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Thorsten Froehlich wrote:
> Shay wrote:
>> Hand coded. Procedural textures. Detail shot below.
>
> Tweak the lighting a bit and remember that povcomp is just a few days
> from completion...
>
> Thorsten
Povcomp is three months *past* completion. And if you believe I've
developed a sense of humor about it in that time, you are mistaken.
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Thomas Lake wrote:
> Thomas Lake wrote:
>> Shay wrote:
>>
>>> Hand coded. Procedural textures. Detail shot below.
>>>
>>> -Shay
>>
>> Impressive indeed. Nice work.
>
> How long did you work on this?
Too
-Shay
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Slime wrote:
>
> Seriously. Submit this. Good stuff.
Seriously. I know you mean that as a compliment, but .... you know
better than that.
>
> I agree that the lighting could use some work -
I'm happy with it now, but very open to suggestions in that area. If you
mean the graininess and fuzziness, these are just byproducts of low
AA/Rad settings. This is a one hour render (got to love mesh).
-Shay
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"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:41fab74b@news.povray.org...
> I'm missing words
The man's a master.
~Steve~
> Marc
>
>
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Shay wrote:
> Hand coded.
Mesh or primitives? Inquiring minds want to know.
Procedural textures. Detail shot below.
>
A visual and technical feast! Intellectually I would love to know how
this morphed out of the earlier abstractions. Obviously there are
commonalities, but I feel there is something more too it. For instance,
in the past you have expressed a,... distaste, for the idea of using
raytracing to recreate from a photo source. So there is something
almost relaxed about this one. The spatial achievements in your post
exactly previous to this looked mindbending to me compared to this. Yet
I have done enough csg in loops to know there is some nasty stuff going
on here too. I know you are into martial arts and this architecture
looks Eastern.
There is the idea of pattern. Then there is the idea of pattern in
space, tactile pattern. This raytracing, and this architecture, ( it is
based on a real architectural style I'm assuming ) seems to embody that
idea particularily well.
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"Shay" <s.s@s> wrote in message news:41faec62@news.povray.org...
>
> Povcomp is three months *past* completion. And if you believe I've
> developed a sense of humor about it in that time, you are mistaken.
Ahhh yes... (I won't go there, again.)
Ok, then. You've created a very impressive structure. Do something more
with it.
If it were me, I'd add trees, probably flowering cherry, and actually put it
in a setting with some foreground and background elements. But your tastes
are often quite different from mine.
Or perhaps a semi-nude cowboy with a couple of radios...
--
Jeremy
www.beantoad.com
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Shay wrote:
> Povcomp is three months *past* completion. And if you believe I've
> developed a sense of humor about it in that time, you are mistaken.
You know whom you are telling this, don't you? ;-) It is not, believe me!
Go and submit it, please!
Thorsten
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Jim Charter wrote:
>
> Mesh or primitives? Inquiring minds want to know.
All mesh, no primitives.
> A visual and technical feast! Intellectually I would love to know
> how this morphed out of the earlier abstractions. Obviously there
> are commonalities, but I feel there is something more too it.
All true. And there *is* something more. I wanted those free posters! :)
This is an improvement of my image for the original Povcomp.
> For instance, in the past you have expressed a,... distaste, for
> the idea of using raytracing to recreate from a photo source. So
> there is something almost relaxed about this one.
This is basic "model airplane" type stuff, but it's not from a photo. I
still found a lot of room to conform to my visual tastes. The
"composition" (of you want to call it that) reflects my intended
ultimate use for the picture, a gift for the ladies at my favorite Bun
Mi/pho shop. This is how the pagoda art (typically the Temple of Heaven)
looks in those places. Works for me, because it allowed me to use all
of my RAM on the pagoda itself.
> The spatial achievements in your post exactly previous to this looked
> mindbending to me compared to this.
Thank you, and it's posts like that one which compelled me to post
*this* image (not my original intention...too much like public wound
licking). I have seen a lot of amateur abstract work lately and become
very dissolusioned. Because it can be so technically easy to create, I
think that abstract has become a haven for the technically
unsophisticated. My capitalist nature tells me that consideration of
such technically simple things must be *earned*. This is my payment for
your future consideration. Hence my little inside joke, calling this
post 'the difference'. I will spoil it and share that 'the difference'
is short for:
"the difference between 'can't' and 'don't want to'".
...but I bet you'd guessed that already.
> I know you are into martial arts
No. Must be thinking of someone else.
> There is the idea of pattern. Then there is the idea of pattern in
> space, tactile pattern. This raytracing, and this architecture, ( it
> is based on a real architectural style I'm assuming ) seems to embody
> that idea particularily well.
Hey, model airplane or no, pagodas are *very* cool. Still, wouldn't hang
it on my wall.
-Shay
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I am lacking superlatives
How many years did you take to code this?
41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.
>
> -Shay
>
--------------------------------------------------------------------------------
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"Shay" <s.s@s> wrote in message news:41faee3f$1@news.povray.org
> Slime wrote:
>>
>> Seriously. Submit this. Good stuff.
>
> Seriously. I know you mean that as a compliment, but .... you know
> better than that.
>
>>
>> I agree that the lighting could use some work -
>
> I'm happy with it now, but very open to suggestions in that area.
> If you mean the graininess and fuzziness, these are just byproducts
> of low AA/Rad settings. This is a one hour render (got to love
> mesh).
IMO the underneath sides of it (in shadow) need to be *much* darker. This
photo I took in sunlight and as you can see the bits in shadow are much
darker.
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Attachments:
Download 'nara_2431.JPG' (99 KB)
Preview of image 'nara_2431.JPG'
![nara_2431.JPG](/povray.binaries.images/attachment/%3C41fb56e6%40news.povray.org%3E/nara_2431.JPG?preview=1)
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