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Thibaut Jonckheere wrote:
> Jim Charter wrote:
>
>> Thibaut Jonckheere wrote:
> Thanks for the tip !
>
Welcome. Another thing I do, btw, combines Bill's suggestion of using
trace() with the Wings' ability to export selected polys. That is, I
use the information captured from the .obj file to define a spline which
rides above the mesh surface along a path I want. I then use the spline
as a set of "launching" points for the trace() function. That way you
only have to manually capture (export) a relatively small number of
polys to determine the path for a spline, then walk the spline and use
trace() to get as many surface points as necessary for a smooth animation.
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