POV-Ray : Newsgroups : povray.binaries.images : Thank you everyone. Brought it around. Server Time
9 Aug 2024 17:20:38 EDT (-0400)
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From: Jeremy M  Praay
Subject: Re: Thank you everyone. Brought it around.
Date: 31 Jan 2005 22:33:28
Message: <41fef888$1@news.povray.org>
"Shay" <ema### [at] yourhostcom> wrote in message 
news:41fe54b2@news.povray.org...
>I had had the code for the pagoda image laying around for a while before
> I rendered and posted it last week. I was proud of it, but hadn't been
> excited about it in a while.

It's something you should be proud of.  I'm still fascinated by it.  The 
level of detail is wonderful.  Any idea how many poly's?  It makes me wonder 
if some of the $$$ modellers would be able to handle it.  Viva POV-Ray!  :-)

I have never modelled any complex meshes in POV-Ray by hand-coding.  It 
hurts me to think about it.  But I can understand why the mesh was a good 
idea.  CSG's issues are part of the reason I haven't finished the old school 
model that I was working on last year (Built brick by brick, shingle by 
shingle, board by board).  Too much RAM, too slow to render, and I'm too 
stubborn to change my methods.  But my computer isn't likely to be gaining 
more speed or RAM any time soon, so I guess I'm going to have to alter my 
methods.

>
> Short story. The enthusiasm for the picture in this group was
> contagious, so I sat down Saturday and gave the whole thing the polish I
> think it deserved. Changed the lighting, fixed the background, added a
> much needed horizon, rendered with decent settings.
>

The new sky adds more depth, as well as the far background (horizon).  I 
like it quite a bit better this way.  The background itself seems more 3D 
now.

If you're inclined, once you get it rendered/printed/framed/mounted, I would 
be interested to see a picture of it hanging in the pho shop along with the 
surroundings.  I like to see how others have displayed their creations. 
It's up to you.  :-)

-- 
Jeremy
www.beantoad.com


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From: Thomas Lake
Subject: Re: Thank you everyone. Brought it around.
Date: 1 Feb 2005 04:45:43
Message: <41ff4fc7$1@news.povray.org>
Shay wrote:
> I had had the code for the pagoda image laying around for a while before 
> I rendered and posted it last week. I was proud of it, but hadn't been 
> excited about it in a while.
> 
> Short story. The enthusiasm for the picture in this group was 
> contagious, so I sat down Saturday and gave the whole thing the polish I 
> think it deserved. Changed the lighting, fixed the background, added a 
> much needed horizon, rendered with decent settings.
> 
> A small resize here to better show the "kitsch, exotic, travel 
> photography" vibe (as described by Jim Charter). Also a link to a large 
> (1.5m) render that actually shows details without a detail shot.
> 
> Thank you all.
>  -Shay
> 
> http://www.simcoparts.com/pics/largepagoda.jpg

Very nice. The sharper angle really helps to bring the image to life, 
not that the other one was dead but it laked a sense of drama that this 
one now has. I agree on the lighting issue that scott points out. Great 
work.


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From: Shay
Subject: Re: Thank you everyone. Brought it around.
Date: 1 Feb 2005 12:19:24
Message: <41ffba1c$1@news.povray.org>
Jeremy M. Praay wrote:

> Any idea how many poly's? 

6,763,420

> It makes me wonder if some of the $$$ modellers would be able to
> handle it.  Viva POV-Ray!  :-)

It would take one Hell of a processor to do it with a mouse. Some of 
them AFAIK *do* have scripting capability, however.

  -Shay


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From: ABX
Subject: Re: Thank you everyone. Brought it around.
Date: 2 Feb 2005 05:38:40
Message: <qbb10116c2jctopki98srrbn7a8hk6r6kf@4ax.com>
On Mon, 31 Jan 2005 09:54:21 -0600, Shay <ema### [at] yourhostcom> wrote:
> I sat down Saturday and gave the whole thing the polish I 
> think it deserved. Changed the lighting, fixed the background, added a 
> much needed horizon, rendered with decent settings.

Now: http://www.cgarchitect.com/challenge/2005challenge/

ABX


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From: scott
Subject: Re: Thank you everyone. Brought it around.
Date: 2 Feb 2005 07:45:14
Message: <4200cb5a$1@news.povray.org>
Shay wrote:
> Jeremy M. Praay wrote:
>
>> Any idea how many poly's?
>
> 6,763,420
>
>> It makes me wonder if some of the $$$ modellers would be able to
>> handle it.  Viva POV-Ray!  :-)
>
> It would take one Hell of a processor to do it with a mouse. Some of
> them AFAIK *do* have scripting capability, however.

Modern GFX cards can process hundreds of millions of vertices per second (my
1 year old card can do 350 million apparently), so assuming you had a recent
GFX card you should be able to rotate the model nicely in 3D.  I often have
models that consist of up to a million triangles (after triangulation) and
they rotate and edit perfectly smoothly (at about 60fps from what I can
tell).  It might slow down a bit with 6 million, but it's not going to be
impossible, especially on latest hardware.

Followup set to .o-t ;-)


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From: Jeremy M  Praay
Subject: Re: Thank you everyone. Brought it around.
Date: 2 Feb 2005 08:48:58
Message: <4200da4a$1@news.povray.org>
"ABX" <abx### [at] abxartpl> wrote in message 
news:qbb10116c2jctopki98srrbn7a8hk6r6kf@4ax.com...

> Now: http://www.cgarchitect.com/challenge/2005challenge/
>

Interesting.  I searched on "pov" in the gallery, and there are a handful of 
POV-Ray images.
(not sure if this link will work: 
http://www.cgarchitect.com/gallery/galleryList.asp?searchSoftware=pov&searchChecked=5)

-- 
Jeremy
www.beantoad.com


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