POV-Ray : Newsgroups : povray.binaries.images : Car paint [32+39+40K] Server Time
9 Aug 2024 21:11:28 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: Car paint [32+39+40K]
Date: 2 Jan 2005 13:34:59
Message: <41d83ed3@news.povray.org>
Salty wrote:
> Nice renders, care to share the texture you are using?

   Of course no... I will put some example on my site soon, but bellow
is the texture itself. The idea is very simple, and the effect can be
controlled playing with the specular amount of the first layer and the
transmit value on the second.

#declare rmin=.1;
#declare rmax=.33;
#declare c1=Blue*.25; #declare c2=Green*.5;
//#declare c1=Red*.125; #declare c2=Yellow*.5;
//#declare c1=Blue*.2+Green*.1; #declare c2=Yellow*.5;
//#declare c1=Violet*.5; #declare c2=Red;
//#declare c1=Red*.5; #declare c2=Green;
//#declare c1=Black; #declare c2=White;
//#declare c1=Black; #declare c2=Red;
//#declare c1=Blue*.5; #declare c2=Orange;
//#declare c1=Black; #declare c2=Aquamarine;
//declare c1=Black; #declare c2=Blue*.7+Green*.3;

#declare t_custom_paint=
texture{
  pigment{rgb c2}
  finish{specular 2 metallic roughness .1 brilliance 10}
}
texture{
  pigment{rgb c1 transmit .33}
  finish{
   specular 1 roughness .0125
   diffuse 1-rmax reflection{rmin,rmax} conserve_energy
   //irid{.25 thickness pi/2} // :)
  }
}

--
Jaime


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From: Maurice
Subject: Re: Car paint [32+39+40K]
Date: 2 Jan 2005 13:52:02
Message: <41d842d2@news.povray.org>
Jaime Vives Piqueres wrote:
> Maurice wrote:
> 

>> On a different note. Although they are not quite visible here, how do 
>> you make your numberplates? 
> 
> 
>   It's a height_field, as all I've found was a jpg image with all the 
> chars and numbers (in a site about miniature car modeling). The font 
> used in Spain is also very rare and I cannot find anything even remotely 
> similar...

Now there's something I hadn't thought of. I could just take some 
pictures of plates and thus collect all the characters and define a 
height_field for each. Thanks for the idea.

-- 
Maurice


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From: scott
Subject: Re: Car paint [32+39+40K]
Date: 2 Jan 2005 14:38:18
Message: <41d84daa$1@news.povray.org>
"Michael Raiford" <mra### [at] hotmailcom> wrote in message
news:41d771e6$1@news.povray.org
> Jellby wrote:
>> Great! Those remind me of a car I used to see around here, it was
>> painted bright metallized orange, and it was quite conspicuous
>> under the summer sun.
>
> There was, I believe a paint used on some Mitsubishi Eclipse's
> (mid-late 90's vintage) that was a burnt orange from one angle, and
> an olive from a different angle. Very interesting to look at, but I
> wouldn't want to own one.

I saw a green/purple version of this, looked stunning.


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From: Matt Burns
Subject: Re: Car paint [32+39+40K]
Date: 3 Jan 2005 00:12:52
Message: <41d8d454$1@news.povray.org>
Hi all!

Dunno who it was, but I saw very interesting metallic car painting a year 
ago or so, maybe more. It was rendered in MLpov, the paint colour was 
AOI-dependent. Moreover there were some fine metal particles visible in the 
coat. Tried to search the POV-Ray Newsgroup to no avail. There was also 
quite nice animation - the futuristic car speeding through the city. I 
thought that stunning procedural paint would look cool with this magnificent 
piece of model. Does anybody remember that thread and possibly give a hint?

Excellent modelling Jaime

Matt Burns


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From: Oleguer Vilella
Subject: Re: Car paint [32+39+40K]
Date: 3 Jan 2005 08:58:47
Message: <41d94f97$1@news.povray.org>
All right, many thanks.

