POV-Ray : Newsgroups : povray.binaries.images : Another skeleton Server Time
7 Aug 2024 01:22:26 EDT (-0400)
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From: Random Pete
Subject: Re: Another skeleton
Date: 27 Sep 2006 11:10:00
Message: <web.451a943d42d574109cf609e10@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
>
> Thanks :-)
> Yes fog coming from Ankh river (though I wonder how such a river could emit
> fog)

I really love this scene. I'd suggest trying ground fog instead of (or as
well as) distance fog - that would give more the impression that it's heavy
acrid fog rolling across the streets from the river Ankh; or that it's
clinging to the heels of the reaper, either of which could be good!


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From: Marc
Subject: Re: Another skeleton
Date: 27 Sep 2006 12:22:16
Message: <451aa538@news.povray.org>

web.451a943d42d574109cf609e10@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> >
> > Thanks :-)
> > Yes fog coming from Ankh river (though I wonder how such a river could
emit
> > fog)
>
> I really love this scene. I'd suggest trying ground fog instead of (or as
> well as) distance fog - that would give more the impression that it's
heavy
> acrid fog rolling across the streets from the river Ankh; or that it's
> clinging to the heels of the reaper, either of which could be good!
>
Thanks
I take note and I'll consider  that though rendering time is getting longer
and longer.
I think a patterned media will not reduce it ;-)

Marc


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From: Kenneth
Subject: Re: Another skeleton
Date: 27 Sep 2006 23:00:01
Message: <web.451b39a742d57410ab4d53000@news.povray.org>
> > > Where can I get my greedy little hands on those medieval houses of which
> > > you speak?
> > >
> > > Ken
> > >
> > They are moray models downloadable here
> > http://www.stmuc.com/moray/meobjs.html
> >
>

Thanks!


> they are version 3.2 will Moray 3.5 open them?

I have a copy of 3.5--though I haven't used  it in a *long* time. Downloaded
it before I started learning to use POV-Ray, but couldn't make any sense of
it at the time. NO fault of MORAY, just my own then-ignorance of POV-Ray.
Not now, of course!  :-P

I thought POSERAY could do the conversion, but I see not. So I'll crank up
MORAY again.  A good idea anyway.

Ken


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 28 Sep 2006 03:17:55
Message: <451b7723$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.451a935742d57410f1cb1e660@news.povray.org...
>
> That's a good idea. I have used a couple of you models and have 
> appreciated
> them.
>
OK. I shall do that shortly.

>> It would also be time for me to update them a bit, but as I am very 
>> lazy....
>>
> That's no excuse :-)
>
Really?  :-)
But, seriously, if I can find the time, I shall certainly revisit the 
houses. In particular, the use of the materials can be much improved, and 
some building aspects are not up to my own standards anymore...

Thomas


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 28 Sep 2006 03:19:15
Message: <451b7773$1@news.povray.org>
"Marc" <jac### [at] wanadoofr> schreef in bericht 
news:451a9358@news.povray.org...
>> If you are interested however, I can put them in moray.binaries.
> Yes indeed :D

That will be done shortly.

>>
>> It would also be time for me to update them a bit, but as I am very
> lazy....
> Oh well yes, I mean... architecture has evolved a bit since ;-)
>
Yes, that's what I noticed when I woke up!

Thomas


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From: Thomas de Groot
Subject: Re: Another skeleton
Date: 28 Sep 2006 03:22:59
Message: <451b7853@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.451b39a742d57410ab4d53000@news.povray.org...
>
> I have a copy of 3.5--though I haven't used  it in a *long* time. 
> Downloaded
> it before I started learning to use POV-Ray, but couldn't make any sense 
> of
> it at the time. NO fault of MORAY, just my own then-ignorance of POV-Ray.
> Not now, of course!  :-P
>
Oh, Moray is a whole different world of experience! :-)
In fact, it is very easy to use, very fast for building rapidly complex 
scenes, and with a treasure trove of nice and useful plugins.

> I thought POSERAY could do the conversion, but I see not. So I'll crank up
> MORAY again.  A good idea anyway.
>
No, no! You definitely will need Moray! You won't regret it.

Thomas


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From: Thomas de Groot
Subject: Re: Another skeleton / Medieval houses available
Date: 28 Sep 2006 04:44:11
Message: <451b8b5b@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.451a343742d57410c8438e760@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
>
>> I had to place HIM in  a Ankh-Morpok street
>> So I exhumed some medievals houses by Thomas de Groot (thanks Thomas :-)
>
> Where can I get my greedy little hands on those medieval houses of which 
> you
> speak?
>

Apart from the three houses available at the Moray objects download site, 
the two missing houses are now available at the moray.binaries ng.

Enjoy!

Thomas


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From: Kenneth
Subject: Re: Another skeleton / Medieval houses available
Date: 2 Oct 2006 03:40:01
Message: <web.4520c21d451328838226be9a0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Kenneth" <kdw### [at] earthlinknet> schreef in bericht
>
> >
> > Where can I get my greedy little hands on those medieval houses of which
> > you
> > speak?
> >
>
> Apart from the three houses available at the Moray objects download site,
> the two missing houses are now available at the moray.binaries ng.
>
> Enjoy!

Excellent!  Thank you.

Ken


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From: Stephen
Subject: Re: Another skeleton
Date: 2 Oct 2006 05:05:00
Message: <web.4520d51342d57410f1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> Yes, that's what I noticed when I woke up!
>
> Thomas

Thomas Van Winkle ? :-)


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From: Stephen
Subject: Re: Another skeleton
Date: 2 Oct 2006 05:10:00
Message: <web.4520d67f42d57410f1cb1e660@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
>> > That's no excuse :-)
> >
> Really?  :-)

Really, it's a reason :-)

> But, seriously, if I can find the time, I shall certainly revisit the
> houses. In particular, the use of the materials can be much improved, and
> some building aspects are not up to my own standards anymore...
>


Stephen


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