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"fls13" <fls### [at] netzero net> schreef in bericht
news:web.462424a61a29668e5d33d38c0@news.povray.org...
> Great seeing Poser figures in Povray! Keep em coming.
>
Wait for my "before and after" entry.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "fls13" <fls### [at] netzero net> schreef in bericht
> news:web.462424a61a29668e5d33d38c0@news.povray.org...
> > Great seeing Poser figures in Povray! Keep em coming.
> >
> Wait for my "before and after" entry.
....and mine (well, Daz|Studio anyway).
Great image, Thomas. I like the detail in this, and your posed figures
always have personality. The brightness is an interesting issue actually,
it's too dark on my CRT but looks fine on my laptop. I have the same
problem with my images. I don't think this is something that can be easily
solved; I think one has to just make sure details are not lost in darkness
(or brightness) and leave it up to the audience to brighten/darken their
display or gamma-correct the image.
Keep it up!
Bill
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
> ...Here, I didn't use radiosity at
> all, as the render was already so terribly slow, so that I preferred using
> v.3.7 on my dual core machine (and still 49 hours!).
Oh no!! I couldn't wait that long. Well, maybe...
> Poser is very complex and I found (for now) that the best way to tackle
> facial expressions and body language is to start from very simple basics as
> found in the provided poses, and change those gradually until a harmonious
> balance is found. It is very easy to overdue the effect, so one has to be
> very careful. Especially the facial expressions need changes sometimes that
> are hardly visible, but which convey a huge impact. And looking often into
> the mirror helps a lot! :-) I think one has to be a bit of a (mental)
> performer...
Yes, subtle expressions can be hard to get right.
> I like Poser very much and my "before and after" entry will show several
> Poser figures. But I feel also that one has to restrain oneselves from using
> Poser everywhere. It has to add a significant value to the scene, otherwise
> it may look artificial. Oh well...
I think it depends on what you want the image to be. If its a portrait then,
that's a lot of Poser. And, yeah, it can easily look unrealistic. But,
that's part of the challenge. I will look for the "Before and After" pic.
:)
> One of my next projects will involve tayloring clothes...
Do you mean making your own clothes, or modifying existing ones?
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"Janet" <par### [at] att net> schreef in bericht
news:web.4625a8ec1a29668e7da18c860@news.povray.org...
>
>> I like Poser very much and my "before and after" entry will show several
>> Poser figures. But I feel also that one has to restrain oneselves from
>> using
>> Poser everywhere. It has to add a significant value to the scene,
>> otherwise
>> it may look artificial. Oh well...
>
> I think it depends on what you want the image to be. If its a portrait
> then,
> that's a lot of Poser. And, yeah, it can easily look unrealistic. But,
> that's part of the challenge. I will look for the "Before and After" pic.
> :)
Part of the challenge indeed. That has a great attraction. Find the right
balance between the initial vision and the created scene...
Yeah, it's coming along nicely, I guess. I won't be ready with radiosity
renders, though, so it will be the best for the moment :-)
>
>> One of my next projects will involve tayloring clothes...
> Do you mean making your own clothes, or modifying existing ones?
Well, both, probably. In the near future I shall need a whole new set of
clothes not to be found elsewhere, so that will be a good opportunity to
explore those areas. There is that tutorial that Stephen found
(povray.tools.poser) and I still have to get familiar with Clothing Designer
which looks promising. So, we'll see.
Thomas
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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.46249d731a29668e731f01d10@news.povray.org...
>
> ....and mine (well, Daz|Studio anyway).
Ok. Daz|Studio works quite well too :-)
>
> Great image, Thomas. I like the detail in this, and your posed figures
> always have personality. The brightness is an interesting issue actually,
> it's too dark on my CRT but looks fine on my laptop. I have the same
> problem with my images. I don't think this is something that can be easily
> solved; I think one has to just make sure details are not lost in darkness
> (or brightness) and leave it up to the audience to brighten/darken their
> display or gamma-correct the image.
Thank you indeed, Bill! Much appreciated.
I am currently and exclusively working on LCD flat screen, so I cannot
compare, but there is (was also) a certain difference. I suppose that with
the gradual extinction of CRT the problem will "solve" itself.... :-)
>
> Keep it up!
I will!!
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Too dark (Warp)
> Too light (Stephen)
>
> Now, isn't that interesting?
That's too funny! :-) Looks quite good on my (older) Mac and (older)
Viewsonic CRT monitor. Monitor gamma of 1.8, AFAIK.
Nice work. Not sure just what the *material* is supposed to be that's
sagging down through the holes, though. Looks kind of like old peeling
paint. I would suggest a curved look to that material--like metal that has
been blasted through by a bomb. Or perhaps a rougher edge to the material;
looks a bit too "rounded off."
Ken W.
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"Kenneth" <kdw### [at] earthlink net> schreef in bericht
news:web.46270e0a1a29668e7ed3e70e0@news.povray.org...
>
> Nice work. Not sure just what the *material* is supposed to be that's
> sagging down through the holes, though. Looks kind of like old peeling
> paint. I would suggest a curved look to that material--like metal that has
> been blasted through by a bomb. Or perhaps a rougher edge to the material;
> looks a bit too "rounded off."
>
Thank you, Kenneth!
Don't know either what the *material* is :-) looks organic to me. I
experimented with rougher edges (those are meshes) but the results were not
convincing at all, so I stayed with this, after several aborted
re-modellings of them. They were, by far, the most difficult things to model
in this scene, and even now I am not entirely satisfied...
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> >> One of my next projects will involve tayloring clothes...
> > Do you mean making your own clothes, or modifying existing ones?
>
> Well, both, probably. In the near future I shall need a whole new set of
> clothes not to be found elsewhere, so that will be a good opportunity to
> explore those areas. There is that tutorial that Stephen found
> (povray.tools.poser) and I still have to get familiar with Clothing Designer
> which looks promising. So, we'll see.
>
> Thomas
Good luck Thomas, You are brave to attempt it. I have done "clothing" that
doesn't have to bend, like a hat, earrings, stuff like that. Those are
pretty easy to do, relatively speaking.
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"Janet" <par### [at] att net> schreef in bericht
news:web.4627c2d51a29668e3c1e96f10@news.povray.org...
>
> Good luck Thomas, You are brave to attempt it. I have done "clothing" that
> doesn't have to bend, like a hat, earrings, stuff like that. Those are
> pretty easy to do, relatively speaking.
>
Thanks Janet, I shall need it :-)
Yes, the hard stuff (in terms of material) is easiest to model. However,
people have done it, so we should be able too, shouldn't we?
I have first to finish a couple of things and then I start in earnest. And I
shall report back here about my impressions.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Thanks Janet, I shall need it :-)
> Yes, the hard stuff (in terms of material) is easiest to model. However,
> people have done it, so we should be able too, shouldn't we?
> I have first to finish a couple of things and then I start in earnest. And I
> shall report back here about my impressions.
>
> Thomas
Yes, Thomas, we should be able to. :) We can do anything! Another trick you
can try is morph targets. This is where you take existing clothing and
modify it somehow in Wings, Blender, whatever. It works great, but the only
issue is, you can't add or subtract vertices, so its limited that way. You
can do this with figures too, not just clothing.
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