
> people do 'toon rendering in POV, and was slightly disappointed to find 
> that wasn't what this was. :-P
>

I do plan on making such a render in the future... if I do, you can be 
sure I'll share the source ;)

> I get too lazy to draw cartoons by hand. ;-)

What operating system are you running? Depending on the system, you 
could get a nice vector manipulation program for free. It would make 
things easier in that department. I used Adobe Illustrator (not free, 
obviously) for Boss, but would have used InkScape if it worked under 
Windows 98. InkScape is supposed to be really nice... possibly rivaling 
Illustrator.

Sam


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From: William Tracy
Subject: Re: Boss (372k jpg)
Date: 9 Sep 2007 14:05:21
Message: <46e435e1@news.povray.org>
Samuel Benge wrote:
> What operating system are you running? Depending on the system, you 
> could get a nice vector manipulation program for free. It would make 
> things easier in that department. I used Adobe Illustrator (not free, 
> obviously) for Boss, but would have used InkScape if it worked under 
> Windows 98. InkScape is supposed to be really nice... possibly rivaling 
> Illustrator.

I'm on Linux, and have doodled with InkScape before, though not enough 
to really learn it. (I'm still lost when it comes to anything more 
complicated than geometric shapes...)

I keep daydreaming about starting some kind of webcomic "one of these 
days." (I have too many programming projects going on, as it is.) I 
really like the idea of being able to build a 3D model and render it 
from different angles, as opposed to re-drawing it again for each scene, 
hence the lazy bit. :-)

So, I keep watching the different macros that people come up with for 
toon-shading in POV.

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu

You know you've been raytracing too long when you spend more time 
"tweaking" a texture than modelling the rest of the scene.
Twyst


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 12 Sep 2007 19:30:53
Message: <46e876ad@news.povray.org>
William Tracy wrote:
> I'm on Linux, and have doodled with InkScape before, though not enough 
> to really learn it. (I'm still lost when it comes to anything more 
> complicated than geometric shapes...)

Splines are easy to use, once you get used to them. I used Macromedia 
Freehand (which is like Illustrator or InkScape) almost exclusively for 
three years with one company. It didn't take me nearly that long to 
master it. After awhile, it became like a third hand to me :)

> I keep daydreaming about starting some kind of webcomic "one of these 
> days."

Lol. I still need to write a tutorial "one of these days" !

> (I have too many programming projects going on, as it is.) I 
> really like the idea of being able to build a 3D model and render it 
> from different angles, as opposed to re-drawing it again for each scene, 
> hence the lazy bit. :-)
> 
> So, I keep watching the different macros that people come up with for 
> toon-shading in POV.

Do you know about "smooth-shifting"? I don't know what it's called in 
programs other than LightWave Modeler, but basically it shifts the 
outside of the mesh in or out by a given value. For example a torus 
could be made into either a thin ring or a very fat donut. The reason I 
mention this is because an extra copy of a smooth-shifted mesh could be 
used effectively for a cartoon outline of the actual thing. I hope to 
eventually post an image showing that.

Sam


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From: Paolo Gibellini
Subject: Re: Boss (372k jpg)
Date: 18 Sep 2007 04:22:23
Message: <46ef8abf$1@news.povray.org>
My son has found it lovely ...and now it's waiting for Hamtaro!
;-)
Paolo

>"Samuel Benge" <stb### [at] THIShotmailcom> wrote:
> Rendered in a single pass with one point light. No aa or focal blur.
>
> Render time: 7m:22s.
>
> Questions and comments, welcome as always!
>
> Sam
>


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