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"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:4507ea2e@news.povray.org...
> Hi all,
> A couple of months ago, I presented a first wip of this scene. In between,
> I have remodeled the complete building to mesh2 and added a number of
> props.
>
> There is one bizarre feature here that I cannot explain! Can you spot it?
> And perhaps help me to overcome it?
Yes, the shadow of the hat. How weird is that? Is it actually on the
persons head??
Very nice though, Thomas!
~Steve~
>
> Comments always welcome!
>
> Thomas
>
>
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"St." <dot### [at] dotcom> schreef in bericht news:4507ff28@news.povray.org...
>
>
> Yes, the shadow of the hat. How weird is that? Is it actually on the
> persons head??
>
You won!! In fact I discovered the why: In Poseray I had switched on the
no_shadow flag by mistake, before exporting to POV-Ray.
> Very nice though, Thomas!
Thanks a lot Steve. I am now working on a radiosity version that is not too
long in rendering :-(
For the record, Without radiosity, this scene renders somewhat slower in
version 3.7, although I have a dual core pentium. I don't know why.
Thomas
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news:4507fb3b$1@news.povray.org...
> Thomas
>
> Very nice picture.
> Only the groundfloor looks too industrial. Antique tiles were made with
> stones.
>
The tiles are supposed to be sandstone!! I used PM 2Rings' macro that was
discussed here a couple of month's ago. However, the scene is not really
antique in itself, so perhaps those guys have broke up the old floor and
replaced it by a new one :-)
Thomas
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> The tiles are supposed to be sandstone!! I used PM 2Rings' macro that was
> discussed here a couple of month's ago. However, the scene is not really
> antique in itself, so perhaps those guys have broke up the old floor and
> replaced it by a new one :-)
Just lifted the columns into the air and slipped the new floor in underneath
eh? :-)
Good image, by the way. I think the eavesdropper's pose still looks a little
'over-acted', but the overall scene - viewpoint, mood etc are superb. I look
forward to radiosity versions!
Bill
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"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.4508179e6514d347731f01d10@news.povray.org...
> Just lifted the columns into the air and slipped the new floor in
> underneath
> eh? :-)
No, not really. In fact, you don't really see it because the tiles are
rather thin, but both tiles and columns are traced upon the same underlying
surface.
>
> Good image, by the way. I think the eavesdropper's pose still looks a
> little
> 'over-acted', but the overall scene - viewpoint, mood etc are superb. I
> look
> forward to radiosity versions!
>
Thank you Bill!
Yes the pose is still not good (in fact, it is not changed at all!!) I am
working on a new model, or, alternatively, I will test the presence of
another (female) person, tucking at his arm. Just to show that curiosity is
not only reserved for women ;-) <runs away fast>
Thomas
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"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.4508179e6514d347731f01d10@news.povray.org...
> Just lifted the columns into the air and slipped the new floor in
> underneath
> eh? :-)
>
However... This is difficult... I have to look into this matter to see how I
can cut the tiles properly around the columns.... Somebody any brilliant
suggestion??
Thomas
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> Hi all,
> A couple of months ago, I presented a first wip of this scene. In between, I
> have remodeled the complete building to mesh2 and added a number of props.
>
> There is one bizarre feature here that I cannot explain! Can you spot it?
> And perhaps help me to overcome it?
>
> Comments always welcome!
>
> Thomas
I really like where this image is going. I like how it tells a story, but
not the whole story. It really gets the imagination going!
George
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I really like thought through scenes like this, complete with foreground
objects and background details.
How did you make that rope? With some macro?
Maybe I could swith the ones Im using on my catapult scene. :)
Nice job! And I must admit I didnt see the missing shadow until I read about
it. XD
//RH
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"George Pantazopoulos" <go### [at] tomyaboutpage> schreef in bericht
news:web.45081d486514d347da5ae7f0@news.povray.org...
>
> I really like where this image is going. I like how it tells a story, but
> not the whole story. It really gets the imagination going!
>
Thank you indeed, George! That is exactly what I intend to do with the
stories I (try to) tell. After all, the best stories are often the ones you
make up yourself, so I leave the real storytelling to the viewer :-)
It would be surprising to know what each and every person imagines around a
given scene, a frozen moment in time, of which we do not know what events
preceded it, nor what will follow. It is far fetched, I know, but it works a
Thomas
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"RusHHouR" <gee### [at] mailnu> schreef in bericht
news:web.45081f876514d34747d3ae5e0@news.povray.org...
>I really like thought through scenes like this, complete with foreground
> objects and background details.
>
Thank you!
> How did you make that rope? With some macro?
> Maybe I could swith the ones Im using on my catapult scene. :)
>
I used Mike Williams's rope macro. It generates very impressive ropes as
mesh2.
go to: http://www.econym.demon.co.uk/pov/rope.htm
> Nice job! And I must admit I didnt see the missing shadow until I read
> about
> it. XD
>
<grin>
It was not intentional, but I was taken by surprise.
Thomas
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