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From: Jaime Vives Piqueres
Subject: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 22 Jul 2005 15:02:36
Message: <42e142cc@news.povray.org>
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After more than a month without time for poving, I found my self with a
lack of inspiration to take on the works in progress, so I used this
last week to continue learning to model with Wings3D, and this is the
result. It is not a concrete model, but a mix of details from several
models, depending on how visible they were on the photos I used for
reference.
I didn't use any tutorial, but tried to develop my own techniques. I
started from a cylinder, as it seemed more appropriate for the shape of
this car than a box. I created the main shape as a solid mesh, using
blueprints as guides. When I was satisfied with the general shape, I
intruded it a bit to create a double mesh. Then I cut from there all the
pieces with loop cuts, and smoothed them independently. All the pieces
where then exported to POV-Ray into separate files.
For the lighting on this test I used a mixed conventional/HDRI setup
based on skylight and my patio hdr, with skylight matching the sun
position on the hdr.
My excuses to GS owners for the many inaccuracies, they will be resolved
on the next model. :)
--
Jaime
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Attachments:
Download 'citroen_gs-7a.jpg' (83 KB)
Preview of image 'citroen_gs-7a.jpg'
![citroen_gs-7a.jpg](/povray.binaries.images/attachment/%3C42e142cc%40news.povray.org%3E/citroen_gs-7a.jpg?ttop=441697&toff=5100&preview=1)
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Jaime Vives Piqueres wrote:
> After more than a month without time for poving, I found my self with a
> lack of inspiration to take on the works in progress, so I used this
> last week to continue learning to model with Wings3D, and this is the
> result. It is not a concrete model, but a mix of details from several
> models, depending on how visible they were on the photos I used for
> reference.
>
> I didn't use any tutorial, but tried to develop my own techniques. I
> started from a cylinder, as it seemed more appropriate for the shape of
> this car than a box. I created the main shape as a solid mesh, using
> blueprints as guides. When I was satisfied with the general shape, I
> intruded it a bit to create a double mesh. Then I cut from there all the
> pieces with loop cuts, and smoothed them independently. All the pieces
> where then exported to POV-Ray into separate files.
>
> For the lighting on this test I used a mixed conventional/HDRI setup
> based on skylight and my patio hdr, with skylight matching the sun
> position on the hdr.
>
> My excuses to GS owners for the many inaccuracies, they will be resolved
> on the next model. :)
>
> --
> Jaime
>
>
>
>
> ------------------------------------------------------------------------
>
I didn't think photos were permitted... :)
Looks great, btw!
--
~Mike
Things! Billions of them!
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Jaime, my wife Jo, says that this is fantastic!
I think it's fantastic too. Well done. Inspirational for me. :)
~Steve~
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> After more than a month without time for poving, I found my self with a
> lack of inspiration to take on the works in progress, so I used this
> last week to continue learning to model with Wings3D, and this is the
> result. It is not a concrete model, but a mix of details from several
> models, depending on how visible they were on the photos I used for
> reference.
>
> I didn't use any tutorial, but tried to develop my own techniques. I
> started from a cylinder, as it seemed more appropriate for the shape of
> this car than a box. I created the main shape as a solid mesh, using
> blueprints as guides. When I was satisfied with the general shape, I
> intruded it a bit to create a double mesh. Then I cut from there all the
> pieces with loop cuts, and smoothed them independently. All the pieces
> where then exported to POV-Ray into separate files.
>
> For the lighting on this test I used a mixed conventional/HDRI setup
> based on skylight and my patio hdr, with skylight matching the sun
> position on the hdr.
>
> My excuses to GS owners for the many inaccuracies, they will be resolved
> on the next model. :)
>
> --
> Jaime
Hola Jaime ! glad to read you !
one question : have you four hands ? ;-)
I find your GS fantastic too, it reminds me my adolescence. This car was
very popular in 70's and I see it with a little nostalagia ;-)
I have to model a nissan micra, so I read your method description with
interest...
GS owners ? I think they are not many today ! maybe 4 or 5 ... ;-)
Rene
http://rene.bui.free.fr - online portfolio
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> My excuses to GS owners for the many inaccuracies, they will be
> resolved on the next model. :)
I'm not a GS owner, but it looks implausibly narrow. Otherwise it looks
fine.
--
"The rules of programming are transitory; only Tao is eternal.
Therefore you must contemplate Tao before you receive enlightenment."
"How will I know when I have received enlightenment?" asked the novice.
"Your program will then run correctly," replied the master.
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From: Alberto Mendoza
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 22 Jul 2005 18:51:26
Message: <42E178BA.BF8F857@usb.ve>
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Hard to believe that it started as a cylinder.
Very nice work there. Congratulations.
Alberto.
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Jaime Vives Piqueres wrote:
That's a satisfying week's work.
I think it was summer of 1981 when I travelled in Europe. A Swiss man
who had stayed with us in New York was returning the favor and drove us
around his country in an old green Citroen. He was very much inot the
car and how it "handled" on the winding, guardless, mountain roads. I
remember sitting in the rear of that car and noticing in a rather
detached way that I could not will my toes to uncurl.
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I am almost envious of the quasi-casual way you tell us of your "learning"
of Wings3D ;-)
I think you have mastered it.
Very well done!
Thomas
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From: Stefan Viljoen
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 23 Jul 2005 03:55:07
Message: <42e1f7db@news.povray.org>
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Jaime Vives Piqueres spake:
> After more than a month without time for poving, I found my self with a
> lack of inspiration to take on the works in progress, so I used this
> last week to continue learning to model with Wings3D, and this is the
> result. It is not a concrete model, but a mix of details from several
> models, depending on how visible they were on the photos I used for
> reference.
Ga...... (mouth open, drooling)
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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Rene Bui wrote:
> one question : have you four hands ? ;-)
No, but anyhow... what I would do with the other two? With Wings3d
you only need two (and I suppose with only one hand you can also make
amazing models... ;).
> I find your GS fantastic too, it reminds me my adolescence. This car was
> very popular in 70's and I see it with a little nostalagia ;-)
Me too... I had one when I was young. Well, mine was really a GSA X3,
but the classic GS was more appealing to model, with all these chromed
parts.
> I have to model a nissan micra, so I read your method description with
> interest...
I'm planning to make a quick tutorial if I've the time this summer.
My main discovery this time was to use "intrude" with inverted
selections: really useful for all these chromed details.
> GS owners ? I think they are not many today ! maybe 4 or 5 ... ;-)
I really meant "anyone who ever owned a GS"! :)
--
Jaime
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