I was playing with Uwe Zimmermann's geodesic sphere include,
which is very cool. Then I found a never-finished render (posted
here awhile back as cells_02) and after fiddling with it a bit,
I ended up with this. The floor (ground, whatever) is a mesh object
tiled to the horizon.
I tried to somewhat capture the style of Friedermann
Schmidt's pov renders. He's also done things with geodesic
arrangement of spheres.
Pete
I couldn't call myself a critic of art but the gray and blue being offset by
the golden color is interesting. Makes for a better center-piece in a
potentially mediocre image.
Bob
From: Anton Sherwood
Subject: Re: metal_spheres (~58K)
Date: 17 Dec 2000 15:23:54
Message: <3A3D22C2.94C34509@pobox.com>
Pete wrote:
> The floor (ground, whatever) is a mesh object> tiled to the horizon.
? I didn't know you could do that.
--
Anton Sherwood -- br0### [at] p0b0xcom -- http://ogre.nu/
Anton Sherwood wrote:
>Pete wrote:>> The floor (ground, whatever) is a mesh object>> tiled to the horizon.>? I didn't know you could do that.
You *almost* can. That was done in "vanella" (Official)
POV-Ray 3.1, using a mesh object. I made a mesh "tile" of 64x64
blocks of varying heights, then tiled (translated randomly-
rotated copies of it) it until they **appeared** to reach the
horizon. The only reason this works is because a mesh repeated
twice only occupies memory once.
Pete