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I use the resolution trick to effectively set a minimum AA depth to pick up
detail that is less than one pixel big. I wasn't aware of any way to do
that in POV itself without forcing every single pixel to be sampled the
maximum number of times (which is slooow).
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote in message
news:web.4583129c8f139dc5c150d4c10@news.povray.org...
> "scott" <ask### [at] me com> wrote:
>> Over in off-topic, Mike was complaining of a lull in the community here,
>> so
>> Ross suggested posting whatever you are doing now, whatever the state of
>> it
>> is.
>>
>> So, here are the two things I've been working on recently. First is a
>> basic
>> attempt to model my office, second is an attempt to model a bike wheel.
>
> Been working on some CGSphere entries. Preview of #3 (a revision to my
> #2,
> A Clockwork Orange). I have been having difficulties with the default
> background grid disappearing without stupidly high AA settings. Any
> suggestions? (Can't change the grid)
Try using the FB option at the top of the file Trevor. I found it works
for me, but I know what you mean. :/
Nice idea! (You'll see my next one soon). :o)
~Steve~
>
> -tgq
>
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Well, here is my doodling from while I was waiting for Terragen2 to show up.
Playing with the idea of developing a series of renderings which illustrates
the progression of putting together a landscape without getting too fancy.
The images are 1)terrain geometry, camera position and basic light,
2)developed lighting, 3)texture and 4) atmosphere. Cute maybe, but I'm not
sure how useful.
Abe
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Attachments:
Download 'simpter.jpg' (169 KB)
Preview of image 'simpter.jpg'
![simpter.jpg](/povray.binaries.images/attachment/%3Cweb.458361d68f139dc5731c62bd0%40news.povray.org%3E/simpter.jpg?preview=1)
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Some fish modeling with Wings... much more difficult than it looked at
first glance!
--
Jaime
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Download 'fish1-061125-5.jpg' (55 KB)
Preview of image 'fish1-061125-5.jpg'
![fish1-061125-5.jpg](/povray.binaries.images/attachment/%3C4583bf3b%40news.povray.org%3E/fish1-061125-5.jpg?preview=1)
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"scott" <ask### [at] me com> wrote:
> ... so Ross suggested posting whatever you are doing now, whatever the state
> of it is.
Good idea actually :)
It's not really POVRay related but for the last half year i was working on
and off on a high-poly version of the Hiigarian Transport 'Bishop' from the
computer game Homeworld. It's modelled in Wings3D and at the moment I'm
texturing it. The final mesh has over 200K triangles. Once it's done i can
hopefully do some nice images along with my Hiigarian Interceptor model :)
Regards Roman
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Preview of image 'hiigarian_transport_bishop.jpg'
![hiigarian_transport_bishop.jpg](/povray.binaries.images/attachment/%3Cweb.4583da488f139dc5c2715270%40news.povray.org%3E/hiigarian_transport_bishop.jpg?preview=1)
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Hey Jim, you've got a 'Startup.exe' attachment in your post too.
Nice web.
~Steve~
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....and here's my latest work called 'Dangerous Encounter II' featuring my
Hiigarian Interceptor model and the fabulous Taidan Naar-Mah Lightcruiser
made by Krisztian Szijj.
Rendered in several layers in POVRay, composition and rather extensive
post-processing in Photoshop.
Hope you like it! (even you pov-purists :p)
Regards Roman
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Download 'dangerous_ecounter_ii.jpg' (325 KB)
Preview of image 'dangerous_ecounter_ii.jpg'
![dangerous_ecounter_ii.jpg](/povray.binaries.images/attachment/%3Cweb.4583dc048f139dc5c2715270%40news.povray.org%3E/dangerous_ecounter_ii.jpg?preview=1)
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Like it?
I F***ing LOVE it! Technically great, nice models and artistically
beautifully balanced.
I am a BIG fan of all the Homeworld/Homeworld2 spacecraft... I just wish I
could find the time to model the Hiigaran Battlecruiser!
Rarius
"Roman Reiner" <lim### [at] gmx de> wrote in message
news:web.4583dc048f139dc5c2715270@news.povray.org...
> ....and here's my latest work called 'Dangerous Encounter II' featuring my
> Hiigarian Interceptor model and the fabulous Taidan Naar-Mah Lightcruiser
> made by Krisztian Szijj.
> Rendered in several layers in POVRay, composition and rather extensive
> post-processing in Photoshop.
>
> Hope you like it! (even you pov-purists :p)
> Regards Roman
>
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Thief's life, WIP.
The wood texture is placeholder while I figure out isowood. Any advice
on making the tiles look more different? As they are now, it looks like
the tiles were cut from a single large piece of stone, which doesn't
look like the cheap table I was going for.
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![thiefs_life.jpg](/povray.binaries.images/attachment/%3C4583e7c7%40news.povray.org%3E/thiefs_life.jpg?preview=1)
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Sabrina Kilian nous apporta ses lumieres en ce 16-12-2006 07:34:
> Thief's life, WIP.
> The wood texture is placeholder while I figure out isowood. Any advice
> on making the tiles look more different? As they are now, it looks like
> the tiles were cut from a single large piece of stone, which doesn't
> look like the cheap table I was going for.
>
>
> ------------------------------------------------------------------------
>
Add the texture to each tile individualy, with some random translate and rotation.
You can also use 2 repeat warp with some large offset and possibly some flip.
This way, you can use one texture for the whole table top.
--
Alain
-------------------------------------------------
Make yourself a better person and know who you are before you try and know
someone else and expect them to know you.
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