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6 Aug 2024 19:32:18 EDT (-0400)
  Rendering lull (Message 11 to 20 of 75)  
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From: scott
Subject: Re: Rendering lull
Date: 15 Dec 2006 18:40:09
Message: <45833259@news.povray.org>
I use the resolution trick to effectively set a minimum AA depth to pick up 
detail that is less than one pixel big.  I wasn't aware of any way to do 
that in POV itself without forcing every single pixel to be sampled the 
maximum number of times (which is slooow).


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From: St 
Subject: Re: Rendering lull
Date: 15 Dec 2006 19:47:51
Message: <45834237@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote in message 
news:web.4583129c8f139dc5c150d4c10@news.povray.org...
> "scott" <ask### [at] mecom> wrote:
>> Over in off-topic, Mike was complaining of a lull in the community here, 
>> so
>> Ross suggested posting whatever you are doing now, whatever the state of 
>> it
>> is.
>>
>> So, here are the two things I've been working on recently.  First is a 
>> basic
>> attempt to model my office, second is an attempt to model a bike wheel.
>
> Been working on some CGSphere entries.  Preview of #3 (a revision to my 
> #2,
> A Clockwork Orange).  I have been having difficulties with the default
> background grid disappearing without stupidly high AA settings.  Any
> suggestions? (Can't change the grid)

    Try using the FB option at the top of the file Trevor. I found it works 
for me, but I know what you mean.  :/

    Nice idea!  (You'll see my next one soon).  :o)

      ~Steve~



>
> -tgq
>


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From: Abe
Subject: Re: Rendering lull
Date: 15 Dec 2006 22:05:00
Message: <web.458361d68f139dc5731c62bd0@news.povray.org>
Well, here is my doodling from while I was waiting for Terragen2 to show up.
Playing with the idea of developing a series of renderings which illustrates
the progression of putting together a landscape without getting too fancy.
The images are 1)terrain geometry, camera position and basic light,
2)developed lighting, 3)texture and 4) atmosphere. Cute maybe, but I'm not
sure how useful.

Abe


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From: Jaime Vives Piqueres
Subject: Re: Rendering lull
Date: 16 Dec 2006 04:41:15
Message: <4583bf3b@news.povray.org>
Some fish modeling with Wings... much more difficult than it looked at 
first glance!

--
Jaime


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From: Roman Reiner
Subject: Re: Rendering lull
Date: 16 Dec 2006 06:40:00
Message: <web.4583da488f139dc5c2715270@news.povray.org>
"scott" <ask### [at] mecom> wrote:
> ... so Ross suggested posting whatever you are doing now, whatever the state
> of it is.

Good idea actually :)
It's not really POVRay related but for the last half year i was working on
and off on a high-poly version of the Hiigarian Transport 'Bishop' from the
computer game Homeworld. It's modelled in Wings3D and at the moment I'm
texturing it. The final mesh has over 200K triangles. Once it's done i can
hopefully do some nice images along with my Hiigarian Interceptor model :)

Regards Roman


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From: St 
Subject: Re: Rendering lull
Date: 16 Dec 2006 06:40:34
Message: <4583db32@news.povray.org>
Hey Jim, you've got a 'Startup.exe' attachment in your post too.

  Nice web.

   ~Steve~


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From: Roman Reiner
Subject: Re: Rendering lull
Date: 16 Dec 2006 06:45:01
Message: <web.4583dc048f139dc5c2715270@news.povray.org>
....and here's my latest work called 'Dangerous Encounter II' featuring my
Hiigarian Interceptor model and the fabulous Taidan Naar-Mah Lightcruiser
made by Krisztian Szijj.
Rendered in several layers in POVRay, composition and rather extensive
post-processing in Photoshop.

Hope you like it! (even you pov-purists :p)
Regards Roman


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From: Rarius
Subject: Re: Rendering lull
Date: 16 Dec 2006 07:02:33
Message: <4583e059$1@news.povray.org>
Like it?

I F***ing LOVE it!  Technically great, nice models and artistically 
beautifully balanced.

I am a BIG fan of all the Homeworld/Homeworld2 spacecraft... I just wish I 
could find the time to model the Hiigaran Battlecruiser!

Rarius

"Roman Reiner" <lim### [at] gmxde> wrote in message 
news:web.4583dc048f139dc5c2715270@news.povray.org...
> ....and here's my latest work called 'Dangerous Encounter II' featuring my
> Hiigarian Interceptor model and the fabulous Taidan Naar-Mah Lightcruiser
> made by Krisztian Szijj.
> Rendered in several layers in POVRay, composition and rather extensive
> post-processing in Photoshop.
>
> Hope you like it! (even you pov-purists :p)
> Regards Roman
>


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From: Sabrina Kilian
Subject: Re: Rendering lull
Date: 16 Dec 2006 07:34:15
Message: <4583e7c7@news.povray.org>
Thief's life, WIP.
The wood texture is placeholder while I figure out isowood. Any advice
on making the tiles look more different? As they are now, it looks like
the tiles were cut from a single large piece of stone, which doesn't
look like the cheap table I was going for.


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From: Alain
Subject: Re: Rendering lull
Date: 16 Dec 2006 09:24:34
Message: <458401a2$1@news.povray.org>
Sabrina Kilian nous apporta ses lumieres en ce 16-12-2006 07:34:
> Thief's life, WIP.
> The wood texture is placeholder while I figure out isowood. Any advice
> on making the tiles look more different? As they are now, it looks like
> the tiles were cut from a single large piece of stone, which doesn't
> look like the cheap table I was going for.
> 
> 
> ------------------------------------------------------------------------
> 
Add the texture to each tile individualy, with some random translate and rotation.
You can also use 2 repeat warp with some large offset and possibly some flip. 
This way, you can use one texture for the whole table top.

-- 
Alain
-------------------------------------------------
Make yourself a better person and know who you are before you try and know 
someone else and expect them to know you.


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