POV-Ray : Newsgroups : povray.binaries.images : WIP - Nice View (dome city on Mars) Server Time
9 Aug 2024 17:22:45 EDT (-0400)
  WIP - Nice View (dome city on Mars) (Message 11 to 15 of 15)  
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From: Slime
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 15:59:07
Message: <420bcb1b$1@news.povray.org>
> Thanks, I'll post something tomorrow with Rad+AA.  I tried AA+0.3 on
another
> machine without radiosity and didn't think it looked that great.

Hmm, try +A0.2 or even +A0.1 if you don't think you're getting good
anti-aliasing. You may also have the problem that some features are so thin
that you're missing parts of them, and this can only really be solved by
rendering at a higher resolution and scaling down, or by using +A0 which is
undesirable. Hmm, focal blur with a tiny aperature might also work, since it
performs a more random type of anti-aliasing...

> Do you think the photons did anything?  It'll cut the render time in half
if
> I don't use them, although I think the 'vator didn't have the photon block
> in it (the primary focus was the reflective buildings).

I don't notice any photon effects offhand, but it's too hard to tell without
seeing a non-photon render. Try it without photons and see if it looks good.
There's no point using a feature if you don't need the effect that it
provides.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Mark Birch
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 11 Feb 2005 01:45:01
Message: <web.420c5398882e570b81aa40180@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> wrote:
> Doh!  hit Send a little too fast
>
>         == John ==

Terrific image! Lots of detail & strong colours.
How are you making the dome though? The shape looks kinda distorted in some
places.

Also,I would give the 'screens' a base to fix them to the railing, done in
the same texture as the railing, sort of like this:


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Attachments:
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Preview of image 'screen.jpg'
screen.jpg


 

From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 11 Feb 2005 02:13:15
Message: <420c5b0b$1@news.povray.org>
"Mark Birch" <nomail@nomail> wrote in message 
news:web.420c5398882e570b81aa40180@news.povray.org...
> Terrific image! Lots of detail & strong colours.

Thanks!

> How are you making the dome though? The shape looks kinda distorted in 
> some
> places.

It's from the 'domenator' plug in for Moray  - it's a hemesphere with 
'windows' cut down in 4 quadrants, which is the 'distortion' you are 
commenting about.  It 'dips' lower in the gap between the two sets of 
buildings.

I've been looking at it for so long I forget it's not obvious from the 
inside what it looks lile.  I'll post a picture from the outside when I get 
some bugs fixed.

> Also,I would give the 'screens' a base to fix them to the railing, done in
> the same texture as the railing, sort of like this:
Wow, that's great feedback!

Thanks for the screen image, they are a little stark.  The texture is sort 
of messed up so I have to work on them anyway.

Actually, that looks nice, how did you do it?  The bottom half almost looks 
like a cylindrical blob.

        == John ==


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From: Mark Birch
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 11 Feb 2005 07:50:00
Message: <web.420ca9b6882e570bab4fe80e0@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> wrote:
>
>
> Actually, that looks nice, how did you do it?  The bottom half almost looks
> like a cylindrical blob.
>
>         == John ==

Glad you like it!  No blobs though, it's just two superellipsoids.  One a
rounded cylinder, and tho other a rounded box, in addition to the cylinder
rail & box 'screen'.  Code is below - I tend to use a scale of 1 Pov unit=1
metre.  Using a 'natural' sort of scale helps to keep proportions ...errr
'proportionate'.

cylinder{<-0.5, 0, 0> <0.5, 0, 0>, 0.030 texture{White}}
superellipsoid{<1.0, 0.2> rotate<0,90,0> scale<0.250, 0.050, 0.050>
texture{White}}
superellipsoid{<0.2, 0.2> scale<0.230, 0.080, 0.030> translate<0, 0.040, 0>
rotate<20, 0, 0> texture{White}}
box{<-0.220, 0, -0.015> <0.220, 0.400, 0.015> rotate<20, 0, 0>
texture{Green}}


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From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 12 Feb 2005 02:34:16
Message: <420db178@news.povray.org>
"Mark Birch" <nomail@nomail> wrote in message 
news:web.420ca9b6882e570bab4fe80e0@news.povray.org...
>  Code is below - I tend to use a scale of 1 Pov unit=1
> metre.  Using a 'natural' sort of scale helps to keep proportions ...errr
> 'proportionate'.

Thanks!  I do that too, it does help to visualize things.

23h and line 596 out of 900 ... I'll work something in with the map next go 
round. I need to fix the image mapping on the frame also.

        == John ==


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