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Here is a new rendering that I have done by using Chief Architect and POVRAY
V3.6 ,I made an export set by Chief then did some modification on the file
in POVRAY and finally rendered the file in POVRAY, any comments are welcome,
also if you have any comments please write that how I should apply it,
because I am
new and this is my first rendering by using POVRAY.
Thanks in advance.
Afshin K.
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A-DESIGN wrote:
> Here is a new rendering that I have done by using Chief Architect and POVRAY
> V3.6 ,I made an export set by Chief then did some modification on the file
> in POVRAY and finally rendered the file in POVRAY, any comments are welcome,
> also if you have any comments please write that how I should apply it,
> because I am
> new and this is my first rendering by using POVRAY.
>
> Thanks in advance.
> Afshin K.
>
>
>
First render ?
Where are the checkered floor and the reflective sphere ?
Maybe a bit "flat" in the textures, but a very nice atmosphere.
regis
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HI Regis,
Thanks for your post,the whole floor is made by marble,what do you mean by
reflecting sphere?
Afshin
"regdo" <reg### [at] wanadoo fr> wrote in message news:426e6da6@news.povray.org...
> A-DESIGN wrote:
>> Here is a new rendering that I have done by using Chief Architect and
>> POVRAY
>> V3.6 ,I made an export set by Chief then did some modification on the
>> file
>> in POVRAY and finally rendered the file in POVRAY, any comments are
>> welcome,
>> also if you have any comments please write that how I should apply it,
>> because I am
>> new and this is my first rendering by using POVRAY.
>>
>> Thanks in advance.
>> Afshin K.
>>
>>
>>
> First render ?
> Where are the checkered floor and the reflective sphere ?
>
> Maybe a bit "flat" in the textures, but a very nice atmosphere.
> regis
Post a reply to this message
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A-Design nous apporta ses lumieres en ce 2005-04-27 19:20:
> HI Regis,
> Thanks for your post,the whole floor is made by marble,what do you mean by
> reflecting sphere?
> Afshin
>
The traditional reflective sphere over a checker plane variation.
Alain
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That's pretty good, pretty detailed modelling. I'm not familiar with Chief
Architect so I don't really know how much work this was.
As far as the rendering goes, I'd bring up the lighting; for such a clear
sky it seems awfully dark.
- Slime
[ http://www.slimeland.com/ ]
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Yes, like said, a bit flat in the textures. And I don't like the reflection
in the porch floor. Not outdoors.. ;)
And you should do something about the roof. ok?
Otherwise, great first POV-picture. Proves that POV-Ray
can act as a third party renderer.. :)
Stefan
"A-DESIGN" <afs### [at] hotmail com> skrev i meddelandet
news:426df49c@news.povray.org...
> Here is a new rendering that I have done by using Chief Architect and
> POVRAY
> V3.6 ,I made an export set by Chief then did some modification on the file
> in POVRAY and finally rendered the file in POVRAY, any comments are
> welcome,
> also if you have any comments please write that how I should apply it,
> because I am
> new and this is my first rendering by using POVRAY.
>
> Thanks in advance.
> Afshin K.
>
>
>
Post a reply to this message
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Copy of my answer in moray.binaries:
I like this. However (there always is a however!), I suppose that Chief
Architect works with image maps for the textures? For the walls this is not
so apparent, so perhaps that is not true there, but for the roof it is
perturbing. The tiles have no third dimension, especially visible at the
roof crest. It depends what the scene is to be used for, but a more 3D roof
would be better, imo.
In that same line of thinking, the wall texture could use some normals for a
more interesting aspect.
The entrance pavement is very reflective, almost mirror-like. Try turning
that down a little bit for a more natural look.
Thomas
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Thanks for all of your comments.
"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:4270df2e@news.povray.org...
> Copy of my answer in moray.binaries:
> I like this. However (there always is a however!), I suppose that Chief
> Architect works with image maps for the textures? For the walls this is
> not
> so apparent, so perhaps that is not true there, but for the roof it is
> perturbing. The tiles have no third dimension, especially visible at the
> roof crest. It depends what the scene is to be used for, but a more 3D
> roof
> would be better, imo.
> In that same line of thinking, the wall texture could use some normals for
> a
> more interesting aspect.
> The entrance pavement is very reflective, almost mirror-like. Try turning
> that down a little bit for a more natural look.
>
> Thomas
>
>
>
>
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