POV-Ray : Newsgroups : povray.binaries.images : Another Scene from a Myst-Like Game ~ 50kb : Re: Another Scene from a Myst-Like Game ~ 50kb Server Time
9 Aug 2024 17:15:55 EDT (-0400)
  Re: Another Scene from a Myst-Like Game ~ 50kb  
From: Slime
Date: 31 Dec 2004 18:23:19
Message: <41d5df67@news.povray.org>
> The interior of this building is being lit by a number of spotlights.
> The light is, of course, exiting the building through the windows and
> going out onto the desert floor.  Unfortunately, the light does not fade
> in intensity as the point of intersection between the light and the
> object gets further away from the source.


I see you already solved it, but two other possibilities would have been:

 - Put the interior lights in a light_group with the building so that they
don't affect the outside ground
 - Use fade_power and fade_distance to force the light to fade in intensity
as you said

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.