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> This is the kind of greeble I like very much: not too intrusive, but
subtly
> guiding the eyes over the surface. Good work Zeger!
thank you! :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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Be careful, Borg! We otherwise will get support from our captain who will
come back to us from the near future! With nano viruses which will destroy
you Borg from within, as soon as you assimilate!
:-) ;-) :-D
Sven
"Warp" <war### [at] tagpovrayorg> schrieb im Newsbeitrag
news:4468580f$1@news.povray.org...
> You will be assimilated! Resistance is futile!
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Hi!
Will it be able to use different textures for vertical and for surface
areas? That would allow the usage of windows for all side areas of your very
useful and breathtaking macro! Best would be, one texture for front and
back, one for left and right, and one for surface (and bottom).
Respect,
Sven
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"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
news:4468cc1b$1@news.povray.org...
> Hi!
>
> Will it be able to use different textures for vertical and for surface
> areas? That would allow the usage of windows for all side areas of
your very
> useful and breathtaking macro! Best would be, one texture for front
and
> back, one for left and right, and one for surface (and bottom).
as it is now, the texture has nothing to do with the macro, the macro
only handles the geometry, so yes, you can define different textures for
any part :)
btw, has anyone got any idea on how to subdivide a triangle to make the
"greeble-cells" ? :-/
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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Zeger Knaepen wrote:
> I just *had* to try to make my own greeble-macro :)
>
> here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB RAM,
> running Windows XP SP2
>
> comments are more than welcome !
>
> cu!
This one's actually quite good. A nice metallic texture, instead of
polished marble.
Regards,
John
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Jim Charter wrote:
> Zeger Knaepen wrote:
>
>> I just *had* to try to make my own greeble-macro :)
>>
>> here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB
>> RAM, running Windows XP SP2
>>
>> comments are more than welcome !
>>
>> cu!
>>
> I think it is a bit of a stylistic departure from the usual but the
> result is attractive, even gorgeous, and useful I think.
>
> The obvious problem with this and the other attempts at an automated
> generator is the lack of averarching elements that would span "cells"
> Simply varying the scale of the cells does not get that effect.
One way is to give cells borders, and require that two cell types cannot
meet unless their typing along that border matches. Then you can
sprinkle some stand-alone cells in with larger pieces, and even
irregular pieces. The tricky part is to make sure that the surface can
be completely tiled in this way.
Or you can have multiple layers of greebling, in which the higher level
has tubes and stuff that traverse the lower-level tiles.
Regards,
John
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Zeger Knaepen wrote:
> btw, has anyone got any idea on how to subdivide a triangle to make the
"greeble-cells" ? :-/
Depends on the proportions of the triangle. An equilateral is best
subdivided into smaller equilaterals. A triangle with the golden ratio
between its sides is best divided with a Penrose tiling.
Regards,
John
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> This one's actually quite good. A nice metallic texture, instead of
> polished marble.
thanks :)
it's the same texture I use for almost all of my scifi-images actually
:)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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"John VanSickle" <evi### [at] hotmailcom> wrote in message
news:4469595e$1@news.povray.org...
> Zeger Knaepen wrote:
>
> > btw, has anyone got any idea on how to subdivide a triangle to make
the "greeble-cells" ? :-/
>
> Depends on the proportions of the triangle. An equilateral is best
> subdivided into smaller equilaterals. A triangle with the golden
ratio
> between its sides is best divided with a Penrose tiling.
I'll have to look that up !
Right now I'm trying a "universal 4-sided polygon greeble-cell
generator", with 2 points at the same location. Looks useful imho.
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
Attachments:
Download 'vierhoekgreeble.jpg' (51 KB)
Preview of image 'vierhoekgreeble.jpg'
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"Zeger Knaepen" <zeg### [at] povplacecom> wrote in message
news:4469bfe2@news.povray.org...
> Right now I'm trying a "universal 4-sided polygon greeble-cell generator",
> with 2 points at the same location. Looks useful imho.
Wow, this is really nice. What more can you share about this technique?
- How
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