POV-Ray : Newsgroups : povray.binaries.images : joining the greeble-madness :) Server Time
7 Aug 2024 17:30:03 EDT (-0400)
  joining the greeble-madness :) (Message 8 to 17 of 47)  
<<< Previous 7 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Thomas de Groot
Subject: Re: joining the greeble-madness :)
Date: 15 May 2006 05:06:33
Message: <44684499$1@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> schreef in bericht
news:446764f4@news.povray.org...
> I just *had* to try to make my own greeble-macro :)
>

This is the kind of greeble I like very much: not too intrusive, but subtly
guiding the eyes over the surface. Good work Zeger! Could be used
architecturally, on a curtain wall.

Thomas


Post a reply to this message

From: Warp
Subject: Re: joining the greeble-madness :)
Date: 15 May 2006 06:29:35
Message: <4468580f$1@news.povray.org>
You will be assimilated! Resistance is futile!


Post a reply to this message

From: Mike Williams
Subject: Re: Feedback
Date: 15 May 2006 07:04:59
Message: <0SzOrBAZ1FaEFwMd@econym.demon.co.uk>
Wasn't it Zeger Knaepen who wrote:

>I was just trying to create a city-macro based on this greeble-macro :)

I went the other way. I based my Greeble code on the macro that I used
to generate this city:
http://www.econym.demon.co.uk/pictures/cityscape.jpg

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

From: Zeger Knaepen
Subject: Re: joining the greeble-madness :)
Date: 15 May 2006 08:54:49
Message: <44687a19@news.povray.org>
> This is the kind of greeble I like very much: not too intrusive, but 
subtly
> guiding the eyes over the surface. Good work Zeger!

thank you! :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

From: Sven Littkowski
Subject: Re: joining the greeble-madness :)
Date: 15 May 2006 12:34:04
Message: <4468ad7c@news.povray.org>
Be careful, Borg! We otherwise will get support from our captain who will 
come back to us from the near future! With nano viruses which will destroy 
you Borg from within, as soon as you assimilate!

:-)   ;-)   :-D

Sven


"Warp" <war### [at] tagpovrayorg> schrieb im Newsbeitrag 
news:4468580f$1@news.povray.org...
>   You will be assimilated! Resistance is futile!


Post a reply to this message

From: Sven Littkowski
Subject: Question
Date: 15 May 2006 14:44:43
Message: <4468cc1b$1@news.povray.org>
Hi!

Will it be able to use different textures for vertical and for surface 
areas? That would allow the usage of windows for all side areas of your very 
useful and breathtaking macro! Best would be, one texture for front and 
back, one for left and right, and one for surface (and bottom).

Respect,

Sven


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Question
Date: 15 May 2006 15:28:22
Message: <4468d656$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:4468cc1b$1@news.povray.org...
> Hi!
> 
> Will it be able to use different textures for vertical and for surface 

> areas? That would allow the usage of windows for all side areas of 
your very 
> useful and breathtaking macro! Best would be, one texture for front 
and 
> back, one for left and right, and one for surface (and bottom).

as it is now, the texture has nothing to do with the macro, the macro 
only handles the geometry, so yes, you can define different textures for 
any part :)

btw, has anyone got any idea on how to subdivide a triangle to make the 
"greeble-cells" ? :-/

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

From: John VanSickle
Subject: Re: joining the greeble-madness :)
Date: 16 May 2006 00:29:57
Message: <44695545$1@news.povray.org>
Zeger Knaepen wrote:

> I just *had* to try to make my own greeble-macro :)
> 
> here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB RAM, 
> running Windows XP SP2
> 
> comments are more than welcome !
> 
> cu!

This one's actually quite good.  A nice metallic texture, instead of 
polished marble.

Regards,
John


Post a reply to this message

From: John VanSickle
Subject: Re: joining the greeble-madness :)
Date: 16 May 2006 00:44:48
Message: <446958c0$1@news.povray.org>
Jim Charter wrote:

> Zeger Knaepen wrote:
> 
>> I just *had* to try to make my own greeble-macro :)
>>
>> here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB 
>> RAM, running Windows XP SP2
>>
>> comments are more than welcome !
>>
>> cu!
>>
> I think it is a bit of a stylistic departure from the usual but the 
> result is attractive, even gorgeous, and useful I think.
> 
> The obvious problem with this and the other attempts at an automated 
> generator is the lack of averarching elements that would span "cells" 
> Simply varying the scale of the cells does not get that effect.

One way is to give cells borders, and require that two cell types cannot 
meet unless their typing along that border matches.  Then you can 
sprinkle some stand-alone cells in with larger pieces, and even 
irregular pieces.  The tricky part is to make sure that the surface can 
be completely tiled in this way.

Or you can have multiple layers of greebling, in which the higher level 
has tubes and stuff that traverse the lower-level tiles.

Regards,
John


Post a reply to this message

From: John VanSickle
Subject: Re: Question
Date: 16 May 2006 00:47:26
Message: <4469595e$1@news.povray.org>
Zeger Knaepen wrote:

> btw, has anyone got any idea on how to subdivide a triangle to make the
"greeble-cells" ? :-/

Depends on the proportions of the triangle.  An equilateral is best 
subdivided into smaller equilaterals.  A triangle with the golden ratio 
between its sides is best divided with a Penrose tiling.

Regards,
John


Post a reply to this message

<<< Previous 7 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.