POV-Ray : Newsgroups : povray.binaries.images : Car paint [32+39+40K] Server Time
9 Aug 2024 21:11:28 EDT (-0400)
  Car paint [32+39+40K] (Message 12 to 21 of 21)  
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From: Maurice
Subject: Re: Car paint [32+39+40K]
Date: 2 Jan 2005 13:52:02
Message: <41d842d2@news.povray.org>
Jaime Vives Piqueres wrote:
> Maurice wrote:
> 

>> On a different note. Although they are not quite visible here, how do 
>> you make your numberplates? 
> 
> 
>   It's a height_field, as all I've found was a jpg image with all the 
> chars and numbers (in a site about miniature car modeling). The font 
> used in Spain is also very rare and I cannot find anything even remotely 
> similar...

Now there's something I hadn't thought of. I could just take some 
pictures of plates and thus collect all the characters and define a 
height_field for each. Thanks for the idea.

-- 
Maurice


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From: scott
Subject: Re: Car paint [32+39+40K]
Date: 2 Jan 2005 14:38:18
Message: <41d84daa$1@news.povray.org>
"Michael Raiford" <mra### [at] hotmailcom> wrote in message
news:41d771e6$1@news.povray.org
> Jellby wrote:
>> Great! Those remind me of a car I used to see around here, it was
>> painted bright metallized orange, and it was quite conspicuous
>> under the summer sun.
>
> There was, I believe a paint used on some Mitsubishi Eclipse's
> (mid-late 90's vintage) that was a burnt orange from one angle, and
> an olive from a different angle. Very interesting to look at, but I
> wouldn't want to own one.

I saw a green/purple version of this, looked stunning.


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From: Matt Burns
Subject: Re: Car paint [32+39+40K]
Date: 3 Jan 2005 00:12:52
Message: <41d8d454$1@news.povray.org>
Hi all!

Dunno who it was, but I saw very interesting metallic car painting a year 
ago or so, maybe more. It was rendered in MLpov, the paint colour was 
AOI-dependent. Moreover there were some fine metal particles visible in the 
coat. Tried to search the POV-Ray Newsgroup to no avail. There was also 
quite nice animation - the futuristic car speeding through the city. I 
thought that stunning procedural paint would look cool with this magnificent 
piece of model. Does anybody remember that thread and possibly give a hint?

Excellent modelling Jaime

Matt Burns


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From: Oleguer Vilella
Subject: Re: Car paint [32+39+40K]
Date: 3 Jan 2005 08:58:47
Message: <41d94f97$1@news.povray.org>
All right, many thanks.

Regards,
Oleguer



news:41d83e9b$1@news.povray.org...
> Oleguer Vilella wrote:
>> Have you done it all with POV-Ray?
>
>   No, the car is modeled with Wings3D and the environment is made with
> photos mapped on boxes. But the car paint is 100% POV-Ray procedural
> textures.
>
> --
> Jaime


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From: gonzo
Subject: Re: Car paint [32+39+40K]
Date: 3 Jan 2005 23:05:01
Message: <web.41da15bf97cc5c6ff66348ac0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Salty wrote:
> > Nice renders, care to share the texture you are using?
>
>    Of course no... I will put some example on my site soon, but bellow
> is the texture itself. The idea is very simple, and the effect can be
> controlled playing with the specular amount of the first layer and the
> transmit value on the second.
>
> #declare rmin=.1;
> #declare rmax=.33;
> #declare c1=Blue*.25; #declare c2=Green*.5;
> //#declare c1=Red*.125; #declare c2=Yellow*.5;
> //#declare c1=Blue*.2+Green*.1; #declare c2=Yellow*.5;
> //#declare c1=Violet*.5; #declare c2=Red;
> //#declare c1=Red*.5; #declare c2=Green;
> //#declare c1=Black; #declare c2=White;
> //#declare c1=Black; #declare c2=Red;
> //#declare c1=Blue*.5; #declare c2=Orange;
> //#declare c1=Black; #declare c2=Aquamarine;
> //declare c1=Black; #declare c2=Blue*.7+Green*.3;
>
> #declare t_custom_paint=
> texture{
>   pigment{rgb c2}
>   finish{specular 2 metallic roughness .1 brilliance 10}
> }
> texture{
>   pigment{rgb c1 transmit .33}
>   finish{
>    specular 1 roughness .0125
>    diffuse 1-rmax reflection{rmin,rmax} conserve_energy
>    //irid{.25 thickness pi/2} // :)
>   }
> }
>
> --
> Jaime


