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Hi all,
I thought this scene was ready for showing. It is tipically built-up from
different sources:
- main composition was built in Moray
- The wall texture thanks to the proceduralize macro of Jaime Vives Piqueres
- The giant heads are originally sPatch models by Anton Matkovic
- the elephant comes from the Taschen collection
- the banner was flown with ClothSym in Megapov
- the figures were originally built in Hamapatch, then exported to Wings3D.
I am working on more detailed figures in Silo.
- the ground is a height_field from an image_map; then used also for my own
Cobblestone macro.
- rendered of course in POV-Ray 3.6
Well... what do you think?
Thomas
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Attachments:
Download 'gate_02_04.jpg' (81 KB)
Preview of image 'gate_02_04.jpg'
![gate_02_04.jpg](/povray.binaries.images/attachment/%3C42a44629%40news.povray.org%3E/gate_02_04.jpg?ttop=441697&toff=5200&preview=1)
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> Hi all,
>
> I thought this scene was ready for showing. It is tipically built-up from
> different sources:
> - main composition was built in Moray
> - The wall texture thanks to the proceduralize macro of Jaime Vives Piqueres
> - The giant heads are originally sPatch models by Anton Matkovic
> - the elephant comes from the Taschen collection
> - the banner was flown with ClothSym in Megapov
> - the figures were originally built in Hamapatch, then exported to Wings3D.
> I am working on more detailed figures in Silo.
> - the ground is a height_field from an image_map; then used also for my own
> Cobblestone macro.
> - rendered of course in POV-Ray 3.6
>
> Well... what do you think?
>
> Thomas
Hmm... The modeling, the point of view, and the general organisation of
the scene is good, but the picture quality is incredibly poor !!! Have
you turned it into 256 colors ? Or is it because of the JPEG format ?
The ground looks a bit strange in this format, perhaps would it look
better if the picture was in better format...
--
Dark Skull Software
http://www.darkskull.net
A+
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> Hi all,
>
> I thought this scene was ready for showing. It is tipically built-up from
> different sources:
> - main composition was built in Moray
> - The wall texture thanks to the proceduralize macro of Jaime Vives Piqueres
> - The giant heads are originally sPatch models by Anton Matkovic
> - the elephant comes from the Taschen collection
> - the banner was flown with ClothSym in Megapov
> - the figures were originally built in Hamapatch, then exported to Wings3D.
> I am working on more detailed figures in Silo.
> - the ground is a height_field from an image_map; then used also for my own
> Cobblestone macro.
> - rendered of course in POV-Ray 3.6
>
> Well... what do you think?
>
> Thomas
The atmosphere just doesn't do it for me. If it were that hazy, there would
be no sharp shadows. If it weren't that hazy, there would be much brighter
sun. Look at http://www.oyonale.com/ldc/english/chess.htm for reference -
sharp shadows, bright in the sun, good aa on the textures. The individual
parts of the scene look good, but as a whole it just doesn't completely
come together for me. The ground is nice, but maybe a path coming from the
opening. Perhaps a dramatic blue sky with a yellow sun, or cleaner fog
with area_lights or radiosity. Good work still, it just needs to be a
little more coherent.
- Ricky
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"Marneus Calgar" <nos### [at] please com> schreef in bericht
news:42a455f7@news.povray.org...
>
> Hmm... The modeling, the point of view, and the general organisation of
> the scene is good, but the picture quality is incredibly poor !!! Have
> you turned it into 256 colors ? Or is it because of the JPEG format ?
>
> The ground looks a bit strange in this format, perhaps would it look
> better if the picture was in better format...
>
Strange about the quality! Probably the jpeg format, although on your side,
because I hardly see any difference here between the original aa render
(png) and the jpeg copy (at high quality settings)
The ground needs some more attention, yes...
Thomas
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"triple_r" <nomail@nomail> schreef in bericht
news:web.42a459226b14c2d820cb1ca60@news.povray.org...
>
> The atmosphere just doesn't do it for me. If it were that hazy, there
would
> be no sharp shadows. If it weren't that hazy, there would be much
brighter
> sun. Look at http://www.oyonale.com/ldc/english/chess.htm for reference -
> sharp shadows, bright in the sun, good aa on the textures. The individual
> parts of the scene look good, but as a whole it just doesn't completely
> come together for me. The ground is nice, but maybe a path coming from
the
> opening. Perhaps a dramatic blue sky with a yellow sun, or cleaner fog
> with area_lights or radiosity. Good work still, it just needs to be a
> little more coherent.
>
Thanks Ricky!
Yes, you have a point there about the atmosphere! Frankly speaking, I have
not worked that much on that and its still in development. My intention is
however a kind of dust-saturated atmosphere, although I shall experiment
also with other weathers :-) This scene uses radiosity by the way...
I don't know about a path... In my idea there is a vast paved courtyard in
front of the gate. However.... hm, have to think about this.
Thomas
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