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Jim Charter <jrc### [at] msn com> wrote:
> Welcome. Another thing I do, btw, combines Bill's suggestion of using
> trace() with the Wings' ability to export selected polys. That is, I
> use the information captured from the .obj file to define a spline which
> rides above the mesh surface along a path I want. I then use the spline
> as a set of "launching" points for the trace() function. That way you
> only have to manually capture (export) a relatively small number of
> polys to determine the path for a spline, then walk the spline and use
> trace() to get as many surface points as necessary for a smooth animation.
Jim, that's brilliant!
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