POV-Ray : Newsgroups : povray.binaries.images : Blue blob Server Time
9 Aug 2024 03:26:18 EDT (-0400)
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From: Marneus Calgar
Subject: Re: Blue blob
Date: 27 Apr 2005 03:08:35
Message: <426f3a73$1@news.povray.org>

> Great, Slime!
> Here's 1280 x 960
> DLM

Thank you !

-- 
Dark Skull Software
http://www.darkskull.net

A+


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From: Emerald Orchid
Subject: Re: Blue blob
Date: 29 Apr 2005 16:02:45
Message: <427292e5$1@news.povray.org>
MOST impressive...

You know that "challenge" I "posted" in off-topic? I think you just won
it! ;-)



Now how come when I fiddle with POV-Ray I never accidentally produce
something this cool? Heh. Maybe I don't fiddle for long enough... LOL!


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From: Jim Henderson
Subject: Re: Blue blob
Date: 30 Apr 2005 14:41:18
Message: <pan.2005.04.30.18.41.17.911139@nospam.com>
On Tue, 26 Apr 2005 15:07:10 -0600, Jim Henderson wrote:

> And it renders fairly quickly - with no AA on my lowly P-III laptop, it
> took about 30 minutes at 1400x1050.

Of course, *with* AA it takes just *slightly* longer to render. ;-)

Now it's running on a Dual Processor HT 2.4 GHz Xeon system (wish there
was a beta of 3.7 for Linux), and after almost 85 hours, it's on line 240
out of 1050.  This was with AA set to a threshold of 0.1, depth 9, and
jitter 1.0.

It looks very good so far.

Jim


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From: Emerald Orchid
Subject: Re: Blue blob
Date: 30 Apr 2005 14:49:48
Message: <4273d34c$1@news.povray.org>
> Of course, *with* AA it takes just *slightly* longer to render. ;-)

Yep.

> Now it's running on a Dual Processor HT 2.4 GHz Xeon system (wish there
> was a beta of 3.7 for Linux), and after almost 85 hours, it's on line 240
> out of 1050.  This was with AA set to a threshold of 0.1, depth 9, and
> jitter 1.0.

Depth 9? :-0

> It looks very good so far.

Uh... yeah, I *bet* it does!

(I've never tried a depth of more than 5 myself... OTOH, never tried
different depths to compare the result either!)


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From: Jim Henderson
Subject: Re: Blue blob
Date: 30 Apr 2005 17:12:09
Message: <pan.2005.04.30.21.12.08.946860@nospam.com>
On Sat, 30 Apr 2005 19:50:16 +0100, Emerald Orchid wrote:

>> Of course, *with* AA it takes just *slightly* longer to render. ;-)
> 
> Yep.
> 
>> Now it's running on a Dual Processor HT 2.4 GHz Xeon system (wish there
>> was a beta of 3.7 for Linux), and after almost 85 hours, it's on line
>> 240 out of 1050.  This was with AA set to a threshold of 0.1, depth 9,
>> and jitter 1.0.
> 
> Depth 9? :-0

Yeah, I normally don't use anything beyond depth 5 myself, but I thought
I'd see what this "new-to-me" machine could do. :-)

>> It looks very good so far.
> 
> Uh... yeah, I *bet* it does!

I'll put a copy of it somewhere where it can be pulled if anyone's
interested - when it's done (should be another week or so at this rate <G>)

Jim


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From: Jim Henderson
Subject: Re: Blue blob
Date: 6 Sep 2005 15:10:53
Message: <pan.2005.09.06.19.10.52.566282@nospam.com>
I thought some might be interested in knowing that this render *finally*
finished (last night around 11 PM local time).  I actually stopped and
restarted a couple of times (system upgrades, actually), but only had
about 3 hours downtime between the start and the end.

The final hour count was 3153 hours (render time of 131 days 9 hours).  I
did try to run it at the highest processor priority (nice level -19) most
of the time, but didn't run it that way continuously.

I'm now rerunning at a depth of 3; after 15 minutes, it's about a quarter
of the way finished.  I'm going to be interested to see if the differences
are visible at all...

Jim


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From: Tyler Eaves
Subject: Re: Blue blob
Date: 6 Sep 2005 15:56:32
Message: <op.swo5p6ov05glvk@localhost.localdomain>
On Tue, 06 Sep 2005 15:10:52 -0400, Jim Henderson <nos### [at] nospamcom>  
wrote:

> I thought some might be interested in knowing that this render *finally*
> finished (last night around 11 PM local time).  I actually stopped and
> restarted a couple of times (system upgrades, actually), but only had
> about 3 hours downtime between the start and the end.
>
> The final hour count was 3153 hours (render time of 131 days 9 hours).  I
> did try to run it at the highest processor priority (nice level -19) most
> of the time, but didn't run it that way continuously.
>
> I'm now rerunning at a depth of 3; after 15 minutes, it's about a quarter
> of the way finished.  I'm going to be interested to see if the  
> differences
> are visible at all...
>
> Jim

How can you say this AND NOT POST THE IMAGE!?!?!

-- 
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/


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From: Jim Henderson
Subject: Re: Blue blob
Date: 6 Sep 2005 19:33:21
Message: <pan.2005.09.06.23.33.21.63042@nospam.com>
On Tue, 06 Sep 2005 15:57:32 -0400, Tyler Eaves wrote:

> How can you say this AND NOT POST THE IMAGE!?!?!

Sorry, meant to include a link - I've had problems posting images here
using Mozilla in the past. :-)

http://hendersj.dyndns.org/short/blueblob-9x9.html is the ray depth 9
image.  The other is still going, about 90% complete.  I'll add it to the
parent album when it's completed, but so far, it's looking identical to
the other.  I'm going to do a binary diff on it to see if there's any real
difference.

Jim


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From: Tyler Eaves
Subject: Re: Blue blob
Date: 6 Sep 2005 19:52:49
Message: <op.swpgn0rs05glvk@localhost.localdomain>
On Tue, 06 Sep 2005 19:33:21 -0400, Jim Henderson <nos### [at] nospamcom>  
wrote:

> On Tue, 06 Sep 2005 15:57:32 -0400, Tyler Eaves wrote:
>
>> How can you say this AND NOT POST THE IMAGE!?!?!
>
> Sorry, meant to include a link - I've had problems posting images here
> using Mozilla in the past. :-)
>

VERY cool! The full size version is my new background. But 3000  
hours....yeesh. Were you rendering on a 486 or something?



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From: Jim Henderson
Subject: Re: Blue blob
Date: 6 Sep 2005 22:52:27
Message: <pan.2005.09.07.02.52.27.305295@nospam.com>
On Tue, 06 Sep 2005 19:53:50 -0400, Tyler Eaves wrote:

> On Tue, 06 Sep 2005 19:33:21 -0400, Jim Henderson <nos### [at] nospamcom>
> wrote:
> 
>> [quoted text muted]
> VERY cool! The full size version is my new background. But 3000
> hours....yeesh. Were you rendering on a 486 or something?

Dual Xeon, 2.4 GHz per processor.  +R9 is what made it take so long
(that's the AA depth, and is the maximum value).  The +R3 version finished
after a little over 6 hours.

Visibly, there's not much difference.

Jim


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