|
|
Thanks to all those who have helped me generating this image. But obvious,
nobody can be happy with the results. In the first version the only light
comes of a point located over the rings. Result: A fire ring that does
"not" illuminate grass ring next to him. In this second version each sphere
that forms the fire ring emits a light center whose fade_distance is the
radius of the ring. This, and the improved version of the texture of the
water improves the scene on one hand, but by another one the grass rings is
now too dark. Some suggestions?
[spanish]
obviamente, nadie puede estar contento con el resultado. En la primera
mejorada de la textura del agua mejoran la escena por un lado, pero por otro
--
B Gimeno
estoeslarealidad
http://usuarios.lycos.es/game2413
light_source{0,1}#local C=cylinder{x*-2,x*2,0.9}difference{box{-1,1}
object{C pigment{red 1}}object{C rotate y*90pigment{green 1}}object{
C rotate z*90 pigment{blue 1}}pigment{rgb 3}rotate 45 translate z*4}
news:4284d8cb@news.povray.org...
Post a reply to this message
|
|