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From: Rune
Subject: Re: Rendering lull
Date: 16 Dec 2006 15:30:29
Message: <45845765@news.povray.org>
Florian Brucker wrote:
> Uhh, I really like this one! And I really have to say that if I
> compare some of your latest images to the earlier ones one can
> clearly see a lot of progress in technique and artistic style.

Thank you! :)

I'm curious which latest images you refer to. I haven't done a lot of 3D 
images since 2001.

> Although you always ranked high in the former one and I'm definitely
> the wrong person to judge the latter ;)

My earlier images were not very focused on the artistic dimension. They were 
merely technical and visual experiments and occasionally "eye candy" but 
without much artistic thought involved. I feel this has changed, and while I 
still feel very humble towards the great POV-Ray artists, at least I think 
some of the stuff I do now can be considered art in the first place. :)

> Keep this up, it looks like something I'd like to have on my wall as a 
> poster.

Wow, thanks for the compliment! Actually, the final product is supposed to 
be several framed posters as visualized in the attached image, the idea 
being that the physical form and arrangement of the individual images in 
relation to each other is an integral element of the whole expression (thus 
the "broken canvas").

Rune
-- 
http://runevision.com


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Attachments:
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Preview of image 'metal_flowers_posters.jpg'
metal_flowers_posters.jpg


 

From: St 
Subject: Re: Rendering lull
Date: 16 Dec 2006 15:41:24
Message: <458459f4$1@news.povray.org>
I bought one of those lamps, (ok, VERY similar, but on mine, if you 
placed something like a necklace (or any metal) *across the bars*, it would 
short the lamp out).

      Just saying to be careful Rune, that's all.

      Excellent image.

      ~Steve~


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From: Florian Brucker
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:09:28
Message: <45846088$1@news.povray.org>
> I'm curious which latest images you refer to. I haven't done a lot of 3D 
> images since 2001.

The one image which just keeps popping into my head when I read your
name is "A Glimpse of A Bigger World" (for the others:
http://runevision.com/show.asp?id=67). It may not be a 3D image, but
it's CG after all :)


Regards,
Florian


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From: Jaap
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:10:00
Message: <web.45845fde8f139dc5a8399d8d0@news.povray.org>
well, I guess a sneak-preview won't hurt.

It's a walk through of our new house, modeled in Rhino3D, textures rendered
in povray (currently playing with radiosity), walk through using the
Blender game engine.

It's a stand alone windows EXE (sorry, no Linux version _yet_), and the
texture jpg's _must_ be located in C:woning or else it won't work.

http://jwstolk.xs4all.nl/i/woning5.zip  (3.5 mb)

Just unzip the file in C: and rename the directory from C:woning5 to
C:woning
Left mouse button to rotate, cursor keys to walk, space-bar = fly-mode.

Jaap.


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Attachments:
Download 'floor_2.jpg' (27 KB)

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floor_2.jpg


 

From: Jaap
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:15:00
Message: <web.458461958f139dc5a8399d8d0@news.povray.org>
now without messing up the back-slashes: (use two \\ to get one \ in this
newsgroup)

Just unzip the file in C\: and rename the directory from C:\woning5\ to
C:\woning\


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From: Vincent Le Chevalier
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:31:23
Message: <458465ab@news.povray.org>
A try for a glass material I was working on lately. Still needs some
tweaking as it takes a long long time to render (not to mention that the
shapes are not realistic either)...


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Attachments:
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ice.jpeg.jpg


 

From: Stephen
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:47:01
Message: <1gp8o21as6515psv5p7q7877utq05mtgig@4ax.com>
On Sat, 16 Dec 2006 20:41:12 -0000, "St." <dot### [at] dotcom> wrote:

>    I bought one of those lamps, (ok, VERY similar, but on mine, if you 
>placed something like a necklace (or any metal) *across the bars*, it would 
>short the lamp out).
>
>      Just saying to be careful Rune, that's all.
>
>      Excellent image.
>

I've got a bedside lamp like the one you bought. Yes the arms are live (12 v
IIRC) and I believe that it has an internal fuse that is not replaceable. When I
replaced the bulb, I put the front glass back the wrong way round. Every time it
was switched off it clicked so loud as it cooled down it that would wake me up.
Having said that Rune's lamp looks like an ordinary angle poise, mains voltage.

Rune, great idea for posters. How will you get them printed?

Regards
	Stephen


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From: Rune
Subject: Re: Rendering lull
Date: 16 Dec 2006 16:53:19
Message: <45846acf$1@news.povray.org>
Florian Brucker wrote:
>> I'm curious which latest images you refer to. I haven't done a lot
>> of 3D images since 2001.
>
> The one image which just keeps popping into my head when I read your
> name is "A Glimpse of A Bigger World" (for the others:
> http://runevision.com/show.asp?id=67 ). It may not be a 3D image, but
> it's CG after all :)

I'm very happy to be associated with that image in particular. It's the most 
personal image I have yet created and I'm really happy that it has left an 
impression. :)

Rune
-- 
http://runevision.com


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From: Rune
Subject: Re: Rendering lull
Date: 16 Dec 2006 17:17:23
Message: <45847073$1@news.povray.org>
Stephen wrote:
> I've got a bedside lamp like the one you bought. Yes the arms are
> live (12 v IIRC) and I believe that it has an internal fuse that is
> not replaceable. When I replaced the bulb, I put the front glass back
> the wrong way round. Every time it was switched off it clicked so
> loud as it cooled down it that would wake me up. Having said that
> Rune's lamp looks like an ordinary angle poise, mains voltage.

I don't *think* the arms are live, but I'll keep in mind to be careful.

> Rune, great idea for posters. How will you get them printed?

I don't know yet. I have mostly considered local print shops since shipping 
from USA (from eg. Zazzle) to Denmark is somewhat costly, but I'll have to 
find out more about the pricing of various options.

Rune
-- 
http://runevision.com


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From: Eero Ahonen
Subject: Re: Rendering lull
Date: 16 Dec 2006 17:43:38
Message: <4584769a$1@news.povray.org>
Jaime Vives Piqueres wrote:
> Some fish modeling with Wings... much more difficult than it looked at
> first glance!
> 

Looks like it's smiling :).

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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