|
![](/i/fill.gif) |
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.4654493b75be5ba7c4e49fa40@news.povray.org...
>
> Fit like Mon?
> There is no need to fear :-) Anyway I must be polite as I'm now a guest in
> your country.
Visiting the Big Boss?
> I realized that it was just a test, part of the learning curve and it's a
> bit sissy calling it a skirt. I think that to do a wrap a round with
> pleats
> would be difficult, too difficult for me to try.
Well, I call it also a skirt, or at least I realize I can use it as a skirt
on a female figure. But then, fashion being what it is, skirts for males
will be hot next season! Years ago, my wife and I imagined exactly that for
fun :-)
Perhaps not too difficult to do a wrap. I have done something of the sort
with wrapping a rope around a post. Basically, it is extruding, translating,
rotating, extruding, translating, rotating, etc, etc, etc. tedious but not
impossible.
>
>> One of the difficulties that I discovered, is to have a weave
>> well-oriented
>> to the cloth, when that is not exactly a rectangle but an unwrapped mesh.
>> In
>> RL that's easy, but in VL it's a headache and cannot be really done
>> without
>> a lot of handwork probably... :-(
>
> How about using a spherical or cylindrical mapping for the UV mapping?
> I've
> not tried it myself but it might be worth a try.
Oh sure, that works fine. However, for more complex things that does not
really work well. Watch the upcoming Take 5 to see what I mean.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |