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...and today, I'm failing to model... well... I think it's reasonably
obviouse what it's *ment* to be...
[First with a normal flatlight, second with some more interesting
lights. The PLAN is to have it decorated with large numbers of coloured
lights... but... well, it looks rubbish enough as it is, IMO.]
Andrew.
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Preview of image 'ctree4-f.jpg'
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"Andrew the Orchid" <voi### [at] dev null> wrote in message
news:41b6192d@news.povray.org...
> ...and today, I'm failing to model... well... I think it's reasonably
> obviouse what it's *ment* to be...
>
> [First with a normal flatlight, second with some more interesting
> lights. The PLAN is to have it decorated with large numbers of coloured
> lights... but... well, it looks rubbish enough as it is, IMO.]
Where's the rubbish-part ?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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"Zeger Knaepen" <zeg### [at] student kuleuven ac be> wrote in message
news:41b61ee2$1@news.povray.org...
>
> "Andrew the Orchid" <voi### [at] dev null> wrote in message
> news:41b6192d@news.povray.org...
> > ...and today, I'm failing to model... well... I think it's reasonably
> > obviouse what it's *ment* to be...
> >
> > [First with a normal flatlight, second with some more interesting
> > lights. The PLAN is to have it decorated with large numbers of coloured
> > lights... but... well, it looks rubbish enough as it is, IMO.]
>
> Where's the rubbish-part ?
>
> cu!
yeah, it actually looks pretty good so far. maybe the needles need some
pigment or finish variation, but it looks good. Once you get some likes
looking good, I think it will look excellent. have you tried modelling
little christmas lights? the little glass bulb things i mean?
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"Ross" <rli### [at] everestkc net> wrote in message
news:41b620d4$1@news.povray.org...
> "Zeger Knaepen" <zeg### [at] student kuleuven ac be> wrote in message
> news:41b61ee2$1@news.povray.org...
> >
> > "Andrew the Orchid" <voi### [at] dev null> wrote in message
> > news:41b6192d@news.povray.org...
> > > ...and today, I'm failing to model... well... I think it's reasonably
> > > obviouse what it's *ment* to be...
> > >
> > > [First with a normal flatlight, second with some more interesting
> > > lights. The PLAN is to have it decorated with large numbers of
coloured
> > > lights... but... well, it looks rubbish enough as it is, IMO.]
> >
> > Where's the rubbish-part ?
> >
> > cu!
>
> yeah, it actually looks pretty good so far. maybe the needles need some
> pigment or finish variation, but it looks good. Once you get some likes
> looking good,
make that, "Once you get some lights looking good..."
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Andrew the Orchid wrote:
> ...and today, I'm failing to model... well... I think it's reasonably
> obviouse what it's *ment* to be...
>
> [First with a normal flatlight, second with some more interesting
> lights. The PLAN is to have it decorated with large numbers of coloured
> lights... but... well, it looks rubbish enough as it is, IMO.]
Andrew,
Interesting that you thought of the this. I decided while I was putting
up eight strings of lights down one side of my 200+ft driveway that I
definitely needed to add some sort of christmas-lights model to my POV
to-do list (which actually has about half a dozen things on it now...so
much to POV, so few gigahertz. Hey, that'd make a cool T-shirt!).
Anyway, looks like you beat me to the punch, though I wasn't going to
model the tree.
There's something a little funky going on with the tree. I'm not sure
exactly what it is. When you look at a real tree, you don't seem so much
"whitespace" in between the needles. I like the side views of the
needles, but somehow the end views look too sparse. Try making them a
little thinner and increasing their density?
As for the lights...how about a very short fade_distance and a little
tiny (like, about twice as wide as one of your pine needles here)
emissive media for a flare effect? After my POVCOMP entry finishes I
vowed I would stay as far away from media as possible (it looks so junky
I'm strongly considering not entering it and it's taking an absolutely
unreal length of time to render), but little tiny bits might not be so bad.
Overall I like it, so far. Maybe an outside-in perspective, looking into
the centre of the tree, would help the needle problem. You'd still get
the cool lights in view, but you wouldn't have to do a lot to the
needles (maybe just a smidge denser).
The second image I think is pretty realistic. I assume the big yellow
thing is just a looks_like sphere. If you add a bunch more lights and
reduce the intensity a little I think you've definitely got something
going there. The shadows help hide the imperfections of the needles.
Plus it eliminates the need to texture a surrounding room. :)
~Mike
Overall it's quite impressive to a newbie like me, even in the state
it's in.
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On Tue, 07 Dec 2004 20:55:57 +0000, Andrew the Orchid <voi### [at] dev null>
wrote:
>well, it looks rubbish enough as it is, IMO
Andrew,
You're probably spending too much time looking at it critically. It
looks good to me.
Regards
Stephen
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Andrew the Orchid wrote:
> ...and today, I'm failing to model... well... I think it's reasonably
> obviouse what it's *ment* to be...
>
> [First with a normal flatlight, second with some more interesting
> lights. The PLAN is to have it decorated with large numbers of
> coloured lights... but... well, it looks rubbish enough as it is,
> IMO.]
I think it looks good.
As someelse already said, if you made it into a tree shape, and then added
lots of little lights IMHO it would look really good. A small amount of
media around each light to give it some "glare" would look great too.
I actually thought of doing exactly this yesterday after having seen one of
my colleagues' screen saver, but I was busy last night :-(
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Yeah, it could do with more needles.
This scene is actually constructed from exactly 32,001 cones. That's all
that's in the scene! (Well, the second one has 2 spheres as well.)
The needles are randomly placed at regular intervals along the branches.
(Took a while to figure out the math to do that.)
After I posted this, I did the second image again with radiosity.
(Default settings.) It looks virtually identical, annoyingly. (I was
expecting the shaddows to be maybe slightly lighter. But then, I guess
there's nothing to reflect the light back.)
I was only going to do a few branches due to the insane number of cones
required. But I thought a small collection of lights could look good.
Getting decent glare is a problem I've been thinking about A LOT likely.
(What with it being dark on the way home and all...) I have no idea how
the real-world phenominon works! Oh well...
Anyway, my PLAN was to use this image as a Christmas card! (You might
think it's cheap to make your own rather than buy one - but I like to
think of it as being more personal than just grabbing something and
writing "hi" on it.)
Andrew.
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