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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> >> One of my next projects will involve tayloring clothes...
> > Do you mean making your own clothes, or modifying existing ones?
>
> Well, both, probably. In the near future I shall need a whole new set of
> clothes not to be found elsewhere, so that will be a good opportunity to
> explore those areas. There is that tutorial that Stephen found
> (povray.tools.poser) and I still have to get familiar with Clothing Designer
> which looks promising. So, we'll see.
>
> Thomas
Good luck Thomas, You are brave to attempt it. I have done "clothing" that
doesn't have to bend, like a hat, earrings, stuff like that. Those are
pretty easy to do, relatively speaking.
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"Janet" <par### [at] att net> schreef in bericht
news:web.4627c2d51a29668e3c1e96f10@news.povray.org...
>
> Good luck Thomas, You are brave to attempt it. I have done "clothing" that
> doesn't have to bend, like a hat, earrings, stuff like that. Those are
> pretty easy to do, relatively speaking.
>
Thanks Janet, I shall need it :-)
Yes, the hard stuff (in terms of material) is easiest to model. However,
people have done it, so we should be able too, shouldn't we?
I have first to finish a couple of things and then I start in earnest. And I
shall report back here about my impressions.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Thanks Janet, I shall need it :-)
> Yes, the hard stuff (in terms of material) is easiest to model. However,
> people have done it, so we should be able too, shouldn't we?
> I have first to finish a couple of things and then I start in earnest. And I
> shall report back here about my impressions.
>
> Thomas
Yes, Thomas, we should be able to. :) We can do anything! Another trick you
can try is morph targets. This is where you take existing clothing and
modify it somehow in Wings, Blender, whatever. It works great, but the only
issue is, you can't add or subtract vertices, so its limited that way. You
can do this with figures too, not just clothing.
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"Janet" <par### [at] att net> schreef in bericht
news:web.4629260f1a29668ea517c74b0@news.povray.org...
>> Thomas
>
> Yes, Thomas, we should be able to. :) We can do anything! Another trick
> you
> can try is morph targets. This is where you take existing clothing and
> modify it somehow in Wings, Blender, whatever. It works great, but the
> only
> issue is, you can't add or subtract vertices, so its limited that way. You
> can do this with figures too, not just clothing.
>
Ah! Excellent reminder! That should be something on my list too.
Thomas
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On Fri, 20 Apr 2007 09:26:08 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>
>"Janet" <par### [at] att net> schreef in bericht
>news:web.4627c2d51a29668e3c1e96f10@news.povray.org...
>>
>> Good luck Thomas, You are brave to attempt it. I have done "clothing" that
>> doesn't have to bend, like a hat, earrings, stuff like that. Those are
>> pretty easy to do, relatively speaking.
>>
>
>Thanks Janet, I shall need it :-)
>Yes, the hard stuff (in terms of material) is easiest to model. However,
>people have done it, so we should be able too, shouldn't we?
>I have first to finish a couple of things and then I start in earnest. And I
>shall report back here about my impressions.
Materials are handy for assigning vertexes to groups, such as constrained or
soft decorated.
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:lgmj239gi30grr385ae4nor36fic8b75uj@4ax.com...
>
> Materials are handy for assigning vertexes to groups, such as constrained
> or
> soft decorated.
>
I think I understand what you mean Stephen, but could you develop this a bit
more, please?
Thomas
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On Sun, 22 Apr 2007 09:12:37 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>could you develop this a bit more, please?
LOL
In ready made dynamic clothing props you are likely to find that certain parts
have predefined materials. If for instance you want to make a bow as a "Soft
Decorative Group" you will probably find that it has its own material. It is
easier to select the vertices this way than do it manually. I find that it is
easier to subtract the points that you don't want than to add then as it is only
too easy to pick vertices behind the target. I have been using this method to
pick a Constrained Group round the neck of my dress. (Not MY dress but my
model's dress :-) the collar just happens to be two vertices deep.
One point to note is, if you save your work with the "Hide other objects"
checked then the poser figure becomes invisible at the body parts level. Very
annoying!
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:8f7m23th1pldnlb0546j45g0f5u7d8tllf@4ax.com...
>
> In ready made dynamic clothing props you are likely to find that certain
> parts
> have predefined materials. If for instance you want to make a bow as a
> "Soft
> Decorative Group" you will probably find that it has its own material. It
> is
> easier to select the vertices this way than do it manually. I find that it
> is
> easier to subtract the points that you don't want than to add then as it
> is only
> too easy to pick vertices behind the target. I have been using this method
> to
> pick a Constrained Group round the neck of my dress. (Not MY dress but my
> model's dress :-) the collar just happens to be two vertices deep.
> One point to note is, if you save your work with the "Hide other objects"
> checked then the poser figure becomes invisible at the body parts level.
> Very
> annoying!
>
Ah! Here is the expert speaking!! :-) Thank you Stephen, I think this is
going to be very helpful. As said, I have not yet really explored this
domain of Poser, so it is all new to me, but this kind of advice is
certainly helping to make progress. Thanks indeed.
Thomas
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On Mon, 23 Apr 2007 09:05:13 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>Ah! Here is the expert speaking!! :-) Thank you Stephen, I think this is
>going to be very helpful. As said, I have not yet really explored this
>domain of Poser, so it is all new to me, but this kind of advice is
>certainly helping to make progress. Thanks indeed.
Hardly an expert but I've had quite a few problems, some I've managed to solve
and a lot I've not. It might help if I'd read the tutorials properly and start
off simply. Unfortunately for me I want to run before I've learnt to walk :-)
The forums I've found don't give much help for what I want to do (I've been
spoilt by this newsgroup) and my time is limited :-)
If I can be of help please ask.
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:f8oo23d7l48lafps8ov4ofvidsebqtrdo0@4ax.com...
>
> Hardly an expert but I've had quite a few problems, some I've managed to
> solve
> and a lot I've not. It might help if I'd read the tutorials properly and
> start
> off simply. Unfortunately for me I want to run before I've learnt to walk
> :-)
[See, Thomas? You are not the only one!!]
> The forums I've found don't give much help for what I want to do (I've
> been
> spoilt by this newsgroup) and my time is limited :-)
> If I can be of help please ask.
>
I shall certainly ask when hitting a wall :-)
Thomas
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