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Aaron Gillies wrote:
> Wouldn't it be great to make your own Myst-like game?
>
> I checked out the Myst IV demo yesterday. It uses a 3D game engine for
> a much more dynamic interface than the original games, but remember when
> the Myst stuff was just a series of statically-rendered postcards?
While there are the occasional 3D elements in Myst IV for the most part
it's difficult to tell that it's making any use of 3D hardware
acceleration. It does make use of pixel shadders for effects like depth
of field.
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Aaron Gillies wrote:
> Wouldn't it be great to make your own Myst-like game?
>
> I checked out the Myst IV demo yesterday. It uses a 3D game engine for
> a much more dynamic interface than the original games, but remember when
> the Myst stuff was just a series of statically-rendered postcards?
>
> Anyway, I was inspired ...
>
> Terrain for a Myst-like game is attached. Any good?
>
> Also, testing out the Thunderbird newsreader for the first time ...
It's hard to tell the scale of the intended feature here. If it's meant
to be a 1000 foot spire type of thing on which you could build a hanging
city, or tunnel into then the basic shape is right but in this case I
would reduce the sandy beach part at the bottom to a thin strip around
the edges. If it's meant to be a much smaller feature then it looks too
steep to my eye. Just my 2 cents. Otherwise nice image. I've thought
several times of making my own Myst game too.
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On Mon, 20 Dec 2004 20:04:28 +0100, Jaime Vives Piqueres wrote:
> Well, Myst-like games always looked very "brycish" to me... ;)
So you've never had a look to the last two games (exile and revelations)
They are...
Pfiou !
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Mike Thorn wrote:
> I prefer even Terragen (of which I'm no great fan) to
> Bryce.
I don't know, some of the sneak peek stuff from the next version looks
quite promising:
http://www.planetside.co.uk/terragen/tgd/gallery/gallerymain.php
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news:41c764b3$1@news.povray.org...
> On Mon, 20 Dec 2004 20:04:28 +0100, Jaime Vives Piqueres wrote:
>
>
> Pfiou !
don't you mean "Pfew!"? ;-)
Marc
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Thanks, folks for the feedback ...
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