POV-Ray : Newsgroups : povray.binaries.images : Leaf and cobbled street Server Time
9 Aug 2024 11:21:56 EDT (-0400)
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From: Andrew the Orchid
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 17:08:49
Message: <422f73f1$1@news.povray.org>
With this level of JPEG compression, I'm hard pressed to tell this apart 
from a photograph.

Nice one.


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From: Ray Bellis
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 17:32:17
Message: <422f7971$1@news.povray.org>
> Don't worry, it looks *very* nice.

If I have one criticism it's that the cobbles appear to have a diagnoal 
striation all aligned in the same direction.

I can't tell if it's deliberate or an artefact, but it shouldn't (IMHO) be 
there.

Ray


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 22:53:26
Message: <422fc4b6$1@news.povray.org>
I believe I'm doing what you're saying... the problem is that I can't 
use neither reflection nor specular settings for the finish, as these 
act on the whole patch, even those areas that are transparent... I don't 
know if there is an easy workaround for this.

Or perhaps there is a way to give values to the specular using an image map?

Fernando

Jim Charter wrote:
> Fernando G. del Cueto wrote:
> 
>> Thanks Jim.
>>
>> The problem with the leaf is that I'm using a bicubic patch with an 
>> image/bump map of the leaf on it, with alpha channel for transparency. 
>> When I put some positive specular, the whole square patch shows up...
>>
>> Therefore I think I need to make it look more decayed perhaps...
>>
>> Fernando
>>
>>
>>
>> Jim Charter wrote:
>>
>>> Fernando G. del Cueto wrote:
>>>
>>> Very nice.  Yes cobble stones tug at me too. These are great.  Maybe 
>>> it's the finish on the leaf that doesn't quite read for me?  Perhaps 
>>> either a little more gloss ormore apparent decay?  Go one direction 
>>> or the other?
> 
> No you can do what you want you need to use the image_pattern with a b/w 
>  profile or mask of the leaf as the image source.  You make two textures 
> which duplicate the pigment and bump references but which differ in 
> finish and transparency.


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street - update
Date: 9 Mar 2005 22:56:05
Message: <422fc555$1@news.povray.org>
Ray Bellis wrote:
>>Don't worry, it looks *very* nice.
> 
> 
> If I have one criticism it's that the cobbles appear to have a diagnoal 
> striation all aligned in the same direction.
> 
> I can't tell if it's deliberate or an artefact, but it shouldn't (IMHO) be 
> there.
> 
> Ray

You're a very perceptive person. I actually tried to diminish them with 
postprocessing. In the unprocessed image, they are very noticeable. I 
have to find the correct setting for the image map for the edges to be 
not visible when tiling it.

Fernando.


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 9 Mar 2005 22:58:03
Message: <422fc5cb$1@news.povray.org>
Thanks for the compliment! The JPEG compression was set rather high, IIRC...

Fernando

Andrew the Orchid wrote:
> With this level of JPEG compression, I'm hard pressed to tell this apart 
> from a photograph.
> 
> Nice one.


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From: Jim Charter
Subject: Re: Leaf and cobbled street
Date: 10 Mar 2005 03:09:25
Message: <423000b5@news.povray.org>
Hmmm  Actually I could not reproduce your problem

I put runnable sdl and maps in p.b.scene-files

but the relevant sdl looked like this:

         #local MyTex =
         texture {
                 pigment {
                         image_map {
                                 tga "im_oak.tga"
                         }
                 }
                 normal {
                         bump_map {
                                 tga "bm_oak.tga" bump_size 4
                         }
                 }
                 finish {
                         diffuse .7
                         specular .5
                         roughness .1
                         reflection 0
                 }
         }

         bicubic_patch {
           type 1
            flatness 0.1
           u_steps 3
           v_steps 3
           <0, 1,  3> <1, 1, 3> <2, 1, 3> <3, 1, 3>
           <0, 1,  2> <1, 1, 2> <2, 1, 2> <3, 1, 2>
           <0, 1,  1> <1, 1, 1> <2, 1, 1> <3, 1, 1>
           <0, 1,  0> <1, 1, 0> <2, 1, 0> <3, 1, 0>

           texture {
              image_pattern {
                 tga "ip_oak.tga" use_alpha
              }
              texture_map {
                 [0
                         pigment { rgb 1 transmit 1 }
                         finish {
                                 diffuse 0
                                 specular 0
                                 reflection 0
                                 ambient 0
                         }
                 ]
                 [1
                         MyTex
                 ]

              }
              scale 3
              rotate x*90

           }


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Attachments:
Download '001.jpg' (37 KB)

Preview of image '001.jpg'
001.jpg


 

From: Thomas de Groot
Subject: Re: Leaf and cobbled street
Date: 10 Mar 2005 03:14:35
Message: <423001eb@news.povray.org>
"Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
news:422f4872$1@news.povray.org...
> Actually, in my original plan, I wanted to make puddles of water, but I
> didn't like my first results. I'll try to continue playing with the
> scene, but it's difficult to find free time!
>
> I love cobbled streets, I'm happy that you liked it.
>

<free ad> Do you know my cobblestreet macro, Fernando? I posted it last year
in p.b.s-f. Cobbles can be traced on a heightfield...

Thomas


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From: Thomas de Groot
Subject: Re: Leaf and cobbled street - update
Date: 11 Mar 2005 03:13:36
Message: <42315330@news.povray.org>
"regdo" <reg### [at] wanadoofr> schreef in bericht
news:422f59a7@news.povray.org...
But the leaf definitely has
> a little disturbing something.
> Very good work.
> Regis.

Perhaps rotating the leaf around the vertical axis a bit (and a bit about
one of the horizontal ones) will help. It seems now aligned with the
cobbles.

Thomas


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 15 Mar 2005 01:17:28
Message: <42367df8@news.povray.org>
Thanks for the info, I'll try to take a look at it as soon as I find 
some free time :)

Thanks,

Fernando.

Thomas de Groot wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> schreef in bericht
> news:422f4872$1@news.povray.org...
> 
>>Actually, in my original plan, I wanted to make puddles of water, but I
>>didn't like my first results. I'll try to continue playing with the
>>scene, but it's difficult to find free time!
>>
>>I love cobbled streets, I'm happy that you liked it.
>>
> 
> 
> <free ad> Do you know my cobblestreet macro, Fernando? I posted it last year
> in p.b.s-f. Cobbles can be traced on a heightfield...
> 
> Thomas
> 
>


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From: Fernando G  del Cueto
Subject: Re: Leaf and cobbled street
Date: 15 Mar 2005 01:18:14
Message: <42367e26$1@news.povray.org>
Interesting... thanks!!! I'll definitely try it,

Fernando.


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