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Rafal 'Raf256' Maj wrote:
> sco### [at] spamcom news:417507e1@news.povray.org
>
>> I have one question, can anyone explain why when I set the colour of
>> the plane to black the photons don't show up?
>
> Because the light is not deffused, even the one from photons.
I know, I realised this just after I'd posted!
> As for now, perhaps You could use something like
>
> plane { ...
> pigment { rgb 1 }
> finish { diffuse .5 ambient -.5 }
> }
>
Thanks for that idea, it worked pretty well. Except that some of the
"colour" of the blob was actually due to the colour of the plane. Anyway,
after a bit of tweaking I came up with this, which is far closer to what I
wanted.
pigment{ color rgb <1,1,1> }
finish {
diffuse 0.5
ambient -1.1
}
Cheers!
Scott
Post a reply to this message
Attachments:
Download 'blobs.jpg' (78 KB)
Preview of image 'blobs.jpg'
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Would you be willing to post the source for this image? I think I could learn a lot
from your work.
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"Spock" <Spo### [at] nospamcom> wrote in message
news:41753a82$1@news.povray.org
> Would you be willing to post the source for this image? I think I
> could learn a lot from your work.
No probs, its in p.b.s-f now under the same subject.
Hope you can understand it, it's a bit messy!
Post a reply to this message
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Scott,
This is great and really shows off photos.
Kudos to you!
Mike
scott wrote:
> Rafal 'Raf256' Maj wrote:
>> sco### [at] spamcom news:417507e1@news.povray.org
>>
>>> I have one question, can anyone explain why when I set the colour of
>>> the plane to black the photons don't show up?
>>
>> Because the light is not deffused, even the one from photons.
>
> I know, I realised this just after I'd posted!
>
>> As for now, perhaps You could use something like
>>
>> plane { ...
>> pigment { rgb 1 }
>> finish { diffuse .5 ambient -.5 }
>> }
>>
>
> Thanks for that idea, it worked pretty well. Except that some of the
> "colour" of the blob was actually due to the colour of the plane. Anyway,
> after a bit of tweaking I came up with this, which is far closer to what I
> wanted.
>
> pigment{ color rgb <1,1,1> }
> finish {
> diffuse 0.5
> ambient -1.1
> }
>
> Cheers!
>
> Scott
Post a reply to this message
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Hey, that's really great. :-D
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Mike Kost wrote:
> Scott,
>
> This is great and really shows off photos.
> Kudos to you!
>
Umm... that's photoNs...
Mike
Post a reply to this message
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Where would one find or how could one generate the Myphotons.ph file that is
called in your scene?
thanks.
.d
"scott" <spa### [at] spamcom> wrote in message news:4175441d@news.povray.org...
> "Spock" <Spo### [at] nospamcom> wrote in message
> news:41753a82$1@news.povray.org
> > Would you be willing to post the source for this image? I think I
> > could learn a lot from your work.
>
> No probs, its in p.b.s-f now under the same subject.
>
> Hope you can understand it, it's a bit messy!
>
>
Post a reply to this message
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"Dennis Miller" <dhm### [at] comcastnet> wrote in message
news:41759b02@news.povray.org...
> Where would one find or how could one generate the Myphotons.ph file that
is
> called in your scene?
> thanks.
> .d
>
> "scott" <spa### [at] spamcom> wrote in message news:4175441d@news.povray.org...
> > "Spock" <Spo### [at] nospamcom> wrote in message
> > news:41753a82$1@news.povray.org
> > > Would you be willing to post the source for this image? I think I
> > > could learn a lot from your work.
> >
> > No probs, its in p.b.s-f now under the same subject.
> >
> > Hope you can understand it, it's a bit messy!
> >
> >
>
>
Hi, if you remark that line out, Pov will generate the photons...
HTH
Cheers Dre
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Very nice and impressive!
;-)
Paolo
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Dre wrote:
> "Dennis Miller" <dhm### [at] comcastnet> wrote in message
> news:41759b02@news.povray.org...
>> Where would one find or how could one generate the Myphotons.ph file
>> that is called in your scene?
>> thanks.
>> .d
>>
>> "scott" <spa### [at] spamcom> wrote in message
>> news:4175441d@news.povray.org...
>>> "Spock" <Spo### [at] nospamcom> wrote in message
>>> news:41753a82$1@news.povray.org
>>>> Would you be willing to post the source for this image? I think I
>>>> could learn a lot from your work.
>>>
>>> No probs, its in p.b.s-f now under the same subject.
>>>
>>> Hope you can understand it, it's a bit messy!
>>>
>>>
>>
>>
>
> Hi, if you remark that line out, Pov will generate the photons...
Yeah, sorry about that. If you change it to "save_file" it will generate
the photons and save them to a file (this will take a while before it
actually starts the rendering). Once you've done this you can change it to
"load_file" and it won't have to calculate them again. You are then free to
fiddle about with the textures and things without have to recalculate all
the photons every time.
Post a reply to this message
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