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Jim, not entirely same material, but you saw that sax a couple of threads
above. I would expect something in that direction for the chalice.
Thomas
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Thomas de Groot wrote:
> Jim, not entirely same material, but you saw that sax a couple of threads
> above. I would expect something in that direction for the chalice.
>
Thanks for the feedback.
Yeah about Steves Sax, but it doesn't seem to work here, assuming that
there he blew out
the reflection and smooth settings to get essentially a mirror-like
surface.
When I do that on this object it tends to
look like colored glass. I definitely need a blurred reflection effect
together with a high specular I think. Maybe just a matter of finer
tweeking. If I boost the specular too much the upward facing surface of
the base just blows out. I think I also need a way to distress the
whole surface more. I think the "painted on" look Bob referred to has a
lot to do with the homogeneity along the joins of some of the metal
work. Like where the little containing ridges for the enamel inlays meet
the surface they are resting on. Actually, in the reference those are
serrated into a beads almost. Might have to go to a bit-map for the
metal texture too in order to get some tarnish into the seems etc.
though that would be a lot of work. Will prob add more irregularity and
detail to the metalwork first.
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Stefan Viljoen <spamnot@ wrote:
>
> Love the detail, especially on the stand / bottom of the chalice...
>
Thanks Stefan. The filligree along the bottom edge was the first major
challenge. (Modelled the whole chalice literally from the bottom up)
Basically I isolated a 1/8th section of the repeating motif that could
be mirrored, modelled that section manually, then mirrored the 1/8th to
make a 1/4, the 1/4 to make a 1/2, the 1/2 to the whole, using Wings'
"mirror" tool. There are actually two layers of filligree to reproduce
the dense pattern in the reference, but only the outer one seems to show.
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Jim Charter spake:
> Stefan Viljoen <spamnot@ wrote:
>
>>
>> Love the detail, especially on the stand / bottom of the chalice...
>>
>
> Thanks Stefan. The filligree along the bottom edge was the first major
> challenge. (Modelled the whole chalice literally from the bottom up)
> Basically I isolated a 1/8th section of the repeating motif that could
> be mirrored, modelled that section manually, then mirrored the 1/8th to
> make a 1/4, the 1/4 to make a 1/2, the 1/2 to the whole, using Wings'
> "mirror" tool. There are actually two layers of filligree to reproduce
> the dense pattern in the reference, but only the outer one seems to show.
Don't you just hate it when that happens? I'm still learning a lot, and this
has happened to me too - spending hours putting in extra detail, only to
find that in the final image it is invisible...
You wouldn't consider documenting exactly how you did that and putting it up
somewhere on the web? I read your description of its creation and the bit
you say here just makes it sound even more involved. The final effect IS
impressive, though!
I'm always amazed with Pov (and with Blender) and Wings at the stuff
talented people can produce. I've often sat, bored, wondering what I can do
next that would look cool, and then somebody comes along and I can bang my
head on the table and ask the old "now why did't I think of that?!" :)
Kind regards,
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Stefan Viljoen <spamnot@ wrote:
>
> Don't you just hate it when that happens? I'm still learning a lot, and this
> has happened to me too - spending hours putting in extra detail, only to
> find that in the final image it is invisible...
At least I had the good luck ( not really through foresight but more
through the cautious methodologies of age, and because it made the
modelling a little easier, ) to break out the added detail into a
separate piece which I can include, or not, as I wish.
>
> You wouldn't consider documenting exactly how you did that and putting it up
> somewhere on the web? I read your description of its creation and the bit
> you say here just makes it sound even more involved.
That is a nice invitation. I will give it some thought. When I work I
save off my models at different nodes or points where the modelling is
about to branch either into a new level of detail that can't be
retreated from, or into an alternate approach to the problem. So I have
something of a record, not really complete, but something anyway that I
can consult. Still, there was so much trial and error and backtracking
of steps that it is difficult to reconstruct and remember what I
actually did... and further, to sense what might be of interest and what
wouldn't.
