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I believe I'm doing what you're saying... the problem is that I can't
use neither reflection nor specular settings for the finish, as these
act on the whole patch, even those areas that are transparent... I don't
know if there is an easy workaround for this.
Or perhaps there is a way to give values to the specular using an image map?
Fernando
Jim Charter wrote:
> Fernando G. del Cueto wrote:
>
>> Thanks Jim.
>>
>> The problem with the leaf is that I'm using a bicubic patch with an
>> image/bump map of the leaf on it, with alpha channel for transparency.
>> When I put some positive specular, the whole square patch shows up...
>>
>> Therefore I think I need to make it look more decayed perhaps...
>>
>> Fernando
>>
>>
>>
>> Jim Charter wrote:
>>
>>> Fernando G. del Cueto wrote:
>>>
>>> Very nice. Yes cobble stones tug at me too. These are great. Maybe
>>> it's the finish on the leaf that doesn't quite read for me? Perhaps
>>> either a little more gloss ormore apparent decay? Go one direction
>>> or the other?
>
> No you can do what you want you need to use the image_pattern with a b/w
> profile or mask of the leaf as the image source. You make two textures
> which duplicate the pigment and bump references but which differ in
> finish and transparency.
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