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8 Aug 2024 12:17:47 EDT (-0400)
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From: Mienai
Subject: Color flow
Date: 3 Oct 2005 23:05:01
Message: <web.4341f03d1bc899fa88fe5cb30@news.povray.org>
Don't know what I was going for, but made this in the process.


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From: Rick Measham
Subject: Re: Color flow
Date: 3 Oct 2005 23:21:38
Message: <4341f542$1@news.povray.org>
Mienai wrote:
> Don't know what I was going for, but made this in the process.

Ooh! Can I get one that runs of 250VAC at 50Hz?

Cheers!
Rick Measham


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From: Dre
Subject: Re: Color flow
Date: 3 Oct 2005 23:25:34
Message: <4341f62e@news.povray.org>
<Mienai> wrote in message
news:web.4341f03d1bc899fa88fe5cb30@news.povray.org...
> Don't know what I was going for, but made this in the process.
>

:-O WOW!

Is there any chance at taking a peek at the code to that, I'm stunned!

Cheers Dre


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From: Mienai
Subject: Re: Color flow
Date: 3 Oct 2005 23:30:00
Message: <web.4341f6c684c2bf8488fe5cb30@news.povray.org>
Rick Measham <rickm*at%isite.net.au> wrote:
> Mienai wrote:
> > Don't know what I was going for, but made this in the process.
>
> Ooh! Can I get one that runs of 250VAC at 50Hz?
>
> Cheers!
> Rick Measham

Think that one's at 120V@60Hz but this might fit your needs :)


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color_flow2.jpg


 

From: Lonnie
Subject: Re: Color flow
Date: 3 Oct 2005 23:40:00
Message: <web.4341f93084c2bf846ea646f30@news.povray.org>
"Mienai" <Mienai> wrote:
> Don't know what I was going for, but made this in the process.

P-Branes and the Mother of all String Theories!  I always wondered how the
extra dimensions got all curled up in there.  Please give us a hint!


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From: Mienai
Subject: Re: Color flow
Date: 4 Oct 2005 04:45:01
Message: <web.4342406584c2bf8488fe5cb30@news.povray.org>
"Dre" <bla### [at] somewherecom> wrote:
> :-O WOW!
>
> Is there any chance at taking a peek at the code to that, I'm stunned!
>
> Cheers Dre

np.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#default {finish {ambient 0 diffuse 0.25}}

camera {
  location <0,0,6>
  look_at 0
}

light_source {
  <0,.5,0>  color rgb <2,-.5,-.5>*5
  rotate x*60
  fade_distance 1.5 fade_power 2
}
light_source {
  <0,.5,0>  color rgb <-.5,2,-.5>*5
  rotate x*60 rotate z*-120
  fade_distance 1.5 fade_power 2
}
light_source {
  <0,.5,0>  color rgb <-.5,-.5,2>*5
  rotate x*60 rotate z*120
  fade_distance 1.5 fade_power 2
}

#declare p_Blah=
  pigment{
    leopard
    color_map{
      [0 color rgb 1]
      [1 color rgb 0]
    }
    scale .5
    turbulence .5
    octaves 6
    omega 2
    lambda .9
  }
#declare fn_Blah=function {
    pigment {
      p_Blah
    }
  }

isosurface{
  function {sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 2 +
fn_Blah(x,y,z).gray*.1}
  contained_by{sphere{0,2.5}}
  max_gradient 6.7
  pigment{p_Blah}
  no_shadow
  double_illuminate
  rotate y*60
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Nothing too spectacular.  To get the second one just reverse the color_map
colors and subtract the fn_Blah instead of adding it to the isosurface.


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From: Paolo Gibellini
Subject: Re: Color flow
Date: 4 Oct 2005 04:58:18
Message: <4342442a$1@news.povray.org>
Thank you!
Is a nice effect!
btw I prefer the second one... nice wallpaper
;-)
Paolo

> <Mienai> wrote wrote:
> >
> > Is there any chance at taking a peek at the code to that, I'm stunned!
> >
> > Cheers Dre
>
> np.
>
>
> Nothing too spectacular.  To get the second one just reverse the color_map
> colors and subtract the fn_Blah instead of adding it to the isosurface.
>


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From: Orchid XP v2
Subject: Re: Color flow
Date: 4 Oct 2005 14:51:21
Message: <4342cf29$1@news.povray.org>
Mienai wrote:
> Don't know what I was going for, but made this in the process.

You succeeded. Congratulations. It rocks!


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From: Dre
Subject: Re: Color flow
Date: 4 Oct 2005 18:02:45
Message: <4342fc05$1@news.povray.org>
Awesome, thanks very much!

Cheers Dre

<Mienai> wrote in message
news:web.4342406584c2bf8488fe5cb30@news.povray.org...
> "Dre" <bla### [at] somewherecom> wrote:
> > :-O WOW!
> >
> > Is there any chance at taking a peek at the code to that, I'm stunned!
> >
> > Cheers Dre
>
> np.
>
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
> #default {finish {ambient 0 diffuse 0.25}}
>
> camera {
>   location <0,0,6>
>   look_at 0
> }
>
> light_source {
>   <0,.5,0>  color rgb <2,-.5,-.5>*5
>   rotate x*60
>   fade_distance 1.5 fade_power 2
> }
> light_source {
>   <0,.5,0>  color rgb <-.5,2,-.5>*5
>   rotate x*60 rotate z*-120
>   fade_distance 1.5 fade_power 2
> }
> light_source {
>   <0,.5,0>  color rgb <-.5,-.5,2>*5
>   rotate x*60 rotate z*120
>   fade_distance 1.5 fade_power 2
> }
>
> #declare p_Blah=
>   pigment{
>     leopard
>     color_map{
>       [0 color rgb 1]
>       [1 color rgb 0]
>     }
>     scale .5
>     turbulence .5
>     octaves 6
>     omega 2
>     lambda .9
>   }
> #declare fn_Blah=function {
>     pigment {
>       p_Blah
>     }
>   }
>
> isosurface{
>   function {sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 2 +
> fn_Blah(x,y,z).gray*.1}
>   contained_by{sphere{0,2.5}}
>   max_gradient 6.7
>   pigment{p_Blah}
>   no_shadow
>   double_illuminate
>   rotate y*60
> }
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>
> Nothing too spectacular.  To get the second one just reverse the color_map
> colors and subtract the fn_Blah instead of adding it to the isosurface.
>


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From: Florian Brucker
Subject: Re: Color flow
Date: 5 Oct 2005 13:21:58
Message: <43440bb6@news.povray.org>
> Don't know what I was going for, but made this in the process.

I wish I could do sth. like this when knowing what I'm going for. Great 
work!


Florian


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