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Woah. I like =)
- Slime
[ http://www.slimeland.com/ ]
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Much nicer :)
Like always, you leave me very impressed with your work.
Bon trava! Anem Jaime!
Fernando
Jaime Vives Piqueres wrote:
> Thomas Lake wrote:
>
>> Very nice work on the door and latch. Certain parts still look too
>> "procedural" though, like the lock and the corners of the latch "pad"
>> where you can see some rough tessellation.
>
>
> Yep... but it's easy to solve with Wings3d: just select the
> offending faces and smooth again.
>
>> You know this would probably look really good if you backed the camera
>> off just a bit.
>
>
> Totally right, but I didn't think of it. Now that you said it, I
> figured it would be nice to show a bit of the wall too. Thanks!
>
> --
> Jaime
>
>
> ------------------------------------------------------------------------
>
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Incredible way to relax!
I prefer the lighting of the first image. It remember me a winter day.
;-)
Paolo
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stm31415 nous apporta ses lumieres en ce 2005-02-01 20:04:
> To me, the problem with the padlock is that it LOOKS empty, devoid of all
> fuction, i.e. it has no tumblers inside. I'm not sure why it looks that
> way, or what you can do to fix it, but it looks like a hollow tin shell.
>
> I like the image, though. The textures certainly came out nicely, however
> you did them.
>
> -S
> 5TF!
>
On that kind of lock, the tumblers are at the top, at the oposite of the square part
of the keyhole.
Alain
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Jim Charter wrote:
> Now, you converted the map to a (
> pattern? or pigment ? ) function then used in a texture with a texture
> map, but this could have been done equally with the image_map keyword,
> correct?
Hmmm... I don't know if I'm understanding correctly. I've done:
#declare f_im=function{pigment{image_map ... }}
texture{
function{f_im(x,y,z).gray}
texture_map{
[0 t_metal1]
[1 t_metal2]
}
}
were t_metal1 and t_metal2 also use the same file for the image_map.
So I used both a function and the image_map keyword...
--
Jaime
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Thomas Lake wrote:
> As Darren points out though the padlock looks a little off. Perhaps it's
> the fact that it looks too round, almost cartoonish. I know that some
> old padlocks look a bit like this but I think even old ones tend to have
> a flatter face. Here are some examples:
>
> http://www.charleslocksmith.com/Working_Padlocks.htm
Thanks! I should use any of these as reference. I've done the padlock
with Wings in some minutes... I only wanted something quick to test the
texturing technique.
--
Jaime
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stm31415 wrote:
> To me, the problem with the padlock is that it LOOKS empty, devoid of all
> fuction, i.e. it has no tumblers inside. I'm not sure why it looks that
> way, or what you can do to fix it, but it looks like a hollow tin shell.
Perhaps because it is just what you described... :) But I don't have
any idea of what a padlock has inside... :(
--
Jaime
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Jaime Vives Piqueres wrote:
> Jim Charter wrote:
>
>> Now, you converted the map to a ( pattern? or pigment ? ) function
>> then used in a texture with a texture map, but this could have been
>> done equally with the image_map keyword, correct?
>
>
> Hmmm... I don't know if I'm understanding correctly. I've done:
>
> #declare f_im=function{pigment{image_map ... }}
> texture{
> function{f_im(x,y,z).gray}
> texture_map{
> [0 t_metal1]
> [1 t_metal2]
> }
> }
>
> were t_metal1 and t_metal2 also use the same file for the image_map.
> So I used both a function and the image_map keyword...
>
Sorreeeeee! My mistake, I meant to say "image_pattern"
#declare T_Shiny = texture{...finish { Shiny } };
#declare T_Dull = texture{...finish {Dull} };
#declare T_Finish =
texture {
image_pattern { jpeg "..." }
texture_map {
[0 T_Dull ]
[1 T_Shiny ]
}
}
But I think I answered my own question. I suspect they would get
similar results.
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Jim Charter wrote:
> Sorreeeeee! My mistake, I meant to say "image_pattern"
Ah! Yes, I always forgot about image_pattern...
> #declare T_Finish =
> texture {
> image_pattern { jpeg "..." }
> texture_map {
> [0 T_Dull ]
> [1 T_Shiny ]
> }
> }
>
> But I think I answered my own question. I suspect they would get
> similar results.
I should test... perhaps one of them is faster.
--
Jaime
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