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> Thanks, I'll post something tomorrow with Rad+AA. I tried AA+0.3 on
another
> machine without radiosity and didn't think it looked that great.
Hmm, try +A0.2 or even +A0.1 if you don't think you're getting good
anti-aliasing. You may also have the problem that some features are so thin
that you're missing parts of them, and this can only really be solved by
rendering at a higher resolution and scaling down, or by using +A0 which is
undesirable. Hmm, focal blur with a tiny aperature might also work, since it
performs a more random type of anti-aliasing...
> Do you think the photons did anything? It'll cut the render time in half
if
> I don't use them, although I think the 'vator didn't have the photon block
> in it (the primary focus was the reflective buildings).
I don't notice any photon effects offhand, but it's too hard to tell without
seeing a non-photon render. Try it without photons and see if it looks good.
There's no point using a feature if you don't need the effect that it
provides.
- Slime
[ http://www.slimeland.com/ ]
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"John D. Gwinner" <joh### [at] cornell edu> wrote:
> Doh! hit Send a little too fast
>
> == John ==
Terrific image! Lots of detail & strong colours.
How are you making the dome though? The shape looks kinda distorted in some
places.
Also,I would give the 'screens' a base to fix them to the railing, done in
the same texture as the railing, sort of like this:
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Download 'screen.jpg' (6 KB)
Preview of image 'screen.jpg'
![screen.jpg](/povray.binaries.images/attachment/%3Cweb.420c5398882e570b81aa40180%40news.povray.org%3E/screen.jpg?preview=1)
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"Mark Birch" <nomail@nomail> wrote in message
news:web.420c5398882e570b81aa40180@news.povray.org...
> Terrific image! Lots of detail & strong colours.
Thanks!
> How are you making the dome though? The shape looks kinda distorted in
> some
> places.
It's from the 'domenator' plug in for Moray - it's a hemesphere with
'windows' cut down in 4 quadrants, which is the 'distortion' you are
commenting about. It 'dips' lower in the gap between the two sets of
buildings.
I've been looking at it for so long I forget it's not obvious from the
inside what it looks lile. I'll post a picture from the outside when I get
some bugs fixed.
> Also,I would give the 'screens' a base to fix them to the railing, done in
> the same texture as the railing, sort of like this:
Wow, that's great feedback!
Thanks for the screen image, they are a little stark. The texture is sort
of messed up so I have to work on them anyway.
Actually, that looks nice, how did you do it? The bottom half almost looks
like a cylindrical blob.
== John ==
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"John D. Gwinner" <joh### [at] cornell edu> wrote:
>
>
> Actually, that looks nice, how did you do it? The bottom half almost looks
> like a cylindrical blob.
>
> == John ==
Glad you like it! No blobs though, it's just two superellipsoids. One a
rounded cylinder, and tho other a rounded box, in addition to the cylinder
rail & box 'screen'. Code is below - I tend to use a scale of 1 Pov unit=1
metre. Using a 'natural' sort of scale helps to keep proportions ...errr
'proportionate'.
cylinder{<-0.5, 0, 0> <0.5, 0, 0>, 0.030 texture{White}}
superellipsoid{<1.0, 0.2> rotate<0,90,0> scale<0.250, 0.050, 0.050>
texture{White}}
superellipsoid{<0.2, 0.2> scale<0.230, 0.080, 0.030> translate<0, 0.040, 0>
rotate<20, 0, 0> texture{White}}
box{<-0.220, 0, -0.015> <0.220, 0.400, 0.015> rotate<20, 0, 0>
texture{Green}}
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