Erk? Gotta play around some with this...

I thought from some way back discussions in these newsgroups that finishes
in layered textures always ended up being the last one used.

I've been making layered textures with a finish only on one texture. You
mean that I could have been layering finishes too?

<Whump!> (sound of head beating wall)

RG


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From: Jaime Vives Piqueres
Subject: Re: Car paint [32+39+40K]
Date: 4 Jan 2005 07:16:05
Message: <41da8905@news.povray.org>
gonzo wrote:
> Erk? Gotta play around some with this...

   It has room for a lot of playing... depending on the colors to mix, 
you will need to adjust the specular and the transmit values.

> I thought from some way back discussions in these newsgroups that finishes
> in layered textures always ended up being the last one used.

   No, that was normals. The tutorial even warns about not confusing it 
with finishes... :)

> I've been making layered textures with a finish only on one texture. You
> mean that I could have been layering finishes too?

   Hmmm.... yes, sorry... ;) (I've suffered such "subconscious 
assumptions" sometimes, even with the most obvious things).

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Car paint [32+39+40K]
Date: 4 Jan 2005 07:19:41
Message: <41da89dd@news.povray.org>
Matt Burns wrote:
> Dunno who it was, but I saw very interesting metallic car painting a year 
> ago or so, maybe more. It was rendered in MLpov, the paint colour was 
> AOI-dependent. Moreover there were some fine metal particles visible in the 
> coat. Tried to search the POV-Ray Newsgroup to no avail. There was also 
> quite nice animation - the futuristic car speeding through the city. I 
> thought that stunning procedural paint would look cool with this magnificent 
> piece of model. Does anybody remember that thread and possibly give a hint?

   The only thing I found was Tek metallic paint macro, searching for 
pov+metallic+paint. Thanks for the hint: I had borrowed some bits from 
Tek approach.

> Excellent modelling Jaime

   Thanks!

--
Jaime


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From: ZeSly
Subject: Re: Car paint [32+39+40K]
Date: 4 Jan 2005 08:08:08
Message: <41da9538@news.povray.org>

> Salty wrote:
> 
>> Nice renders, care to share the texture you are using?
> 
> 
>   Of course no... I will put some example on my site soon, but bellow
> is the texture itself.

Thank you very much, Jaime. Now I have a very beautiful metallic texture 
for my big truk. :)

-- 
ZeSly
http://perso.wanadoo.fr/zesly/


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Attachments:
Download 'bigtruck3.jpg' (92 KB)

Preview of image 'bigtruck3.jpg'
bigtruck3.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Car paint [32+39+40K]
Date: 4 Jan 2005 10:08:03
Message: <41dab153@news.povray.org>
ZeSly wrote:
> Thank you very much, Jaime. Now I have a very beautiful metallic texture 
> for my big truk. :)

   Wow! I'm glad to have contributed to that ambitious project: the 
level of detail is amazing! I will have to ask you for help when 
designing my first truck (I would like to do a "busy freeway" scene in 
the future).

--
Jaime


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From: Hans Fink
Subject: Re: Car paint [32+39+40K]
Date: 12 Jan 2005 08:58:19
Message: <41e52cfb$1@news.povray.org>
I think these paintings are called "pearlescent" or "luster"
paintings. Some car manufacturers call them "mica" where mica
is a low refractive index material used for one of the two
or three layers these paintings have.

-Hans-


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