POV-Ray : Newsgroups : povray.binaries.images : Help wanted. I can't render this on my K6-400Mhz Server Time
8 Aug 2024 22:18:14 EDT (-0400)
  Help wanted. I can't render this on my K6-400Mhz (Message 11 to 14 of 14)  
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From: Matthias Weißer
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 14 May 2005 06:28:11
Message: <4285d2bb$1@news.povray.org>
B. Gimeno schrieb:
> Well, after 6 hours of swapping, this renders crashed with a Out Of Memory
> Message. The problem is that I'm trying to render on a K-6 400 Mhz with only
> 128Mb of RAM. So, is there anyone with at least 1Gb of RAM which can render
> (please) this and post or send me the image?

Here http://www.matwei.de/tmp/toros025.png you find a 1600x1200 AA 0.3 
POVRay 3.6.1 image of the file you have attached here.


-- 

mat### [at] matweide
http://www.matwei.de


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From: Michael Raiford
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 14 May 2005 13:35:46
Message: <428636f2@news.povray.org>
Michael Raiford wrote:
> B. Gimeno wrote:
> 
>> thank you very much!
> 
> 
> Just an update: Render Time: 4 hrs, 52% complete. The water seems to 
> have slowed it down significantly.. but it looks great. I'm sorry, but 
> it may be by morning before I'm ready to post. Do you want it in JPG or 
> PNG?
> 
> 

Looks like others were able to render sooner. :)

I think that says something about the community in that several people 
were willing to donate processor time for someone whose computer 
couldn't handle the render. :D


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From: B  Gimeno
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 14 May 2005 13:58:06
Message: <42863c2e@news.povray.org>
Thanks to all those who have helped me generating this image.  But obvious,
nobody can be happy with the results.  In the first version the only light
comes of a point located over the rings.  Result:  A fire ring that does
"not" illuminate grass ring next to him.  In this second version each sphere
that forms the fire ring emits a light center whose fade_distance is the
radius of the ring.  This, and the improved version of the texture of the
water improves the scene on one hand, but by another one the grass rings is
now too dark. Some suggestions?


[spanish]

obviamente, nadie puede estar contento con el resultado. En la primera




mejorada de la textura del agua mejoran la escena por un lado, pero por otro

--
B Gimeno
estoeslarealidad
http://usuarios.lycos.es/game2413
light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}

news:4284d8cb@news.povray.org...


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From: Alain
Subject: Re: Help wanted. I can't render this on my K6-400Mhz
Date: 14 May 2005 22:04:08
Message: <4286ae18@news.povray.org>
B. Gimeno nous apporta ses lumieres en ce 2005-05-14 20:03:
> Thanks to all those who have helped me generating this image.  But obvious,
> nobody can be happy with the results.  In the first version the only light
> comes of a point located over the rings.  Result:  A fire ring that does
> "not" illuminate grass ring next to him.  In this second version each sphere
> that forms the fire ring emits a light center whose fade_distance is the
> radius of the ring.  This, and the improved version of the texture of the
> water improves the scene on one hand, but by another one the grass rings is
> now too dark. Some suggestions?
> 
>
With a small value for the fade_distance you need to increase the intencity of the
light by using a 
value greater than 1.
Alterations: reduced fade_power to 1 (200 was somewhat extreem) increased the filter
value a bit, 
added some transmit and added 10 spheres in the blob for the water ring, lights
intencity raised to 
10 and placed around the ring (they where all in the center of the ring) for the fire
ring.

Alain


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Attachments:
Download 'toros025.jpg' (73 KB)

Preview of image 'toros025.jpg'
toros025.jpg


 

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