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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 4
Date: 18 May 2007 03:16:58
Message: <464d52ea@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.464d098775be5ba7102f620@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> Radiosity version, and corrected position of the kilt.
>>
>> Thomas
>
> It still didn't fall off. :(
<grin>

> Hey, that's good tip to set a material for the constrained part. Thanks!
Yes, I found that piece of info in the docs by the way...

> If you import your kilt.obj (or whatever its called) into Poser and 
> uncheck
> everything on the import options, I beleive it should load exactly onto 
> the
> zero figure without any transformation needed. At least it works that way 
> in
> Poser 6.(make polygon normals consistent can be kept checked)
I was surprised because it didn't happen with the poncho. But this time, the 
kilt was too large after import. I shall investigate this.

> Have fun Thomas!
I have!! Have fun too!

Thomas


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 4
Date: 18 May 2007 03:53:13
Message: <464d5b69@news.povray.org>
One piece of advise which might be worthwhile for the would-be clothing 
designers :-)
If you use a cone as a proxy for a kilt or a skirt, the more "flat" that 
cone is at the start, the more creases it will generate after draping. This 
is rather obvious if you think this through. In my kilt example, the initial 
cone was rather steep, so the garment does not show many creases.

Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 4
Date: 23 May 2007 06:20:02
Message: <web.4654145575be5ba7c4e49fa40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> So, the next logical step after the poncho is to investigate the use of
> Dynamic Groups, and in particular Constrained Groups. I thought about
> another fairly simple piece of garment: the kilt. Here is the result of the
> first satisfactory test, after a few abortive ones.
>


The garment is not a kilt it looks like a dress to me. Trust me, my mother
was a dressmaker and she made kilts. The check of the tartan should always
run parallel to the edges of the kilt. To do this you would need to use a
rectangle instead of a cone. Then you would need to wrap the kilt around
your figure. The pleats at the back, are square box pleats and it is all
gathered and held together by a belt. The pleats on Dress kilts are
stitched together at the top. You have the length just about right it is a
tad short another four centimeters would do. Although it could be down to


simple garment they seem and if you animate them the movement is quite

I think Janet is right about loading it into Poser (6).


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 4
Date: 23 May 2007 07:53:47
Message: <46542b4b@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4654145575be5ba7c4e49fa40@news.povray.org...
>
> I missed this, nice one Thomas. I don't want to nitpick but I will :-)
> The garment is not a kilt it looks like a dress to me. Trust me, my mother
> was a dressmaker and she made kilts. The check of the tartan should always
> run parallel to the edges of the kilt. To do this you would need to use a
> rectangle instead of a cone. Then you would need to wrap the kilt around
> your figure. The pleats at the back, are square box pleats and it is all
> gathered and held together by a belt. The pleats on Dress kilts are
> stitched together at the top. You have the length just about right it is a
> tad short another four centimeters would do. Although it could be down to
> his calf's.
> I bet that's more than you wanted to know about kilts. They are not the
> simple garment they seem and if you animate them the movement is quite
> distinctive and complex. I wouldn't attempt it. (Yet :-)
> I think Janet is right about loading it into Poser (6).
>

Ah, Stephen! I expected your comments with dread  :-)
I know. I didn't want to do a real kilt, only a make-believe, just to see 
what a cone would do in terms of clothing. I probably shall experiment also 
with rectangular pieces wrapped around the figure, but as you know, that is 
a bit more work, although probably, highly satisfying.
One of the difficulties that I discovered, is to have a weave well-oriented 
to the cloth, when that is not exactly a rectangle but an unwrapped mesh. In 
RL that's easy, but in VL it's a headache and cannot be really done without 
a lot of handwork probably... :-(

Thomas


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 4
Date: 23 May 2007 07:59:13
Message: <46542c91$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4654145575be5ba7c4e49fa40@news.povray.org...
> I think Janet is right about loading it into Poser (6)


Oh yes, I forgot, Janet and Stephen!
That works much better indeed, although now the objects are a bit too 
small... But overall, it is not a big issue and easily corrected.

Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 4
Date: 23 May 2007 10:05:01
Message: <web.4654493b75be5ba7c4e49fa40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:


> Ah, Stephen! I expected your comments with dread  :-)
> I know. I didn't want to do a real kilt, only a make-believe, just to see
> what a cone would do in terms of clothing. I probably shall experiment also
> with rectangular pieces wrapped around the figure, but as you know, that is
> a bit more work, although probably, highly satisfying.

Fit like Mon?

your country.

bit sissy calling it a skirt. I think that to do a wrap a round with pleats
would be difficult, too difficult for me to try.


> One of the difficulties that I discovered, is to have a weave well-oriented
> to the cloth, when that is not exactly a rectangle but an unwrapped mesh. In
> RL that's easy, but in VL it's a headache and cannot be really done without
> a lot of handwork probably... :-(


not tried it myself but it might be worth a try.


