|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>> Not sure which version I'm going to submit. Opinions?
>>
> I prefer the 1st one with the cloudy sky, the colors are better.
Seconded.
> 256 bytes code ! that's mindboggling :-|
Seconded! ._.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tek" <tek### [at] evilsuperbraincom> wrote:
>
> The grassy scene's currently a bit too long, and has a boring sky:
>
> light_source{99,.8-z/2}background{<.7,.8,.9>}#macro
> R(V)vturbulence(2,.5,6,V)#end#local i=0;#while(i<16384)#local
> p=mod(i,128)*(z-x)+(z+x)*i/128;#local
> p=p+R(p/70)*20;cone{p-5*y,.2,p+R(p/9)*5-3*x/*+2*z*/,0pigment{rgb
> y*2+z}}sphere{p-y*9,4pigment{rgb.9+z}}#local i=i+1;#end
>
> Any suggestions on how I can make those a few bytes shorter?
These are both for the original grass scene.
Remove the "+z" from the grass pigment. The resulting color is a little
strong, but i think the hue is closer to most grasses.
Replace the background <.7,.8,.9> with <6,7,8>/9 to save one byte. The
color is *slightly* darker, but the difference is barely noticeable.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Cousin Ricky" <ric### [at] yahoocom> wrote in message
news:web.45257763c31243f443a5e2560@news.povray.org...
>
> These are both for the original grass scene.
>
> Remove the "+z" from the grass pigment. The resulting color is a little
> strong, but i think the hue is closer to most grasses.
>
> Replace the background <.7,.8,.9> with <6,7,8>/9 to save one byte. The
> color is *slightly* darker, but the difference is barely noticeable.
>
Wow that's *exactly* what I changed before developing my newer versions of
the grassy scene! You must be psychic!
The +z was an attempt to get a difference in hue between the lit and shadow
areas, but to be honest it doesn't really look bad without it and it saved
valuable characters.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Cousin Ricky wrote:
> Replace the background <.7,.8,.9> with <6,7,8>/9 to save one byte.
How acceptable is it to get help to reduce the scene from other
people? Isn't this a competition for individuals?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Warp" <war### [at] tagpovrayorg> wrote in message
news:4525bb42$1@news.povray.org...
> How acceptable is it to get help to reduce the scene from other
> people? Isn't this a competition for individuals?
Well it's no different from people asking for artistic suggestions for their
IRTC entries isn't it?
I did this last time there was an SCC and nobody complained.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Warp wrote:
> Cousin Ricky wrote:
>
>>Replace the background <.7,.8,.9> with <6,7,8>/9 to save one byte.
>
>
> How acceptable is it to get help to reduce the scene from other
> people? Isn't this a competition for individuals?
At the same time, he is also *giving* help to the other people, since he
is sharing his (powerfull) tricks and techniques. The net result will be
better pictures by everyone.
Thibaut
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tek wrote:
> Hi folks,
>
> I've been off the groups for a few months on account of my PC being on a
> boat crossing the atlantic (moved back home to England). But anyway,
> here's some stuff I've been working on this week for Paul Bourke's next
> short code contest (as mentioned on pov.general and his website:
> http://local.wasp.uwa.edu.au/~pbourke/rendering/scc4/ )
>
> The dawn scene is basically finished, and it's entire source code is:
>
> #local
>
p=function{pattern{granite}}isosurface{function{y-.3+p(x/10,9,z/10)}contained_by{box{-9,9}}}light_source{<3,.5,8>,1}media{scattering{2,<3,2,1>/9}emission<.3,.4,1>density{function{.1/(y+1)}}}sphere{0,1pigment{granite
> poly_wave 4}scale-7*y+9hollow}
>
The dawn scene is just cool. This is going to be a much more interesting
short code round. I think you just set the bar, Tek :)
Mike
--
http://povray.tashcorp.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tek" <tek### [at] evilsuperbraincom> wrote:
> A couple of improved versions of the grass, both within the 256-byte limit.
> Not sure which version I'm going to submit. Opinions?
>
> --
> Tek
> http://evilsuperbrain.com
I agree with everyone else, the top one is by far the best. And the mountain
range in the first two images is really good. These are amazing for < 256
bytes, I have tried a few experiments myself but so far have come up with
nothing that could compete with these.
Great work.
Sean
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thibaut Jonckheere wrote:
> At the same time, he is also *giving* help to the other people, since he
> is sharing his (powerfull) tricks and techniques. The net result will be
> better pictures by everyone.
The net result is certainly not balanced. He is getting *concrete*
help to reduce his scene. Others are only getting potential help, in
the very unlikely case that they will be using a similar feature in
their scenes.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Warp" <war### [at] tagpovrayorg> wrote in message
news:4527d48f$1@news.povray.org...
> Thibaut Jonckheere wrote:
>> At the same time, he is also *giving* help to the other people, since he
>> is sharing his (powerfull) tricks and techniques. The net result will be
>> better pictures by everyone.
>
> The net result is certainly not balanced. He is getting *concrete*
> help to reduce his scene. Others are only getting potential help, in
> the very unlikely case that they will be using a similar feature in
> their scenes.
Really? What help have I got exactly? The only suggestions made to reduce
the scene were made after I'd already figured the same thing out myself.
On the other hand if someone wants to nick my source code and change the
colour of things they'll have a great image without needing any talent!
Okay I'm just playing devil's advocate here.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |