POV-Ray : Newsgroups : povray.binaries.images : Rendering lull Server Time
7 Aug 2024 03:20:23 EDT (-0400)
  Rendering lull (Message 51 to 60 of 75)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Thomas de Groot
Subject: Re: Rendering lull (Triton)
Date: 17 Dec 2006 05:31:31
Message: <45851c83@news.povray.org>
...and a quicky with the state of the art of Triton. Showing the Hell<exp>3 
crack (without fire at the bottom). I still have to work on the scale and 
proportions of things concerning Triton. Neptune is finished for the time 
being.

Thomas


Post a reply to this message


Attachments:
Download 'Triton.jpg' (96 KB)

Preview of image 'Triton.jpg'
Triton.jpg


 

From: Orchid XP v3
Subject: Re: Rendering lull
Date: 17 Dec 2006 07:10:43
Message: <458533c3$1@news.povray.org>
...is that a Commodore 64 with matching 5.2" disk drive??


Post a reply to this message

From: Eero Ahonen
Subject: Re: Rendering lull
Date: 17 Dec 2006 07:53:43
Message: <45853dd7@news.povray.org>
Orchid XP v3 wrote:
> ...is that a Commodore 64 with matching 5.2" disk drive??

Yes. My C128 is resting, it's 64's turn now :).

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


Post a reply to this message

From: jute
Subject: Re: Rendering lull
Date: 17 Dec 2006 10:45:01
Message: <web.458564718f139dc5f43b014e0@news.povray.org>
"scott" <ask### [at] mecom> wrote:
> Over in off-topic, Mike was complaining of a lull in the community here, so
> Ross suggested posting whatever you are doing now, whatever the state of it
> is.

When I've found the time for POVing recently, it's usually had something
to with Christoph's POVAny-scripts (swell), however, I'm working on some
scenes/textures/techniques, like usually ... lessee if I manage to attach
several files.  First one is very basic ray tracing :)


Post a reply to this message


Attachments:
Download 'w5.png' (372 KB)

Preview of image 'w5.png'
w5.png


 

From: jute
Subject: Re: Rendering lull
Date: 17 Dec 2006 11:10:01
Message: <web.45856a648f139dc5f43b014e0@news.povray.org>
The land, the water and clouds too (i think) are actually
modified Tek's waves ... ;)


Post a reply to this message


Attachments:
Download 'newls3c.png' (611 KB)

Preview of image 'newls3c.png'
newls3c.png


 

From: Smws
Subject: Re: Rendering lull
Date: 17 Dec 2006 17:10:01
Message: <web.4585bf6b8f139dc5176479670@news.povray.org>
"scott" <ask### [at] mecom> wrote:
> Over in off-topic, Mike was complaining of a lull in the community here, so
> Ross suggested posting whatever you are doing now, whatever the state of it
> is.
>
> So, here are the two things I've been working on recently.  First is a basic
> attempt to model my office, second is an attempt to model a bike wheel.

I have been trying my hand at some landscape generation.

Here I have also been playing around with the media trees from Gilles'
makecloud demo scenes. The trees are not my work!
-smws


Post a reply to this message


Attachments:
Download 'mediatree001.jpg' (91 KB)

Preview of image 'mediatree001.jpg'
mediatree001.jpg


 

From: Larry Hudson
Subject: Re: Rendering lull
Date: 17 Dec 2006 18:15:12
Message: <4585cf80@news.povray.org>
St. wrote:
  >  My soundbite for the image would be: "Slippery Slimy Slugs Slithering
> Slightly/or/Slowly _ _ _ _ _ _"
> 
>   I'm lost for the last word or words - any idea's?
> 
>   ~Steve~

Slickly?

      -=- Larry -=-


Post a reply to this message

From: Ross
Subject: Re: Rendering lull
Date: 18 Dec 2006 10:57:37
Message: <4586ba71$1@news.povray.org>
"Smws" <smw### [at] poboxcom> wrote in message
news:web.4585bf6b8f139dc5176479670@news.povray.org...
> "scott" <ask### [at] mecom> wrote:
> > Over in off-topic, Mike was complaining of a lull in the community here,
so
> > Ross suggested posting whatever you are doing now, whatever the state of
it
> > is.
> >
> > So, here are the two things I've been working on recently.  First is a
basic
> > attempt to model my office, second is an attempt to model a bike wheel.
>
> I have been trying my hand at some landscape generation.
>
> Here I have also been playing around with the media trees from Gilles'
> makecloud demo scenes. The trees are not my work!
> -smws
>

that's quite interesting looking.


Post a reply to this message

From: Ross
Subject: Re: My Take (was Re: Rendering lull)
Date: 18 Dec 2006 11:05:16
Message: <4586bc3c@news.povray.org>
For the water, I decided to use the normal as a function for a height_field.
I'm pretty happy with it.

#declare w1 =
texture {
 //pigment {rgb <1, 1, 1> transmit 1}
 pigment {color rgbt <1, 1, 1, 1>}
 normal {
  average
  normal_map {
   [1.0 agate 0.25 scale <0.5, 0.1, 0.2>]
   [1.0 granite 0.25 scale <0.5, 0.1, 0.2>]
  }
 }
 finish {
  specular 1
  roughness 0.003
  diffuse 0.3
  reflection {
   0, 0.5
   fresnel on
  }
 }
}

#local wp1 =
pigment {
 average
 pigment_map {
  [1.0 agate scale <0.5, 0.1, 0.2>]
  [1.0 granite scale <0.5, 0.1, 0.2>]
 }
}

#declare fnWater = function {pigment {wp1}}

height_field {
  function 2000, 2000 { fnWater(x, y, z).grey * 0.85 }
  smooth
  translate <-0.5, -0.5, -0.5>
  scale <200, 1, 200>
  texture {w1}
  interior {
  ior 1.3
  media {
   absorption <0.25, 0.1, 5.0, 0.5>*1
   scattering { 2 <0.2, 0.6, 0.4> }
  }

  fade_distance 2
  fade_power 1001
 }
}


Post a reply to this message


Attachments:
Download 'lull.jpg' (77 KB)

Preview of image 'lull.jpg'
lull.jpg


 

From: Mike Raiford
Subject: Re: Rendering lull
Date: 18 Dec 2006 11:19:51
Message: <4586bfa7$1@news.povray.org>
scott wrote:
> Over in off-topic, Mike was complaining of a lull in the community here, 
> so Ross suggested posting whatever you are doing now, whatever the state 
> of it is.

Excellent :) reminds me of old times...

Now I need to get inspired and create something. I'm thinking about 
dusting off wings and trying a few things, now. Or, maybe I'll get back 
to my fake house project. I've been meaning to work on that one.

Anyway, I enjoyed everyone's images very much. Thanks again!

-- 
~Mike

Things! Billions of them!


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.