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9 Aug 2024 19:40:47 EDT (-0400)
  the difference (Message 15 to 24 of 34)  
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From: Shay
Subject: Re: the difference
Date: 28 Jan 2005 20:52:34
Message: <41faec62@news.povray.org>
Thorsten Froehlich wrote:
> Shay wrote:
>> Hand coded. Procedural textures. Detail shot below.
> 
> Tweak the lighting a bit and remember that povcomp is just a few days 
> from completion...
> 
>     Thorsten

Povcomp is three months *past* completion. And if you believe I've 
developed a sense of humor about it in that time, you are mistaken.


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From: Shay
Subject: Re: the difference
Date: 28 Jan 2005 20:59:07
Message: <41faedeb$1@news.povray.org>
Thomas Lake wrote:
> Thomas Lake wrote:
>> Shay wrote:
>>
>>> Hand coded. Procedural textures. Detail shot below.
>>>
>>>  -Shay
>>
>> Impressive indeed. Nice work.
> 
> How long did you work on this?

Too

  -Shay


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From: Shay
Subject: Re: the difference
Date: 28 Jan 2005 21:00:31
Message: <41faee3f$1@news.povray.org>
Slime wrote:
> 
> Seriously. Submit this. Good stuff.

Seriously. I know you mean that as a compliment, but .... you know
better than that.

> 
> I agree that the lighting could use some work - 

I'm happy with it now, but very open to suggestions in that area. If you
mean the graininess and fuzziness, these are just byproducts of low
AA/Rad settings. This is a one hour render (got to love mesh).

  -Shay


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From: St 
Subject: Re: the difference
Date: 28 Jan 2005 21:00:38
Message: <41faee46@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message 
news:41fab74b@news.povray.org...

> I'm missing words

  The man's a master.

     ~Steve~


> Marc
>
>


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From: Jim Charter
Subject: Re: the difference
Date: 28 Jan 2005 21:13:55
Message: <41faf163$1@news.povray.org>
Shay wrote:
> Hand coded. 

Mesh or primitives?  Inquiring minds want to know.


Procedural textures. Detail shot below.
> 

A visual and technical feast!  Intellectually I would love to know how 
this morphed out of the earlier abstractions.  Obviously there are 
commonalities, but I feel there is something more too it.  For instance, 
in the past you have expressed a,... distaste, for the idea of using 
raytracing to recreate from a photo source.  So there is something 
almost relaxed about this one.  The spatial achievements in your post 
exactly previous to this looked mindbending to me compared to this.  Yet 
I have done enough csg in loops to know there is some nasty stuff going 
on here too. I know you are into martial arts and this architecture 
looks Eastern.

There is the idea of pattern.  Then there is the idea of pattern in 
space, tactile pattern.  This raytracing, and this architecture, ( it is 
based on a real architectural style I'm assuming ) seems to embody that 
idea particularily well.


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From: Jeremy M  Praay
Subject: Re: the difference
Date: 28 Jan 2005 21:20:43
Message: <41faf2fb$1@news.povray.org>
"Shay" <s.s@s> wrote in message news:41faec62@news.povray.org...
>
> Povcomp is three months *past* completion. And if you believe I've 
> developed a sense of humor about it in that time, you are mistaken.

Ahhh yes...  (I won't go there, again.)

Ok, then.  You've created a very impressive structure.  Do something more 
with it.

If it were me, I'd add trees, probably flowering cherry, and actually put it 
in a setting with some foreground and background elements.  But your tastes 
are often quite different from mine.

Or perhaps a semi-nude cowboy with a couple of radios...

-- 
Jeremy
www.beantoad.com


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From: Thorsten Froehlich
Subject: Re: the difference
Date: 28 Jan 2005 21:24:32
Message: <41faf3e0@news.povray.org>
Shay wrote:
> Povcomp is three months *past* completion. And if you believe I've 
> developed a sense of humor about it in that time, you are mistaken.

You know whom you are telling this, don't you? ;-)  It is not, believe me! 
Go and submit it, please!

	Thorsten


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From: Shay
Subject: Re: the difference
Date: 28 Jan 2005 22:02:59
Message: <41fafce3@news.povray.org>
Jim Charter wrote:
> 
> Mesh or primitives?  Inquiring minds want to know.

All mesh, no primitives.

> A visual and technical feast!  Intellectually I would love to know
> how this morphed out of the earlier abstractions.  Obviously there
> are commonalities, but I feel there is something more too it.

All true. And there *is* something more. I wanted those free posters! :)
This is an improvement of my image for the original Povcomp.

> For  instance, in the past you have expressed a,... distaste, for
> the  idea of using raytracing to recreate from a photo source.  So
> there  is something almost relaxed about this one.

This is basic "model airplane" type stuff, but it's not from a photo. I 
still found a lot of room to conform to my visual tastes. The 
"composition" (of you want to call it that) reflects my intended 
ultimate use for the picture, a gift for the ladies at my favorite Bun 
Mi/pho shop. This is how the pagoda art (typically the Temple of Heaven) 
  looks in those places. Works for me, because it allowed me to use all 
of my RAM on the pagoda itself.

> The spatial achievements in your post exactly previous to this looked
> mindbending to me compared to this.

Thank you, and it's posts like that one which compelled me to post 
*this* image (not my original intention...too much like public wound 
licking). I have seen a lot of amateur abstract work lately and become 
very dissolusioned. Because it can be so technically easy to create, I 
think that abstract has become a haven for the technically 
unsophisticated. My capitalist nature tells me that consideration of 
such technically simple things must be *earned*. This is my payment for 
your future consideration. Hence my little inside joke, calling this 
post 'the difference'. I will spoil it and share that 'the difference' 
is short for:

"the difference between 'can't' and 'don't want to'".

...but I bet you'd guessed that already.

> I know you are into martial arts

No. Must be thinking of someone else.

> There is the idea of pattern.  Then there is the idea of pattern in 
> space, tactile pattern.  This raytracing, and this architecture, ( it
> is based on a real architectural style I'm assuming ) seems to embody
> that idea particularily well.

Hey, model airplane or no, pagodas are *very* cool. Still, wouldn't hang 
it on my wall.

  -Shay


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From: Remy Closset
Subject: Re: the difference
Date: 29 Jan 2005 04:08:33
Message: <41fb5291@news.povray.org>
I am lacking superlatives
How many years did you take to code this?



41fab23f@news.povray.org...
> Hand coded. Procedural textures. Detail shot below.
>
>  -Shay
>


--------------------------------------------------------------------------------






--------------------------------------------------------------------------------


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From: scott
Subject: Re: the difference
Date: 29 Jan 2005 04:27:02
Message: <41fb56e6@news.povray.org>
"Shay" <s.s@s> wrote in message news:41faee3f$1@news.povray.org
> Slime wrote:
>>
>> Seriously. Submit this. Good stuff.
>
> Seriously. I know you mean that as a compliment, but .... you know
> better than that.
>
>>
>> I agree that the lighting could use some work -
>
> I'm happy with it now, but very open to suggestions in that area.
> If you mean the graininess and fuzziness, these are just byproducts
> of low AA/Rad settings. This is a one hour render (got to love
> mesh).

IMO the underneath sides of it (in shadow) need to be *much* darker.  This 
photo I took in sunlight and as you can see the bits in shadow are much 
darker.


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