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From: Thomas de Groot
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 02:54:11
Message: <46231d93$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:462288bd$1@news.povray.org...
>
>
>    I like this Thomas! The scene has an eeriness about it - I mean, is she 
> looking at YOU? Or, is she trying to spot something she 'may' have seen 
> whilst you are crouching down trying to keep as still as possible? 
> <spooky!>
>
>

Thank you Steve!
Well, I don't know what/or who Cathy is looking at. Maybe the drops of water 
falling from the stalactite? But most probably at something behind the 
camera, where the light comes from... I have no idea, and I would like to 
turn around, but I cannot.

Thomas


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From: Thomas de Groot
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 03:05:10
Message: <46232026$1@news.povray.org>
"Kevin Wampler" <wampler+pov### [at] uwashingtonedu> schreef in bericht 
news:46228c3b$1@news.povray.org...
>
> You did a very good job then, because I was instantly reminded of that 
> scene  when i saw the picture.  I think the one complaint I have is that 
> it doesn't feel very wet somehow -- sort of like a drainage pipe somewhere 
> where it hasn't rained for a month.  I can't put my finger on what it is 
> that makes me think this.  I still like the image though and you capture a 
> mood well with it.

Thank you indeed Kevin! Glad you recognized the scene, although this image 
is not intended of course as a Tarkovski reminder. I just borrowed the key 
element for my own purposes. There are still some other locations in Stalker 
which I would like to "borrow".

Yes, the wet feel is difficult. I tried to get that by making part of the 
wall and objects texture reflective in Rune's Patina macro, but it is rather 
difficult to control correctly. Water should be running also down the walls, 
dropping from the cable or the ceiling (only from the stalactites now). So 
this particular scene here is from a fairly dry season, which explains why 
Cathy is able to explore :-)

Thomas


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From: Warp
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 03:46:51
Message: <462329eb$1@news.povray.org>
Too dark.


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From: Stephen
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 04:18:14
Message: <s9c62351dm0fm556e4fkd7l8tgfns5skms@4ax.com>
On Sun, 15 Apr 2007 13:18:20 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>After a cumulative render of about 49 hours, here is finally 'Age of 
>Curiosity', the second part of my series Cathy's World.

Too light, until I adjusted the gamma. 
Evocative as usual.

Regards
	Stephen


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From: Thomas de Groot
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 07:16:17
Message: <46235b01$1@news.povray.org>
Too dark (Warp)
Too light (Stephen)

Now, isn't that interesting?
The scene uses the default gamma procedure for v.3.7. The only thing I did 
was resave the png image before exporting to jpg.
The scene anyhow is rather dark because it is intended to be that. However, 
I can see the details well enough on my screen.


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From: Thomas de Groot
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 07:23:49
Message: <46235cc5$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht 
news:46235b01$1@news.povray.org...
> Too dark (Warp)
> Too light (Stephen)
>
> Now, isn't that interesting?
> The scene uses the default gamma procedure for v.3.7. The only thing I did 
> was resave the png image before exporting to jpg.
> The scene anyhow is rather dark because it is intended to be that. 
> However, I can see the details well enough on my screen.

< I pressed send before I was finished...>
We have had this discussion before concerning the gamma in 3.7 I believe. As 
far as I can tell, if I do nothing to my scene, it renders exactly identical 
on 3.6 or 3.7, with the exception that WinIE shows the image far too light, 
which is solved by just saving the image in PaintShopPro, without doing 
anything. But otherwise, I see no difference.
Just the same, thanks Warp and Stephen to mention this :-)

Thomas


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From: Thomas de Groot
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 07:24:42
Message: <46235cfa$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:s9c62351dm0fm556e4fkd7l8tgfns5skms@4ax.com...
> Evocative as usual.
>

Thank you indeed Stephen!  I do my best :-)

Thomas


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From: fls13
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 21:40:01
Message: <web.462424a61a29668e5d33d38c0@news.povray.org>
Great seeing Poser figures in Povray! Keep em coming.


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From: Janet
Subject: Re: Cathy's World #2
Date: 16 Apr 2007 23:50:01
Message: <web.4624432e1a29668e136e395e0@news.povray.org>
She's too curious. :) I see what you mean by "in the shadows" now. I like
the way the lights are streaming in. I am glad too, whenever I see people
using Poser and POV-Ray together. Poser is not as easy as it looks (I
find), to create an image that looks good from an artistic standpoint. So,
great job Thomas!


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From: Thomas de Groot
Subject: Re: Cathy's World #2
Date: 17 Apr 2007 03:57:52
Message: <46247e00$1@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.4624432e1a29668e136e395e0@news.povray.org...
> She's too curious. :) I see what you mean by "in the shadows" now. I like
> the way the lights are streaming in. I am glad too, whenever I see people
> using Poser and POV-Ray together. Poser is not as easy as it looks (I
> find), to create an image that looks good from an artistic standpoint. So,
> great job Thomas!
>

Thank you indeed, Janet!

My question in povray.tools.poser concerned another image in fact where 
radiosity should play an important role. Here, I didn't use radiosity at 
all, as the render was already so terribly slow, so that I preferred using 
v.3.7 on my dual core machine (and still 49 hours!).

Poser is very complex and I found (for now) that the best way to tackle 
facial expressions and body language is to start from very simple basics as 
found in the provided poses, and change those gradually until a harmonious 
balance is found. It is very easy to overdue the effect, so one has to be 
very careful. Especially the facial expressions need changes sometimes that 
are hardly visible, but which convey a huge impact. And looking often into 
the mirror helps a lot!  :-)  I think one has to be a bit of a (mental) 
performer...

I like Poser very much and my "before and after" entry will show several 
Poser figures. But I feel also that one has to restrain oneselves from using 
Poser everywhere. It has to add a significant value to the scene, otherwise 
it may look artificial. Oh well...

One of my next projects will involve tayloring clothes...

Thomas


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