POV-Ray : Newsgroups : povray.binaries.images : Ashley 2334 circuit (WIP, ~160k) Server Time
7 Aug 2024 15:20:02 EDT (-0400)
  Ashley 2334 circuit (WIP, ~160k) (Message 11 to 14 of 14)  
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From: Jim Charter
Subject: Re: Ashley 2334 circuit (WIP, ~160k)
Date: 7 Mar 2006 04:37:21
Message: <440d5451$1@news.povray.org>
Thibaut Jonckheere wrote:
> Jim Charter wrote:
> 
>> Thibaut Jonckheere wrote:

> Thanks for the tip !
> 
Welcome.  Another thing I do, btw, combines Bill's suggestion of using 
trace() with the Wings' ability to export selected polys.  That is, I 
use the information captured from the .obj file to define a spline which 
rides above the mesh surface along a path I want.  I then use the spline 
as a set of "launching" points for the trace() function.  That way you 
only have to manually capture (export) a relatively small number of 
polys to determine the path for a spline, then walk the spline and use 
trace() to get as many surface points as necessary for a smooth animation.


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From: Bill Pragnell
Subject: Re: Ashley 2334 circuit (WIP, ~160k)
Date: 7 Mar 2006 04:45:01
Message: <web.440d5547833cb196731f01d10@news.povray.org>
Thibaut Jonckheere <tua### [at] yahoofr> wrote:
> This couple of seconds interests me ! Can you say if it is because of a
> "technical"problem (image too dark, not enough contrast,...), or because
> it is due to the complexity of the object shown ?
Nothing so ominous - just a mental stumble on my part; I simply wasn't
expecting it. I could see the knot form quite clearly from the thumbnail,
and mentally filed it as a belt or ribbon before I'd opened the full
version. Then I noticed the headlights... :)

It worked a bit like a joke punchline.

Bill


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From: Thibaut Jonckheere
Subject: Re: Ashley 2334 circuit (WIP, ~160k)
Date: 7 Mar 2006 06:11:16
Message: <440d6a54$1@news.povray.org>
> You might check out my knotsplines macro, where I describe how to get a
> spline from the povray-exported bicubic patch done by KnotPlot.


In fact, I took a look at your macro before starting my image. It looks 
really powerfull. But I decided to go this time with a non-mathematical 
way of doing the thing: I just saw a relatively simple way (although a 
bit tedious) to get what I wanted with Wings, the only guide being the eye.

Thibaut


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From: Dave Matthews
Subject: Re: Ashley 2334 circuit (WIP, ~160k)
Date: 8 Mar 2006 11:25:01
Message: <web.440f04fc833cb1968c7259570@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Welcome.  Another thing I do, btw, combines Bill's suggestion of using
> trace() with the Wings' ability to export selected polys.  That is, I
> use the information captured from the .obj file to define a spline which
> rides above the mesh surface along a path I want.  I then use the spline
> as a set of "launching" points for the trace() function.  That way you
> only have to manually capture (export) a relatively small number of
> polys to determine the path for a spline, then walk the spline and use
> trace() to get as many surface points as necessary for a smooth animation.

Jim, that's brilliant!


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