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 4
Date: 23 May 2007 11:25:26
Message: <46545ce6$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4654493b75be5ba7c4e49fa40@news.povray.org...
>
> Fit like Mon?
> There is no need to fear :-) Anyway I must be polite as I'm now a guest in
> your country.

Visiting the Big Boss?

> I realized that it was just a test, part of the learning curve and it's a
> bit sissy calling it a skirt. I think that to do a wrap a round with 
> pleats
> would be difficult, too difficult for me to try.

Well, I call it also a skirt, or at least I realize I can use it as a skirt 
on a female figure. But then, fashion being what it is, skirts for males 
will be hot next season! Years ago, my wife and I imagined exactly that for 
fun :-)

Perhaps not too difficult to do a wrap. I have done something of the sort 
with wrapping a rope around a post. Basically, it is extruding, translating, 
rotating, extruding, translating, rotating, etc, etc, etc. tedious but not 
impossible.

>
>> One of the difficulties that I discovered, is to have a weave 
>> well-oriented
>> to the cloth, when that is not exactly a rectangle but an unwrapped mesh. 
>> In
>> RL that's easy, but in VL it's a headache and cannot be really done 
>> without
>> a lot of handwork probably... :-(
>
> How about using a spherical or cylindrical mapping for the UV mapping? 
> I've
> not tried it myself but it might be worth a try.

Oh sure, that works fine. However, for more complex things that does not 
really work well. Watch the upcoming Take 5 to see what I mean.

Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 4
Date: 23 May 2007 12:00:02
Message: <web.4654640275be5ba7c4e49fa40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.4654493b75be5ba7c4e49fa40@news.povray.org...
> >
> > Fit like Mon?
> > There is no need to fear :-) Anyway I must be polite as I'm now a guest in
> > your country.
>
> Visiting the Big Boss?


>

>
> Well, I call it also a skirt, or at least I realize I can use it as a skirt
> on a female figure. But then, fashion being what it is, skirts for males
> will be hot next season! Years ago, my wife and I imagined exactly that for
> fun :-)

They (the fashion houses) keep trying to promote that every couple of
years. If skirts were so good, why has my wife not worn one since she left
school?

> Perhaps not too difficult to do a wrap. I have done something of the sort
> with wrapping a rope around a post. Basically, it is extruding, translating,
> rotating, extruding, translating, rotating, etc, etc, etc. tedious but not
> impossible.



 >

> >
> > How about using a spherical or cylindrical mapping for the UV mapping?
> > I've
> > not tried it myself but it might be worth a try.
>
> Oh sure, that works fine. However, for more complex things that does not
> really work well. Watch the upcoming Take 5 to see what I mean.

With interest.


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 4
Date: 24 May 2007 03:32:38
Message: <46553f96$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4654640275be5ba7c4e49fa40@news.povray.org...
>>
>> Visiting the Big Boss?
>
> No (I think). I'm working for Philips in, guess . Eindhoven.

<grin>

>>
>> Well, I call it also a skirt, or at least I realize I can use it as a 
>> skirt
>> on a female figure. But then, fashion being what it is, skirts for males
>> will be hot next season! Years ago, my wife and I imagined exactly that 
>> for
>> fun :-)
>
> They (the fashion houses) keep trying to promote that every couple of
> years. If skirts were so good, why has my wife not worn one since she left
> school?

I know what you mean. Same here.

>
>> Perhaps not too difficult to do a wrap. I have done something of the sort
>> with wrapping a rope around a post. Basically, it is extruding, 
>> translating,
>> rotating, extruding, translating, rotating, etc, etc, etc. tedious but 
>> not
>> impossible.
>
> I forgot about that. I've not much experience with that sort of modeling.

It is quite rewarding in fact, and giving convincing results. I have no 
experience with cloth but it should work the same. I shall have to try!

Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 4
Date: 26 May 2007 07:53:14
Message: <is7g53d5g5nad5corargl8vqdd2ksbjrrc@4ax.com>
On Thu, 24 May 2007 09:32:39 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>>> Perhaps not too difficult to do a wrap. I have done something of the sort
>>> with wrapping a rope around a post. Basically, it is extruding, 
>>> translating,
>>> rotating, extruding, translating, rotating, etc, etc, etc. tedious but 
>>> not
>>> impossible.
>>
>> I forgot about that. I've not much experience with that sort of modeling.
>
>It is quite rewarding in fact, and giving convincing results. I have no 
>experience with cloth but it should work the same. I shall have to try!

Sorry for the late reply, I missed this. 
I can imagine that it is rewarding but I don't have the dexterity and defiantly
not the technique. 

Regards
	Stephen


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