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"Jellby" <me### [at] privacy net> wrote in message
news:egm### [at] badulaque unex es...
> Among other things, St. saw fit to write:
>
>> It's funny that you said that. This image started off with a vision of
>> an
>> old guy sat in an armchair in front of his open coal fire with his feet
>> up
>> on a cracket and one arm and hand showing holding a freezing cold glass
>> of
>> water, (so in effect, all you would see is his legs and slippers, and to
>> the
>> right, his arm and hand holding the glass - kind of like this \ // ).
>
> ... then dropping the glass and muttering "Rosebud"?
Heh... :) I'd like to try that myself, but the other half would slap
me! :oO
;)
~Steve~
>
> --
> light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
> 9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
> 0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
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I could keep this image to a fairly low compression this time because of the
change in that back wall...
I've added some <hopefully!> velvet-looking fleur-de-lis patterns as the
background wallpaper... And a pencil.
I plan to add an openly ripped letter, and some coins too, and maybe a
mirror behind the ice block... (not sure).
The rounded drips (re-modeled now) are there as per Somebody's
suggestion, but I would like further comments on these...?
What other things have you got on your mantle at this moment?
~Steve~
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Attachments:
Download 'fire_ice3.jpg' (133 KB)
Preview of image 'fire_ice3.jpg'
![fire_ice3.jpg](/povray.binaries.images/attachment/%3C43fb65c6%40news.povray.org%3E/fire_ice3.jpg?preview=1)
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>> I like it.
>
>
> Thanks. And yours is coming along nicely too.
Ah.
Yes...
I must admit it didn't immediately convey to me "fire and ice". More
like "hey, there's a lump of glass with a cool pattern inside it!"
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To borrow the catchphrase of a certain infamous American institution...
"I'm lovin' it."
Definitely conveys "fire" much more strongly now. (Not sure about the
"ice" part yet... maybe some of the extreme edges could be slightly cloudy?)
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Much better than the second one, except for one thing: that pencil lying
there, all nice and straight, is really bugging me. Just add a little
random rotation, and it will be great :)
...Chambers
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"Chambers" <bdc### [at] yahoo com> wrote in message
news:43fb7ce4$1@news.povray.org...
> Much better than the second one, except for one thing: that pencil lying
> there, all nice and straight, is really bugging me. Just add a little
> random rotation, and it will be great :)
Hey, hiya Ben. Nice to see you around here again. :)
Ok, well, truth is, that pencil looked absolutely terrible rotated. The
straight lines were looking like they were rendered with no AA when +a0.0
was turned on. In fact, this image is with +a0.0 turned on now, but with the
pencil at 90 degrees - and it still looks kind of cruddy... :/
To counteract this, I think I have the answer in actually scaling it a
little bigger - and, if it doesn't work, I'll take it out. It was fun making
the pencil though, as this is the first time I've made one... ;)
Coins and envelope/letter next, but I thought of something else earlier
that will hopefully be the icing on the cake. :)
Thanks for your comments, appreciated.
~Steve~
>
> ...Chambers
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From: St
Subject: Re: What do you think now...? (still wip 245kb's)
Date: 21 Feb 2006 19:12:05
Message: <43fbac55@news.povray.org>
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"Stefan Viljoen polard.com>" <spamnot@<removethis> wrote in message
news:43faa90f@news.povray.org...
> St. spake:
>
>> Phew! That was a long 2 hours! ;)
>
> 2 hours is long for a rendering? I thought a 1000 is long... :)
Lol! You ol' renderdog, you! :)
>
>> Ok, I've implemented Lance' deep rich blue as the background - not too
>> sure about it, but would appreciate other's thoughts.
>
> The first image was a great image, now this is a fab image! It looks very
> alien to me, both warm and inviting and glowing and ominous - very well
> done.
Sheesh. I actually don't know what to say now... I'm speechless for a
change. Apart from 'thank you' Stefan, much appreciated.
*And* keep a lookout for updates... ;)
~Steve~
>
> --
> Stefan Viljoen
> Software Support Technician / Programmer
> Polar Design Solutions
>
>
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"Orchid XP v2" <voi### [at] dev null> wrote in message
news:43fb6f84$1@news.povray.org...
> To borrow the catchphrase of a certain infamous American institution...
> "I'm lovin' it."
Thanks Mr Inv... !
>
>
> Definitely conveys "fire" much more strongly now. (Not sure about the
> "ice" part yet... maybe some of the extreme edges could be slightly
> cloudy?)
Yep, you're right. I know what you're saying and I think I may have a
little time left to try this for the comp.
I'll follow this up anyway even if I don't have time... :o)
~Steve~
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>> Definitely conveys "fire" much more strongly now. (Not sure about the
>> "ice" part yet... maybe some of the extreme edges could be slightly
>> cloudy?)
>
>
> Yep, you're right. I know what you're saying and I think I may have a
> little time left to try this for the comp.
>
> I'll follow this up anyway even if I don't have time... :o)
Some more thoughts, in no particular order...
You should either make the edges cloudy, or maybe put tiny water
droplets / rivulets on the sides. (Keep it to the sides of avoid
obscuring the flames.)
The flames should perhaps emit a *tiny* amount of red light to produce a
slight hilight on nearby objects.
Perhaps add more orange / yellow to the base of the flames?
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"St." <dot### [at] dot com> wrote in message news:43fb65c6@news.povray.org...
> The rounded drips (re-modeled now) are there as per Somebody's
> suggestion, but I would like further comments on these...?
*Trevors'* suggestion(!) Humph...
Sorry Trevor. (Man, I'm too busy...) :o/
~Steve~
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