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To me, the problem with the padlock is that it LOOKS empty, devoid of all
fuction, i.e. it has no tumblers inside. I'm not sure why it looks that
way, or what you can do to fix it, but it looks like a hollow tin shell.
I like the image, though. The textures certainly came out nicely, however
you did them.
-S
5TF!
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Woah. I like =)
- Slime
[ http://www.slimeland.com/ ]
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Much nicer :)
Like always, you leave me very impressed with your work.
Bon trava! Anem Jaime!
Fernando
Jaime Vives Piqueres wrote:
> Thomas Lake wrote:
>
>> Very nice work on the door and latch. Certain parts still look too
>> "procedural" though, like the lock and the corners of the latch "pad"
>> where you can see some rough tessellation.
>
>
> Yep... but it's easy to solve with Wings3d: just select the
> offending faces and smooth again.
>
>> You know this would probably look really good if you backed the camera
>> off just a bit.
>
>
> Totally right, but I didn't think of it. Now that you said it, I
> figured it would be nice to show a bit of the wall too. Thanks!
>
> --
> Jaime
>
>
> ------------------------------------------------------------------------
>
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Incredible way to relax!
I prefer the lighting of the first image. It remember me a winter day.
;-)
Paolo
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stm31415 nous apporta ses lumieres en ce 2005-02-01 20:04:
> To me, the problem with the padlock is that it LOOKS empty, devoid of all
> fuction, i.e. it has no tumblers inside. I'm not sure why it looks that
> way, or what you can do to fix it, but it looks like a hollow tin shell.
>
> I like the image, though. The textures certainly came out nicely, however
> you did them.
>
> -S
> 5TF!
>
On that kind of lock, the tumblers are at the top, at the oposite of the square part
of the keyhole.
Alain
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Jim Charter wrote:
> Now, you converted the map to a (
> pattern? or pigment ? ) function then used in a texture with a texture
> map, but this could have been done equally with the image_map keyword,
> correct?
Hmmm... I don't know if I'm understanding correctly. I've done:
#declare f_im=function{pigment{image_map ... }}
texture{
function{f_im(x,y,z).gray}
texture_map{
[0 t_metal1]
[1 t_metal2]
}
}
were t_metal1 and t_metal2 also use the same file for the image_map.
So I used both a function and the image_map keyword...
--
Jaime
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Thomas Lake wrote:
> As Darren points out though the padlock looks a little off. Perhaps it's
> the fact that it looks too round, almost cartoonish. I know that some
> old padlocks look a bit like this but I think even old ones tend to have
> a flatter face. Here are some examples:
>
> http://www.charleslocksmith.com/Working_Padlocks.htm
Thanks! I should use any of these as reference. I've done the padlock
with Wings in some minutes... I only wanted something quick to test the
texturing technique.
--
Jaime
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stm31415 wrote:
> To me, the problem with the padlock is that it LOOKS empty, devoid of all
> fuction, i.e. it has no tumblers inside. I'm not sure why it looks that
> way, or what you can do to fix it, but it looks like a hollow tin shell.
Perhaps because it is just what you described... :) But I don't have
any idea of what a padlock has inside... :(
--
Jaime
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Jaime Vives Piqueres wrote:
> Jim Charter wrote:
>
>> Now, you converted the map to a ( pattern? or pigment ? ) function
>> then used in a texture with a texture map, but this could have been
>> done equally with the image_map keyword, correct?
>
>
> Hmmm... I don't know if I'm understanding correctly. I've done:
>
> #declare f_im=function{pigment{image_map ... }}
> texture{
> function{f_im(x,y,z).gray}
> texture_map{
> [0 t_metal1]
> [1 t_metal2]
> }
> }
>
> were t_metal1 and t_metal2 also use the same file for the image_map.
> So I used both a function and the image_map keyword...
>
Sorreeeeee! My mistake, I meant to say "image_pattern"
#declare T_Shiny = texture{...finish { Shiny } };
#declare T_Dull = texture{...finish {Dull} };
#declare T_Finish =
texture {
image_pattern { jpeg "..." }
texture_map {
[0 T_Dull ]
[1 T_Shiny ]
}
}
But I think I answered my own question. I suspect they would get
similar results.
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Jim Charter wrote:
> Sorreeeeee! My mistake, I meant to say "image_pattern"
Ah! Yes, I always forgot about image_pattern...
> #declare T_Finish =
> texture {
> image_pattern { jpeg "..." }
> texture_map {
> [0 T_Dull ]
> [1 T_Shiny ]
> }
> }
>
> But I think I answered my own question. I suspect they would get
> similar results.
I should test... perhaps one of them is faster.
--
Jaime
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