POV-Ray : Newsgroups : povray.binaries.images : Another Scene from a Myst-Like Game ~ 50kb Server Time
17 Nov 2024 21:23:13 EST (-0500)
  Another Scene from a Myst-Like Game ~ 50kb (Message 1 to 4 of 4)  
From: Aaron Gillies
Subject: Another Scene from a Myst-Like Game ~ 50kb
Date: 31 Dec 2004 13:53:02
Message: <41d5a00e@news.povray.org>
Help!

Okay ...  Here is the scoop.

In this scene, I am trying to evoke the stark geometry of desert 
architecture.  Yeah, I know there is a bit too much haze in the air at 
the moment, but the real problem is the lighting.

The interior of this building is being lit by a number of spotlights. 
The light is, of course, exiting the building through the windows and 
going out onto the desert floor.  Unfortunately, the light does not fade 
in intensity as the point of intersection between the light and the 
object gets further away from the source.

Does anyone know of a way around this?

Thanks for your help.

Aaron


Post a reply to this message


Attachments:
Download 'desert_day.jpg' (44 KB)

Preview of image 'desert_day.jpg'
desert_day.jpg


 

From: Aaron Gillies
Subject: Re: Another Scene from a Myst-Like Game ~ 50kb
Date: 31 Dec 2004 17:07:41
Message: <41d5cdad@news.povray.org>
Problem solved ...

At least for now.

Used the "shadowless" keyword in the light_source definition.

Aaron


Post a reply to this message


Attachments:
Download 'desert_day.jpg' (61 KB)

Preview of image 'desert_day.jpg'
desert_day.jpg


 

From: Slime
Subject: Re: Another Scene from a Myst-Like Game ~ 50kb
Date: 31 Dec 2004 18:23:19
Message: <41d5df67@news.povray.org>
> The interior of this building is being lit by a number of spotlights.
> The light is, of course, exiting the building through the windows and
> going out onto the desert floor.  Unfortunately, the light does not fade
> in intensity as the point of intersection between the light and the
> object gets further away from the source.


I see you already solved it, but two other possibilities would have been:

 - Put the interior lights in a light_group with the building so that they
don't affect the outside ground
 - Use fade_power and fade_distance to force the light to fade in intensity
as you said

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Aaron Gillies
Subject: Re: Another Scene from a Myst-Like Game ~ 50kb
Date: 31 Dec 2004 19:32:23
Message: <41d5ef97$1@news.povray.org>
Arghghgh ...

Thanks, Slime.

I've only been using this program for eight or nine years, so you'd 
think I would have discovered some of these things.

Aaron


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.