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Hmmm Actually I could not reproduce your problem
I put runnable sdl and maps in p.b.scene-files
but the relevant sdl looked like this:
#local MyTex =
texture {
pigment {
image_map {
tga "im_oak.tga"
}
}
normal {
bump_map {
tga "bm_oak.tga" bump_size 4
}
}
finish {
diffuse .7
specular .5
roughness .1
reflection 0
}
}
bicubic_patch {
type 1
flatness 0.1
u_steps 3
v_steps 3
<0, 1, 3> <1, 1, 3> <2, 1, 3> <3, 1, 3>
<0, 1, 2> <1, 1, 2> <2, 1, 2> <3, 1, 2>
<0, 1, 1> <1, 1, 1> <2, 1, 1> <3, 1, 1>
<0, 1, 0> <1, 1, 0> <2, 1, 0> <3, 1, 0>
texture {
image_pattern {
tga "ip_oak.tga" use_alpha
}
texture_map {
[0
pigment { rgb 1 transmit 1 }
finish {
diffuse 0
specular 0
reflection 0
ambient 0
}
]
[1
MyTex
]
}
scale 3
rotate x*90
}
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