POV-Ray : Newsgroups : povray.binaries.images : Rendering : Re: Rendering Server Time
8 Aug 2024 22:09:36 EDT (-0400)
  Re: Rendering  
From: Thomas de Groot
Date: 28 Apr 2005 09:03:42
Message: <4270df2e@news.povray.org>
Copy of my answer in moray.binaries:
I like this. However (there always is a however!), I suppose that Chief
Architect works with image maps for the textures? For the walls this is not
so apparent, so perhaps that is not true there, but for the roof it is
perturbing. The tiles have no third dimension, especially visible at the
roof crest. It depends what the scene is to be used for, but a more 3D roof
would be better, imo.
In that same line of thinking, the wall texture could use some normals for a
more interesting aspect.
The entrance pavement is very reflective, almost mirror-like. Try turning
that down a little bit for a more natural look.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.