POV-Ray : Newsgroups : povray.binaries.images : The Kitchen (WIP) Server Time
8 Aug 2024 04:08:22 EDT (-0400)
  The Kitchen (WIP) (Message 1 to 5 of 5)  
From: Hasan3
Subject: The Kitchen (WIP)
Date: 7 Oct 2005 07:05:02
Message: <web.434655971e57c25471730970@news.povray.org>
I want to make realistic render. But there are some things that I dont know.
Not distinct. is the radiosity required?

Best Regards.
Hasan CELIK


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Attachments:
Download 'kitchen2.jpg' (490 KB)

Preview of image 'kitchen2.jpg'
kitchen2.jpg


 

From: Stefan Persson
Subject: Re: The Kitchen (WIP)
Date: 7 Oct 2005 12:39:49
Message: <4346a4d5@news.povray.org>
You are coming along well, I think.

Just some C&C
Negative:
* I think the light source looks missplaced. Wouldn't the
lightsource be above the counter?

* GI? I don't know.. try to soften the shadows first.

* Turn down the reflection in the Stainless steel. I think
it looks a bit unrealistic high.

*Try adding more light sources, dimmed and with
shadows off to help illuminate the scene. This is mucho
faster than GI (Radiosity).

Positive:
I love the texture of the counter. :)
In fact, I think except for the reflection mentioned above,
the textures looks very good.

Looking forward to the next version.

Stefan

"Hasan3" <PRO### [at] Yahoocom> skrev i meddelandet 
news:web.434655971e57c25471730970@news.povray.org...
>I want to make realistic render. But there are some things that I dont 
>know.
> Not distinct. is the radiosity required?
>
> Best Regards.
> Hasan CELIK
>


--------------------------------------------------------------------------------


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From: Orchid XP v2
Subject: Re: The Kitchen (WIP)
Date: 8 Oct 2005 12:02:15
Message: <4347ed87$1@news.povray.org>
> Positive:
> I love the texture of the counter. :)

Seconded.


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From: Alain
Subject: Re: The Kitchen (WIP)
Date: 8 Oct 2005 17:56:12
Message: <4348407c$1@news.povray.org>
Hasan3 nous apporta ses lumieres en ce 2005-10-07 07:01:
> I want to make realistic render. But there are some things that I dont know.
> Not distinct. is the radiosity required?
> 
> Best Regards.
> Hasan CELIK
> 
> 
> ------------------------------------------------------------------------
> 
Using area_light will increase the realistic aspect by bluring the shadows. Using
adaptive is a 
must, it realy does improve rendering speed. Optimum aray size are 5, 9, 17, 33, 65,
129,... Start 
with adaptive 0 and increase if you get artefacts: light where there sould be none,
shadow where 
there should be light.
Using more than one light may also help.
You can try radiosity, just add radiosity{} in the #glabal_settings block to enable
radiosity with 
all default values. You can then try different tweaks, look at the documentation.

-- 
Alain
-------------------------------------------------
I used to have an open mind but my brains kept falling out.


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From: Larry Hudson
Subject: Re: The Kitchen (WIP)
Date: 8 Oct 2005 19:55:00
Message: <43485c54$1@news.povray.org>
I have to tell you about my initial reaction to this image...

I used to do all my own photo processing.  These days, of course, I use 
a digital camera and haven't done any darkroom work for quite some time. 
  However, in those (bygone) days, I would occasionally get rushed and 
careless in loading the film into the developing tank, and the film 
could get creased.  This crease causes a thumbnail-shaped artifact in 
the final picture that looks very much like the reflection of the faucet 
near the lower left corner of your image.

So my immediate, subconscious impression was that you creased your film. 
  Yeah, right -- on a digital image??  Of course I quickly recognized it 
for the reflection it actually is, and was rather amused at myself for 
this initial reaction.  ;-)

      -=- Larry -=-


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