As a ancilliary thought, I am quite convinced that this object would
have required about the same amount of work if I'd modelled it with
SDL/CSG. There would probably have been less trial and error on
technique and approach, but at lot of fussing with transforms.
> talented people can produce. I've often sat, bored, wondering what I can do
> next that would look cool,
People make images for all sorts of different reasons and motivations.
It has always been my contention that there are as many different
reasons for making "art" as there are "artists." And also, that the
tribe, if you will, of people who self-identify as "artists" is far more
various than "non-artists" think it is.
I remember seeing a show of photographs, years ago now, by a
photographer who never did "make it" But she had gained some sort of
access to a group of people who were producing S&M materials and at the
same time, of course, indulging in these practices for their own
enjoyment. It seems to me that this was in the early eighties just when
such things were becoming popular or "mainstream" but had not yet
reached their present state of commodity. It was like these people were
the early commoditizers and she felt she had discovered a secret,
furtive world. (That is just how it seems to me, I really know very
little of that world or its actual history. I am probably revealing
myself as impossible naive! ) Anyway, this is a lengthy preamble to a
short point. I remember that in her documentary, it was quoted that the
S&M participants "couldn't believe" that anyone would be interested in
these materials. That for them the interest was purely in doing it, not
watching. And I have known many artists who viewed their art
similarily, as merely the by-product of their activities, interests,...
obsessions even.
For instance, the guy who taught sculpting at my undergraduate school, a
macho ex-marine, often ruddy from liquor, quick tempered and surly,
considered his own work to be so much "dirty linen." (He cast heroic,
oversized, contorted male torsos, headless and limbless, in bronze, in a
Rodinesque, factured style.)
So I can't tell you what use, or art, there is to going to a museum,
picking out some artifact as a subject, then modelling and rendering it.
All I can say is that I can't really stop myself and spend a good
amount of time trying to rationalize it after the fact.
When I finally began to emerge from depression after loosing my job and
9/11 and all that, I began to work doing aisle sales selling printers.
At that job I met yet another ex-marine. He had a regular job with a
lot of responsibility in a large brokerage firm, was due to be made VP,
but still he worked the weekend aisle-sales job. He also did peoples'
taxes on the side, and various speaking gigs on identity theft, ( I
dunno, but he was formerly Special Forces, ) and I don't know what else.
Anyway he once said to me that one very wealthy man he knew
(money-wise) had stated a simple credo, that one should never put energy
into anything that didn't make money. Well I have put most of my
energies in life into things that don't make money. And presto, I don't
have much money! It's a serious joke, my friend.
There is one person here who mentions something in conversation that is
very close to my own experience. The person is Jaime Vives Piqueres,
and what he talks about is the role of "surprise" in his motivation for
making pictures. I think it is significant that he, like me, is mostly
a mimetic artist. This role of surprise was crucial to me during all
the years I spent painting. It may seem counter-intuitive to others but
realists or mimeticists can be genuinely surprised at the outcome of a
painting or image. It is really at the heart of it, even when the sole
purpose is to reproduce some object. It has something to do with the
idea of garnering and displaying empirical information. Though he
doesn't talk about it, I sense that this same factor is also strongly
present in Christoph Hormann's "Earth View" pictures.
I also wanted to mention Rene Buui's work as a further turn of this
screw but it will have to wait. Time to go on shift! In fact I'm late.
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Jim Charter <jrc### [at] msn com> wrote:
> There is one person here who mentions something in conversation that is
> very close to my own experience. The person is Jaime Vives Piqueres,
> and what he talks about is the role of "surprise" in his motivation for
> making pictures. I think it is significant that he, like me, is mostly
> a mimetic artist. This role of surprise was crucial to me during all
> the years I spent painting. It may seem counter-intuitive to others but
> realists or mimeticists can be genuinely surprised at the outcome of a
> painting or image. It is really at the heart of it, even when the sole
> purpose is to reproduce some object. It has something to do with the
> idea of garnering and displaying empirical information.
for original styles to have developed yet. Also PovRay strives to be photo
realistic and we try to create images that look real. Even the mathematical
images are (just) beautiful visions of already described functions.
