POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser - Take 4 : Re: Making clothes in Poser - Take 4 Server Time
2 Aug 2024 22:14:49 EDT (-0400)
  Re: Making clothes in Poser - Take 4  
From: Thomas de Groot
Date: 23 May 2007 11:25:26
Message: <46545ce6$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.4654493b75be5ba7c4e49fa40@news.povray.org...
>
> Fit like Mon?
> There is no need to fear :-) Anyway I must be polite as I'm now a guest in
> your country.

Visiting the Big Boss?

> I realized that it was just a test, part of the learning curve and it's a
> bit sissy calling it a skirt. I think that to do a wrap a round with 
> pleats
> would be difficult, too difficult for me to try.

Well, I call it also a skirt, or at least I realize I can use it as a skirt 
on a female figure. But then, fashion being what it is, skirts for males 
will be hot next season! Years ago, my wife and I imagined exactly that for 
fun :-)

Perhaps not too difficult to do a wrap. I have done something of the sort 
with wrapping a rope around a post. Basically, it is extruding, translating, 
rotating, extruding, translating, rotating, etc, etc, etc. tedious but not 
impossible.

>
>> One of the difficulties that I discovered, is to have a weave 
>> well-oriented
>> to the cloth, when that is not exactly a rectangle but an unwrapped mesh. 
>> In
>> RL that's easy, but in VL it's a headache and cannot be really done 
>> without
>> a lot of handwork probably... :-(
>
> How about using a spherical or cylindrical mapping for the UV mapping? 
> I've
> not tried it myself but it might be worth a try.

Oh sure, that works fine. However, for more complex things that does not 
really work well. Watch the upcoming Take 5 to see what I mean.

Thomas


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