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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:g04c33t0643jhsufebl574g6u8uu6n4hkq@4ax.com...
>
> That's not bad try increasing the offset depth and steps per frame. For a
> static
> pose you can drop the air dampening to zero, as well.
> I finished my clothes for my animation. Well I've done as much as I can be
> bothered with and will post the results tomorrow, warts and all :-)
>
Thanks Stephen!
Yes, I slightly increased the offset here, and there are 5 steps per frame.
I also increased the cloth self-friction. Still, I thought that with a
slight air damping the results were better. I want to try a bit of a breeze
too here...
Looking forward to your work, indeed!!
Thomas
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"Greg M. Johnson" <pte### [at] thecommononethatstartswithY com> schreef in
bericht news:463683f1@news.povray.org...
>I hate realism.
>
> But this is, uh, actual photorealism with cool sense of design. Makes me
> want to shell out cash for the Windoze version of Poser.
Thanks indeed. However, just a simple first trial dropping a (Silo-made)
poncho over a figure. The following steps are going to be much harder...
Poser is worth its money I believe. Since I decided to buy, I have never
regretted it one moment, and I virtually dumped Daz|Studio.
Thomas
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"Mike Williams" <nos### [at] econym demon co uk> schreef in bericht
news:vKM### [at] econym demon co uk...
>
> It's more complicated than my first poser dynamic clothes attempt, back
> in 2002 (well, at least the first where the material actually stayed on
> the body).
>
> http://www.econym.demon.co.uk/pictures/laceface.jpg
>
Well that looks very good, Mike!
I suppose that Poser has become better since 2002, I don't know. I am fairly
new to it. This was relatively easy to do after a couple of trial and
errors, and reading the manual of course :-) This particular example is
working in a similar way to the tablecloth utility in Megapov.
Thomas
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On Tue, 1 May 2007 07:18:34 +0100, Mike Williams <nos### [at] econym demon co uk>
wrote:
>(well, at least the first where the material actually stayed on
>the body).
LOL
Regards
Stephen
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"St." <dot### [at] dot com> schreef in bericht news:46360f32@news.povray.org...
>
> Great work! Now he needs a cheroot, a six-gun, and a mule.
>
> Oh yes, and a wrinkled squint look... ;)
>
> ~Steve~
>
>
Here you are!!
Thomas
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Preview of image 'PoserFiguretest.jpg'
![PoserFiguretest.jpg](/povray.binaries.images/attachment/%3C4637004e%40news.povray.org%3E/PoserFiguretest.jpg?preview=1)
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On Tue, 1 May 2007 10:54:35 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>Here you are!!
But, where's his cowboy hat?!? :-p
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"Kyle" <hob### [at] gate net> schreef in bericht
news:o8fe3395id1la5v997tpvgifdhhacnom8v@4ax.com...
> On Tue, 1 May 2007 10:54:35 +0200, "Thomas de Groot"
> <t.d### [at] inter nlDOTnet> wrote:
>
>>Here you are!!
>
> But, where's his cowboy hat?!? :-p
>
Yeah... I know! He lost it! It was shot from his head probably.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:4637004e@news.povray.org...
> Here you are!!
LOL! Thank you Thomas! :o)
~Steve~
>
> Thomas
>
>
>
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Even with a simple poncho, there is much to learn!!
This is a much better version.
I edited the poncho itself first of all, making it narrower (Argentinan vs.
Chilean, from my own experience).
The trials are now about better draping and binding the cloth to the figure
while changing the pose. So far so good.
What I am still puzzled about is saving as dynamic cloth. That works - I
think - but loading it again doesn't show anything...
Back to the drawing board....
Thomas
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Attachments:
Download 'PoserFiguretest.jpg' (48 KB)
Preview of image 'PoserFiguretest.jpg'
![PoserFiguretest.jpg](/povray.binaries.images/attachment/%3C46385a95%40news.povray.org%3E/PoserFiguretest.jpg?preview=1)
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On Wed, 2 May 2007 11:32:02 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>What I am still puzzled about is saving as dynamic cloth. That works - I
>think - but loading it again doesn't show anything...
What do you mean? "loading it again doesn't show anything."
Show what?
I have been saving (exporting) the objects as OBJ's. Remember that you have to
export as multi-frame with the range 30 to 30. Where 30 is the number of frames
in the animation. You loose the dynamic groups but I generally used materials
for grouping.
When the cloth folds in on itself don't be afraid to use a high number of steps
per frame. For some of the dresses I tried I went as high as 80 and often used
60 steps per frame with an offset of 0.1
Regards
Stephen
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