|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
...and a quicky with the state of the art of Triton. Showing the Hell<exp>3
crack (without fire at the bottom). I still have to work on the scale and
proportions of things concerning Triton. Neptune is finished for the time
being.
Thomas
Post a reply to this message
Attachments:
Download 'Triton.jpg' (96 KB)
Preview of image 'Triton.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
...is that a Commodore 64 with matching 5.2" disk drive??
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Orchid XP v3 wrote:
> ...is that a Commodore 64 with matching 5.2" disk drive??
Yes. My C128 is resting, it's 64's turn now :).
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"scott" <ask### [at] mecom> wrote:
> Over in off-topic, Mike was complaining of a lull in the community here, so
> Ross suggested posting whatever you are doing now, whatever the state of it
> is.
When I've found the time for POVing recently, it's usually had something
to with Christoph's POVAny-scripts (swell), however, I'm working on some
scenes/textures/techniques, like usually ... lessee if I manage to attach
several files. First one is very basic ray tracing :)
Post a reply to this message
Attachments:
Download 'w5.png' (372 KB)
Preview of image 'w5.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The land, the water and clouds too (i think) are actually
modified Tek's waves ... ;)
Post a reply to this message
Attachments:
Download 'newls3c.png' (611 KB)
Preview of image 'newls3c.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"scott" <ask### [at] mecom> wrote:
> Over in off-topic, Mike was complaining of a lull in the community here, so
> Ross suggested posting whatever you are doing now, whatever the state of it
> is.
>
> So, here are the two things I've been working on recently. First is a basic
> attempt to model my office, second is an attempt to model a bike wheel.
I have been trying my hand at some landscape generation.
Here I have also been playing around with the media trees from Gilles'
makecloud demo scenes. The trees are not my work!
-smws
Post a reply to this message
Attachments:
Download 'mediatree001.jpg' (91 KB)
Preview of image 'mediatree001.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
St. wrote:
> My soundbite for the image would be: "Slippery Slimy Slugs Slithering
> Slightly/or/Slowly _ _ _ _ _ _"
>
> I'm lost for the last word or words - any idea's?
>
> ~Steve~
Slickly?
-=- Larry -=-
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Smws" <smw### [at] poboxcom> wrote in message
news:web.4585bf6b8f139dc5176479670@news.povray.org...
> "scott" <ask### [at] mecom> wrote:
> > Over in off-topic, Mike was complaining of a lull in the community here,
so
> > Ross suggested posting whatever you are doing now, whatever the state of
it
> > is.
> >
> > So, here are the two things I've been working on recently. First is a
basic
> > attempt to model my office, second is an attempt to model a bike wheel.
>
> I have been trying my hand at some landscape generation.
>
> Here I have also been playing around with the media trees from Gilles'
> makecloud demo scenes. The trees are not my work!
> -smws
>
that's quite interesting looking.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
For the water, I decided to use the normal as a function for a height_field.
I'm pretty happy with it.
#declare w1 =
texture {
//pigment {rgb <1, 1, 1> transmit 1}
pigment {color rgbt <1, 1, 1, 1>}
normal {
average
normal_map {
[1.0 agate 0.25 scale <0.5, 0.1, 0.2>]
[1.0 granite 0.25 scale <0.5, 0.1, 0.2>]
}
}
finish {
specular 1
roughness 0.003
diffuse 0.3
reflection {
0, 0.5
fresnel on
}
}
}
#local wp1 =
pigment {
average
pigment_map {
[1.0 agate scale <0.5, 0.1, 0.2>]
[1.0 granite scale <0.5, 0.1, 0.2>]
}
}
#declare fnWater = function {pigment {wp1}}
height_field {
function 2000, 2000 { fnWater(x, y, z).grey * 0.85 }
smooth
translate <-0.5, -0.5, -0.5>
scale <200, 1, 200>
texture {w1}
interior {
ior 1.3
media {
absorption <0.25, 0.1, 5.0, 0.5>*1
scattering { 2 <0.2, 0.6, 0.4> }
}
fade_distance 2
fade_power 1001
}
}
Post a reply to this message
Attachments:
Download 'lull.jpg' (77 KB)
Preview of image 'lull.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
scott wrote:
> Over in off-topic, Mike was complaining of a lull in the community here,
> so Ross suggested posting whatever you are doing now, whatever the state
> of it is.
Excellent :) reminds me of old times...
Now I need to get inspired and create something. I'm thinking about
dusting off wings and trying a few things, now. Or, maybe I'll get back
to my fake house project. I've been meaning to work on that one.
Anyway, I enjoyed everyone's images very much. Thanks again!
--
~Mike
Things! Billions of them!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |