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From: Hasan3
Subject: Realism test (indoor)
Date: 22 Nov 2005 17:10:01
Message: <web.43839620b1532439c1e9a950@news.povray.org>
Hi everybody,
I will catch the fotorealism one day:)

----
Regards.


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indoor.jpg


 

From: Orchid XP v2
Subject: Re: Realism test (indoor)
Date: 22 Nov 2005 17:19:10
Message: <4383995e$1@news.povray.org>
Real? Maybe. (There's probably somebody who sells such aweful looking 
material!)

Looks like the seats are floating due to a lack of shadows... Fairly 
good otherwise.


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From: Hasan3
Subject: Re: Realism test (indoor)
Date: 22 Nov 2005 17:40:01
Message: <web.43839d4b868c14e29c1e9a950@news.povray.org>
Orchid XP v2 <voi### [at] devnull> wrote:
> Real? Maybe. (There's probably somebody who sells such aweful looking
> material!)
>
> Looks like the seats are floating due to a lack of shadows... Fairly
> good otherwise.

Yes, the floor and wall are not worked. so seats shadow is not distinct.
Thanks for comment.


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From: Mike Raiford
Subject: Re: Realism test (indoor)
Date: 23 Nov 2005 08:25:28
Message: <43846dc8$1@news.povray.org>
Orchid XP v2 wrote:
> Real? Maybe. (There's probably somebody who sells such aweful looking 
> material!)

What? you don't like toadskin sofas?

The sofas look great, btw, The yellow walls are a bit intense, I'd be 
interested in seeing how this develops :)

Maybe try a texture that looks a bit more like leather on the sofas?

-- 
~Mike

Things! Billions of them!


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From: Hasan3
Subject: Re: Realism test (indoor)
Date: 24 Nov 2005 01:55:01
Message: <web.4385631b868c14e2cab2270@news.povray.org>
Mike Raiford <mra### [at] hotmailcom> wrote:

> Maybe try a texture that looks a bit more like leather on the sofas?
>
> --
> ~Mike
>
> Things! Billions of them!

New version:


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From: Ambis
Subject: Re: Realism test (indoor)
Date: 24 Nov 2005 11:29:47
Message: <4385ea7b$1@news.povray.org>
"Hasan3" <PRO### [at] Yahoocom> wrote in message 
news:web.4385631b868c14e2cab2270@news.povray.org...
> Mike Raiford <mra### [at] hotmailcom> wrote:
>
>> Maybe try a texture that looks a bit more like leather on the sofas?
>>
>> --
>> ~Mike
>>
>> Things! Billions of them!
>
> New version:
>

I like the floor and the walls and the shape of the sofas. However the sofa 
feels like it is made out of hard plastic to me.
Keep up the good work

Ambis


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From: Raf256
Subject: Re: Realism test (indoor)
Date: 24 Nov 2005 14:41:20
Message: <qhhh53-5op.ln1@raf256.com>
Hasan3 <web.4385631b868c14e2cab2270@news.povray.org> Thursday 24 of November
2005 07:52

> New version:

__much__ better. Probably due to textures (carpets, flour), and lighting

-- 


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From: Alain
Subject: Re: Realism test (indoor)
Date: 24 Nov 2005 19:15:26
Message: <4386579e@news.povray.org>
Hasan3 nous apporta ses lumieres en ce 2005-11-24 01:52:
> Mike Raiford <mra### [at] hotmailcom> wrote:
> 
> 
>>Maybe try a texture that looks a bit more like leather on the sofas?
>>
>>--
>>~Mike
>>
>>Things! Billions of them!
> 
> 
> New version:
> 
> 
> ------------------------------------------------------------------------
> 
WAY better! Love the floor and carpets.
Those bandings comming from the corner are distracting. Maybe that moving the camera
by a small, 
maybe very small, amount can remove them. I once got rid of a similar problem by
changing 
pretrace_start to something around 0.085.

-- 
Alain
-------------------------------------------------
If you are good, you will be assigned all the work. If you are really good, you will
get out of it.


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From: Hasan3
Subject: Re: Realism test (indoor)
Date: 25 Nov 2005 01:00:01
Message: <web.4386a7c7868c14e2bf868a870@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Hasan3 nous apporta ses lumieres en ce 2005-11-24 01:52:
> > Mike Raiford <mra### [at] hotmailcom> wrote:
> >
> >
> >>Maybe try a texture that looks a bit more like leather on the sofas?
> >>
> >>--
> >>~Mike
> >>
> >>Things! Billions of them!
> >
> >
> > New version:
> >
> >
> > ------------------------------------------------------------------------
> >
> WAY better! Love the floor and carpets.
> Those bandings comming from the corner are distracting. Maybe that moving the camera
by a small,
> maybe very small, amount can remove them. I once got rid of a similar problem by
changing
> pretrace_start to something around 0.085.
>
> --
> Alain


Alain, my radiosity setting : Not high quality...

  radiosity {             // --- Settings 2 (medium quality) ---
    pretrace_start 0.08
    pretrace_end   0.01
    count 120
    error_bound 0.25
    recursion_limit 1
  }

I will change high quality in final version.. But I dont understand "moving
camera..." Where?

Regards.
Hasan


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From: Rick Measham
Subject: Re: Realism test (indoor)
Date: 25 Nov 2005 01:10:10
Message: <4386aac2$1@news.povray.org>
Hasan3 wrote:
> But I dont understand "moving
> camera..." Where?

Anywhere :)

camera{
  ...
  translate y*0.0001
}


Cheers!
Rick Measham


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