Not that I think this is a bad thing.
Oh! Great goblet BTW, love the filigree on the base. I wish I could help
with the metal. How are your lights?
Stephen
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"Jim Charter" <jrc### [at] msn com> wrote in message
news:44278004$1@news.povray.org...
>>
> Thanks for the feedback! Yes I have had a miserable time trying to get a
> metallic look to it...
It may be that there's nothing to reflect off of the metal. Try putting a
large box with a multi-colored image map behind the camera.
Eric
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Stephen wrote:
Sure, I'll agree with "encourages."
Taking a virtual picture of a virtual
lighted space is fundamental to the
paradigm after all. So that even when people try to go
abstract it is usually abstraction circa Kandinsky
where they are creating the abstract effect by
"picturing" some sort of geometric objects and
there is a general sense of abstracting from nature.
But geometry, math, and a computer language for
deploying it are also parts of the POV paradigm, and those
features lend "encouragement" to those who wish
to explore more abstract compositions.
More commonly however, people are making images by
making models then picturing them and the
results are intended to be depictional. And as you say the
common goal is a sense of realism with photo effects being
the de facto standard for what is "real"
Furthermore there is a distinct preference for
"complete" scenes that suggest you are always seeing
a fragment of the greater world jsut out of camera view.
But, an aside, when I used
the term "mimetic" I was reserving it for
the narrow situation of faithful, even slavish recording of
the world, where said record becomes pretty much the point of
the endeavour. Not really an argument but mentioned
only as a clarification of my original intended
meaning. I usually use "depictional" to refer to broader, usually
narrative uses of recognizable imagery, however stylized.
It was the situation where the artist is more or less focused
on achieving a record, and not necessarily anything further, that I was
attempting to comment on.
IMO CG is too new
> for original styles to have developed yet.
I think it is really that it is too new yet to mount much of a critique
of its processes
with success. Though there are some possible beginnings there. The
work of Rene Bui comes to mind. Also the two banished attempted it
in crude ways. But I've forgotten their names.
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Eric Freeman wrote:
> "Jim Charter" <jrc### [at] msn com> wrote in message
> news:44278004$1@news.povray.org...
>
>>Thanks for the feedback! Yes I have had a miserable time trying to get a
>>metallic look to it...
>
>
> It may be that there's nothing to reflect off of the metal. Try putting a
> large box with a multi-colored image map behind the camera.
>
You know, that is the *oldest* suggestion in the book and I certainly
did have some
colors behind the camera to be reflected.
But it just occurred to me that I may not have had *enough* back there
or at
a high enough ambient. Off to do more testing.
Thanks for the kick in the backside. Apparently I needed it!
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Jim Charter <jrc### [at] msn com> wrote:
> Stephen wrote:
>
>
> Sure, I'll agree with "encourages."
[Snip]
> Furthermore there is a distinct preference for
> "complete" scenes that suggest you are always seeing
> a fragment of the greater world jsut out of camera view.
>
> But, an aside, when I used
> the term "mimetic" I was reserving it for
> the narrow situation of faithful, even slavish recording of
> the world, where said record becomes pretty much the point of
> the endeavour. Not really an argument but mentioned
> only as a clarification of my original intended
> meaning. I usually use "depictional" to refer to broader, usually
> narrative uses of recognizable imagery, however stylized.
> It was the situation where the artist is more or less focused
> on achieving a record, and not necessarily anything further, that I was
> attempting to comment on.
the way genteel folk in the 17th, 18th and 19th centuries would record their
>
> IMO CG is too new
> > for original styles to have developed yet.
>
> I think it is really that it is too new yet to mount much of a critique
> of its processes with success.
Yes, styles are just evolving, as is Pov-Ray. It is interesting (to me) how
styles like impressionism can be rendered.
> But I've forgotten their names.
Starved of the oxygen of publicity, how cruel.
Stephen
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