POV-Ray : Newsgroups : povray.binaries.images : the difference Server Time
9 Aug 2024 17:25:02 EDT (-0400)
  the difference (Message 11 to 20 of 34)  
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From: Slime
Subject: Re: the difference
Date: 28 Jan 2005 19:55:33
Message: <41fadf05$1@news.povray.org>
> Tweak the lighting a bit and remember that povcomp is just a few days from
> completion...


Seriously. Submit this. Good stuff.

I agree that the lighting could use some work - but even if you don't have
time or don't want to change it, you should submit this to povcomp.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Thomas Lake
Subject: Re: the difference
Date: 28 Jan 2005 20:03:50
Message: <41fae0f6@news.povray.org>
Shay wrote:
> Hand coded. Procedural textures. Detail shot below.
> 
>  -Shay
Impressive indeed. Nice work.


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From: Thomas Lake
Subject: Re: the difference
Date: 28 Jan 2005 20:04:41
Message: <41fae129$1@news.povray.org>
Thomas Lake wrote:
> Shay wrote:
> 
>> Hand coded. Procedural textures. Detail shot below.
>>
>>  -Shay
> 
> Impressive indeed. Nice work.

How long did you work on this?


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From: Shay
Subject: Re: the difference
Date: 28 Jan 2005 20:49:23
Message: <41faeba3$1@news.povray.org>
regdo wrote:
>>
> Wow ! How many objects ?

many thousands.
.... I'm not volunteering to count them!

  -Shay


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From: Shay
Subject: Re: the difference
Date: 28 Jan 2005 20:52:34
Message: <41faec62@news.povray.org>
Thorsten Froehlich wrote:
> Shay wrote:
>> Hand coded. Procedural textures. Detail shot below.
> 
> Tweak the lighting a bit and remember that povcomp is just a few days 
> from completion...
> 
>     Thorsten

Povcomp is three months *past* completion. And if you believe I've 
developed a sense of humor about it in that time, you are mistaken.


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From: Shay
Subject: Re: the difference
Date: 28 Jan 2005 20:59:07
Message: <41faedeb$1@news.povray.org>
Thomas Lake wrote:
> Thomas Lake wrote:
>> Shay wrote:
>>
>>> Hand coded. Procedural textures. Detail shot below.
>>>
>>>  -Shay
>>
>> Impressive indeed. Nice work.
> 
> How long did you work on this?

Too

  -Shay


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From: Shay
Subject: Re: the difference
Date: 28 Jan 2005 21:00:31
Message: <41faee3f$1@news.povray.org>
Slime wrote:
> 
> Seriously. Submit this. Good stuff.

Seriously. I know you mean that as a compliment, but .... you know
better than that.

> 
> I agree that the lighting could use some work - 

I'm happy with it now, but very open to suggestions in that area. If you
mean the graininess and fuzziness, these are just byproducts of low
AA/Rad settings. This is a one hour render (got to love mesh).

  -Shay


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From: St 
Subject: Re: the difference
Date: 28 Jan 2005 21:00:38
Message: <41faee46@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message 
news:41fab74b@news.povray.org...

> I'm missing words

  The man's a master.

     ~Steve~


> Marc
>
>


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From: Jim Charter
Subject: Re: the difference
Date: 28 Jan 2005 21:13:55
Message: <41faf163$1@news.povray.org>
Shay wrote:
> Hand coded. 

Mesh or primitives?  Inquiring minds want to know.


Procedural textures. Detail shot below.
> 

A visual and technical feast!  Intellectually I would love to know how 
this morphed out of the earlier abstractions.  Obviously there are 
commonalities, but I feel there is something more too it.  For instance, 
in the past you have expressed a,... distaste, for the idea of using 
raytracing to recreate from a photo source.  So there is something 
almost relaxed about this one.  The spatial achievements in your post 
exactly previous to this looked mindbending to me compared to this.  Yet 
I have done enough csg in loops to know there is some nasty stuff going 
on here too. I know you are into martial arts and this architecture 
looks Eastern.

There is the idea of pattern.  Then there is the idea of pattern in 
space, tactile pattern.  This raytracing, and this architecture, ( it is 
based on a real architectural style I'm assuming ) seems to embody that 
idea particularily well.


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From: Jeremy M  Praay
Subject: Re: the difference
Date: 28 Jan 2005 21:20:43
Message: <41faf2fb$1@news.povray.org>
"Shay" <s.s@s> wrote in message news:41faec62@news.povray.org...
>
> Povcomp is three months *past* completion. And if you believe I've 
> developed a sense of humor about it in that time, you are mistaken.

Ahhh yes...  (I won't go there, again.)

Ok, then.  You've created a very impressive structure.  Do something more 
with it.

If it were me, I'd add trees, probably flowering cherry, and actually put it 
in a setting with some foreground and background elements.  But your tastes 
are often quite different from mine.

Or perhaps a semi-nude cowboy with a couple of radios...

-- 
Jeremy
www.beantoad.com


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