POV-Ray : Newsgroups : povray.binaries.images : Rendering : Re: Rendering Server Time
8 Aug 2024 22:14:34 EDT (-0400)
  Re: Rendering  
From: A-Design
Date: 28 Apr 2005 13:37:31
Message: <42711f5b$1@news.povray.org>
Thanks for all of your comments.


"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:4270df2e@news.povray.org...
> Copy of my answer in moray.binaries:
> I like this. However (there always is a however!), I suppose that Chief
> Architect works with image maps for the textures? For the walls this is 
> not
> so apparent, so perhaps that is not true there, but for the roof it is
> perturbing. The tiles have no third dimension, especially visible at the
> roof crest. It depends what the scene is to be used for, but a more 3D 
> roof
> would be better, imo.
> In that same line of thinking, the wall texture could use some normals for 
> a
> more interesting aspect.
> The entrance pavement is very reflective, almost mirror-like. Try turning
> that down a little bit for a more natural look.
>
> Thomas
>
>
>
>


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