POV-Ray : Newsgroups : povray.binaries.images : The Thing Server Time
7 Aug 2024 19:25:29 EDT (-0400)
  The Thing (Message 4 to 13 of 13)  
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From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 11:24:55
Message: <43e23257$1@news.povray.org>
fog {
  fog_type 1
  distance 20
  color Tan
}

... and the 'eyes'

#declare Eye= sphere{<0,0,0>,1 hollow
  texture{
   pigment{color rgbf .5}
   finish{reflection .2}
  }
 interior{
  media{
   emission green 50
   density {spherical scale 1}
   density {marble turbulence 1 scale 1}
  }
 }

}



"POVMAN" <s### [at] acom> wrote in message news:43e1e0b2$1@news.povray.org...
> Great Image!  I've already ripped it to my desktop.
>
> What colour have you used for that fog?
>
> Is that green emitting media or a green light source.
> -- 
> #####-----#####-----#####
> POV Tips and Hints at ...
> http://povman.blogspot.com/
>
>


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From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 12:32:31
Message: <43e2422f@news.povray.org>
can anyone help me get started on the media?  I keep getting an entirely
black image.



"Bryan Valencia" <pov### [at] spamgourmetcom> wrote in message
news:43e15311$1@news.povray.org...
> I drew this as a quick sketch the other day and POV'd it for fun.
>
> I'd like to media-fy the blowing sand, but this is adequate for a quick
> doodle.
>
>
>
>


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From: Marc Jacquier
Subject: Re: The Thing
Date: 2 Feb 2006 15:03:08
Message: <43e2657c$1@news.povray.org>

de news:43e2422f@news.povray.org...
> can anyone help me get started on the media?  I keep getting an entirely
> black image.
If image becomes black when you put media, it may be that scattering_color
is way too high or the object containing media is way too big

could you show your material and container code?


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From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 15:13:34
Message: <43e267ee@news.povray.org>
well, right now I have this...

 box{<-1,0,-1>*1e3,<1,1,1>*1e3 hollow
  texture{pigment{color rgbf 1}}
  interior{
   media{
    //absorption
    scattering{ 1 (1-Tan) * 0.2
     extinction .1
    }
    intervals 5
    density{granite}
    density{bumps scale <1,0.1,1>}
   }
  }
 }

and it's not black, but it's taking approximately 100,000 years to render.



"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:43e2657c$1@news.povray.org...
>

message
> de news:43e2422f@news.povray.org...
> > can anyone help me get started on the media?  I keep getting an entirely
> > black image.
> If image becomes black when you put media, it may be that scattering_color
> is way too high or the object containing media is way too big
>
> could you show your material and container code?
>
>


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From: Alain
Subject: Re: The Thing
Date: 2 Feb 2006 17:47:46
Message: <43e28c12$1@news.povray.org>
Bryan Valencia nous apporta ses lumieres en ce 02/02/2006 15:13:
> well, right now I have this...
> 
>  box{<-1,0,-1>*1e3,<1,1,1>*1e3 hollow
>   texture{pigment{color rgbf 1}}
>   interior{
>    media{
>     //absorption
>     scattering{ 1 (1-Tan) * 0.2
>      extinction .1
>     }
>     intervals 5
>     density{granite}
>     density{bumps scale <1,0.1,1>}
>    }
>   }
>  }
> 
> and it's not black, but it's taking approximately 100,000 years to render.
> 
> 
That's a prety big container. If the light_source is outside of it, even with that
reduced 
extinction and relatively low density, almost all of it gets dispersed out and can't
reach whatever 
there is to light up. Try reducing the density even more, or increase the light's
intensity: start 
with LightColour*10 and work up as needed.
Using intervals 1 samples 100 can actualy be faster than intervals 5 when using method
3 (default).

-- 
Alain
-------------------------------------------------
Practical: Deal with shit one day at a time.


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From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 19:43:03
Message: <43e2a717$1@news.povray.org>
I posted the source in Scene-Files

> That's a prety big container. If the light_source is outside of it, even
with that reduced
> extinction and relatively low density, almost all of it gets dispersed out
and can't reach whatever
> there is to light up. Try reducing the density even more, or increase the
light's intensity: start
> with LightColour*10 and work up as needed.
> Using intervals 1 samples 100 can actualy be faster than intervals 5 when
using method 3 (default).
>
> -- 
> Alain
> -------------------------------------------------
> Practical: Deal with shit one day at a time.


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From: Bryan Valencia
Subject: Re: The Thing
Date: 2 Feb 2006 19:44:25
Message: <43e2a769$1@news.povray.org>
One of the problems I had with a smaller container was that the tower was
casting a shadow on the inside of the container.


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From: Alain
Subject: Re: The Thing
Date: 3 Feb 2006 19:04:52
Message: <43e3efa4$1@news.povray.org>
Bryan Valencia nous apporta ses lumieres en ce 02/02/2006 19:44:
> One of the problems I had with a smaller container was that the tower was
> casting a shadow on the inside of the container.
> 
> 
> 
Have the container have a texture like
texture{pigment{rgbt 1}finish {ambient 0 diffuse 0}}
Totaly transparent, don't interact with light_source, no ambient = totaly invisible

-- 
Alain
-------------------------------------------------
An optimist is someone who thinks the future is uncertain.


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From: Bryan Valencia
Subject: Re: The Thing
Date: 13 Feb 2006 16:40:01
Message: <43f0fcb1$1@news.povray.org>
It's taking forever to render the first line...
Here is my current version of the media - what's wrong?

box{<-1,0,-1>*100,<1,1,1>*100 hollow
    texture{
        pigment{rgbt 1}
        finish {ambient 0 diffuse 0}
    }
    interior{
        media{
            scattering{ 1 (1-Tan) * 0.2
                extinction .1
            }
            intervals 1
            samples 100
            density{granite}
            density{bumps scale <1,0.1,1>}
            translate <clock*10,0,clock>
        }
    }
}


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From: St 
Subject: Re: The Thing
Date: 13 Feb 2006 17:36:57
Message: <43f10a09@news.povray.org>
"Bryan Valencia" <pov### [at] spamgourmetcom> wrote in message 
news:43f0fcb1$1@news.povray.org...
> It's taking forever to render the first line...
> Here is my current version of the media - what's wrong?

   Your computer clock has stopped - rewind it and try again.


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