Regards,
Oleguer



news:41d83e9b$1@news.povray.org...
> Oleguer Vilella wrote:
>> Have you done it all with POV-Ray?
>
>   No, the car is modeled with Wings3D and the environment is made with
> photos mapped on boxes. But the car paint is 100% POV-Ray procedural
> textures.
>
> --
> Jaime


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From: gonzo
Subject: Re: Car paint [32+39+40K]
Date: 3 Jan 2005 23:05:01
Message: <web.41da15bf97cc5c6ff66348ac0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Salty wrote:
> > Nice renders, care to share the texture you are using?
>
>    Of course no... I will put some example on my site soon, but bellow
> is the texture itself. The idea is very simple, and the effect can be
> controlled playing with the specular amount of the first layer and the
> transmit value on the second.
>
> #declare rmin=.1;
> #declare rmax=.33;
> #declare c1=Blue*.25; #declare c2=Green*.5;
> //#declare c1=Red*.125; #declare c2=Yellow*.5;
> //#declare c1=Blue*.2+Green*.1; #declare c2=Yellow*.5;
> //#declare c1=Violet*.5; #declare c2=Red;
> //#declare c1=Red*.5; #declare c2=Green;
> //#declare c1=Black; #declare c2=White;
> //#declare c1=Black; #declare c2=Red;
> //#declare c1=Blue*.5; #declare c2=Orange;
> //#declare c1=Black; #declare c2=Aquamarine;
> //declare c1=Black; #declare c2=Blue*.7+Green*.3;
>
> #declare t_custom_paint=
> texture{
>   pigment{rgb c2}
>   finish{specular 2 metallic roughness .1 brilliance 10}
> }
> texture{
>   pigment{rgb c1 transmit .33}
>   finish{
>    specular 1 roughness .0125
>    diffuse 1-rmax reflection{rmin,rmax} conserve_energy
>    //irid{.25 thickness pi/2} // :)
>   }
> }
>
> --
> Jaime


Erk? Gotta play around some with this...

I thought from some way back discussions in these newsgroups that finishes
in layered textures always ended up being the last one used.

I've been making layered textures with a finish only on one texture. You
mean that I could have been layering finishes too?

<Whump!> (sound of head beating wall)

RG


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From: Jaime Vives Piqueres
Subject: Re: Car paint [32+39+40K]
Date: 4 Jan 2005 07:16:05
Message: <41da8905@news.povray.org>
gonzo wrote:
> Erk? Gotta play around some with this...

   It has room for a lot of playing... depending on the colors to mix, 
you will need to adjust the specular and the transmit values.

> I thought from some way back discussions in these newsgroups that finishes
> in layered textures always ended up being the last one used.

   No, that was normals. The tutorial even warns about not confusing it 
with finishes... :)

> I've been making layered textures with a finish only on one texture. You
> mean that I could have been layering finishes too?

   Hmmm.... yes, sorry... ;) (I've suffered such "subconscious 
assumptions" sometimes, even with the most obvious things).

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Car paint [32+39+40K]
Date: 4 Jan 2005 07:19:41
Message: <41da89dd@news.povray.org>
Matt Burns wrote:
> Dunno who it was, but I saw very interesting metallic car painting a year 
> ago or so, maybe more. It was rendered in MLpov, the paint colour was 
> AOI-dependent. Moreover there were some fine metal particles visible in the 
> coat. Tried to search the POV-Ray Newsgroup to no avail. There was also 
> quite nice animation - the futuristic car speeding through the city. I 
> thought that stunning procedural paint would look cool with this magnificent 
> piece of model. Does anybody remember that thread and possibly give a hint?

   The only thing I found was Tek metallic paint macro, searching for 
pov+metallic+paint. Thanks for the hint: I had borrowed some bits from 
Tek approach.

> Excellent modelling Jaime

   Thanks!

--
Jaime


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From: ZeSly
Subject: Re: Car paint [32+39+40K]
Date: 4 Jan 2005 08:08:08
Message: <41da9538@news.povray.org>

> Salty wrote:
> 
>> Nice renders, care to share the texture you are using?
> 
> 
>   Of course no... I will put some example on my site soon, but bellow
> is the texture itself.

Thank you very much, Jaime. Now I have a very beautiful metallic texture 
for my big truk. :)

-- 
ZeSly
http://perso.wanadoo.fr/zesly/


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Attachments:
Download 'bigtruck3.jpg' (92 KB)

Preview of image 'bigtruck3.jpg'
bigtruck3.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Car paint [32+39+40K]
Date: 4 Jan 2005 10:08:03
Message: <41dab153@news.povray.org>
ZeSly wrote:
> Thank you very much, Jaime. Now I have a very beautiful metallic texture 
> for my big truk. :)

   Wow! I'm glad to have contributed to that ambitious project: the 
level of detail is amazing! I will have to ask you for help when 
designing my first truck (I would like to do a "busy freeway" scene in 
the future).

--
Jaime


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