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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Salty wrote:
> > Nice renders, care to share the texture you are using?
>
> Of course no... I will put some example on my site soon, but bellow
> is the texture itself. The idea is very simple, and the effect can be
> controlled playing with the specular amount of the first layer and the
> transmit value on the second.
>
> #declare rmin=.1;
> #declare rmax=.33;
> #declare c1=Blue*.25; #declare c2=Green*.5;
> //#declare c1=Red*.125; #declare c2=Yellow*.5;
> //#declare c1=Blue*.2+Green*.1; #declare c2=Yellow*.5;
> //#declare c1=Violet*.5; #declare c2=Red;
> //#declare c1=Red*.5; #declare c2=Green;
> //#declare c1=Black; #declare c2=White;
> //#declare c1=Black; #declare c2=Red;
> //#declare c1=Blue*.5; #declare c2=Orange;
> //#declare c1=Black; #declare c2=Aquamarine;
> //declare c1=Black; #declare c2=Blue*.7+Green*.3;
>
> #declare t_custom_paint=
> texture{
> pigment{rgb c2}
> finish{specular 2 metallic roughness .1 brilliance 10}
> }
> texture{
> pigment{rgb c1 transmit .33}
> finish{
> specular 1 roughness .0125
> diffuse 1-rmax reflection{rmin,rmax} conserve_energy
> //irid{.25 thickness pi/2} // :)
> }
> }
>
> --
> Jaime
Erk? Gotta play around some with this...
I thought from some way back discussions in these newsgroups that finishes
in layered textures always ended up being the last one used.
I've been making layered textures with a finish only on one texture. You
mean that I could have been layering finishes too?
<Whump!> (sound of head beating wall)
RG
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