POV-Ray : Newsgroups : povray.binaries.images : Car paint [32+39+40K] : Re: Car paint [32+39+40K] Server Time
9 Aug 2024 23:24:32 EDT (-0400)
  Re: Car paint [32+39+40K]  
From: gonzo
Date: 3 Jan 2005 23:05:01
Message: <web.41da15bf97cc5c6ff66348ac0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Salty wrote:
> > Nice renders, care to share the texture you are using?
>
>    Of course no... I will put some example on my site soon, but bellow
> is the texture itself. The idea is very simple, and the effect can be
> controlled playing with the specular amount of the first layer and the
> transmit value on the second.
>
> #declare rmin=.1;
> #declare rmax=.33;
> #declare c1=Blue*.25; #declare c2=Green*.5;
> //#declare c1=Red*.125; #declare c2=Yellow*.5;
> //#declare c1=Blue*.2+Green*.1; #declare c2=Yellow*.5;
> //#declare c1=Violet*.5; #declare c2=Red;
> //#declare c1=Red*.5; #declare c2=Green;
> //#declare c1=Black; #declare c2=White;
> //#declare c1=Black; #declare c2=Red;
> //#declare c1=Blue*.5; #declare c2=Orange;
> //#declare c1=Black; #declare c2=Aquamarine;
> //declare c1=Black; #declare c2=Blue*.7+Green*.3;
>
> #declare t_custom_paint=
> texture{
>   pigment{rgb c2}
>   finish{specular 2 metallic roughness .1 brilliance 10}
> }
> texture{
>   pigment{rgb c1 transmit .33}
>   finish{
>    specular 1 roughness .0125
>    diffuse 1-rmax reflection{rmin,rmax} conserve_energy
>    //irid{.25 thickness pi/2} // :)
>   }
> }
>
> --
> Jaime


Erk? Gotta play around some with this...

I thought from some way back discussions in these newsgroups that finishes
in layered textures always ended up being the last one used.

I've been making layered textures with a finish only on one texture. You
mean that I could have been layering finishes too?

<Whump!> (sound of head beating wall)

RG


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