|
![](/i/fill.gif) |
> The interior of this building is being lit by a number of spotlights.
> The light is, of course, exiting the building through the windows and
> going out onto the desert floor. Unfortunately, the light does not fade
> in intensity as the point of intersection between the light and the
> object gets further away from the source.
I see you already solved it, but two other possibilities would have been:
- Put the interior lights in a light_group with the building so that they
don't affect the outside ground
- Use fade_power and fade_distance to force the light to fade in intensity
as you said
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
![](/i/fill.gif) |