POV-Ray : Newsgroups : povray.binaries.images : Locked door [76K] Server Time
9 Aug 2024 17:21:22 EDT (-0400)
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From: Slime
Subject: Re: Locked door [update:81K]
Date: 1 Feb 2005 23:37:07
Message: <420058f3$1@news.povray.org>
Woah. I like =)

 - Slime
 [ http://www.slimeland.com/ ]


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From: Fernando G  del Cueto
Subject: Re: Locked door [update:81K]
Date: 2 Feb 2005 01:24:17
Message: <42007211$1@news.povray.org>
Much nicer :)

Like always, you leave me very impressed with your work.

Bon trava! Anem Jaime!

Fernando

Jaime Vives Piqueres wrote:
> Thomas Lake wrote:
> 
>> Very nice work on the door and latch. Certain parts still look too 
>> "procedural" though, like the lock and the corners of the latch "pad" 
>> where you can see some rough tessellation. 
> 
> 
>    Yep... but it's easy to solve with Wings3d: just select the
> offending faces and smooth again.
> 
>> You know this would probably look really good if you backed the camera 
>> off just a bit.
> 
> 
>    Totally right, but I didn't think of it. Now that you said it, I
> figured it would be nice to show a bit of the wall too. Thanks!
> 
> -- 
> Jaime
> 
> 
> ------------------------------------------------------------------------
>


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From: Paolo Gibellini
Subject: Re: Locked door [76K]
Date: 2 Feb 2005 04:04:15
Message: <4200978f$1@news.povray.org>
Incredible way to relax!
I prefer the lighting of the first image. It remember me a winter day.
;-)
Paolo


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From: Alain
Subject: Re: Locked door [update:81K]
Date: 2 Feb 2005 09:06:14
Message: <4200de56@news.povray.org>
stm31415 nous apporta ses lumieres en ce 2005-02-01 20:04:
> To me, the problem with the padlock is that it LOOKS empty, devoid of all
> fuction, i.e. it has no tumblers inside. I'm not sure why it looks that
> way, or what you can do to fix it, but it looks like a hollow tin shell.
> 
> I like the image, though. The textures certainly came out nicely, however
> you did them.
> 
> -S
> 5TF!
> 
On that kind of lock, the tumblers are at the top, at the oposite of the square part
of the keyhole.

Alain


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From: Jaime Vives Piqueres
Subject: Re: Locked door [update:81K]
Date: 2 Feb 2005 13:37:52
Message: <42011e00$1@news.povray.org>
Jim Charter wrote:
> Now, you converted the map to a ( 
> pattern? or pigment ? ) function then used in a texture with a texture 
> map, but this could have been done equally with the image_map keyword, 
> correct?

   Hmmm... I don't know if I'm understanding correctly. I've done:

   #declare f_im=function{pigment{image_map ... }}
   texture{
    function{f_im(x,y,z).gray}
    texture_map{
     [0 t_metal1]
     [1 t_metal2]
    }
   }

   were t_metal1 and t_metal2 also use the same file for the image_map. 
So I used both a function and the image_map keyword...

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Locked door [update:81K]
Date: 2 Feb 2005 13:41:04
Message: <42011ec0@news.povray.org>
Thomas Lake wrote:
> As Darren points out though the padlock looks a little off. Perhaps it's 
> the fact that it looks too round, almost cartoonish. I know that some 
> old padlocks look a bit like this but I think even old ones tend to have 
> a flatter face. Here are some examples:
> 
> http://www.charleslocksmith.com/Working_Padlocks.htm

   Thanks! I should use any of these as reference. I've done the padlock 
with Wings in some minutes... I only wanted something quick to test the 
texturing technique.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Locked door [update:81K]
Date: 2 Feb 2005 13:43:05
Message: <42011f39@news.povray.org>
stm31415 wrote:
> To me, the problem with the padlock is that it LOOKS empty, devoid of all
> fuction, i.e. it has no tumblers inside. I'm not sure why it looks that
> way, or what you can do to fix it, but it looks like a hollow tin shell.

   Perhaps because it is just what you described... :) But I don't have 
any idea of what a padlock has inside... :(

--
Jaime


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From: Jim Charter
Subject: Re: Locked door [update:81K]
Date: 2 Feb 2005 14:15:53
Message: <420126e9$1@news.povray.org>
Jaime Vives Piqueres wrote:
> Jim Charter wrote:
> 
>> Now, you converted the map to a ( pattern? or pigment ? ) function 
>> then used in a texture with a texture map, but this could have been 
>> done equally with the image_map keyword, correct?
> 
> 
>   Hmmm... I don't know if I'm understanding correctly. I've done:
> 
>   #declare f_im=function{pigment{image_map ... }}
>   texture{
>    function{f_im(x,y,z).gray}
>    texture_map{
>     [0 t_metal1]
>     [1 t_metal2]
>    }
>   }
> 
>   were t_metal1 and t_metal2 also use the same file for the image_map. 
> So I used both a function and the image_map keyword...
> 
Sorreeeeee!  My mistake, I meant to say "image_pattern"

#declare T_Shiny = texture{...finish { Shiny } };
#declare T_Dull = texture{...finish {Dull} };

#declare T_Finish =
texture {
    image_pattern { jpeg "..." }
    texture_map {
      [0 T_Dull ]
      [1 T_Shiny ]
    }
}

But I think I answered my own question.  I suspect they would get 
similar results.


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From: Jaime Vives Piqueres
Subject: Re: Locked door [update:81K]
Date: 2 Feb 2005 14:57:53
Message: <420130c1$1@news.povray.org>
Jim Charter wrote:
> Sorreeeeee!  My mistake, I meant to say "image_pattern"

   Ah! Yes, I always forgot about image_pattern...

> #declare T_Finish =
> texture {
>    image_pattern { jpeg "..." }
>    texture_map {
>      [0 T_Dull ]
>      [1 T_Shiny ]
>    }
> }
> 
> But I think I answered my own question.  I suspect they would get 
> similar results.

   I should test... perhaps one of them is faster.

--
Jaime


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