POV-Ray : Newsgroups : povray.binaries.images : TBOPP Server Time
10 Aug 2024 07:21:20 EDT (-0400)
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From: scott
Subject: Re: TBOPP
Date: 19 Oct 2004 11:21:28
Message: <417530f8@news.povray.org>
Rafal 'Raf256' Maj wrote:
> sco### [at] spamcom news:417507e1@news.povray.org
>
>> I have one question, can anyone explain why when I set the colour of
>> the plane to black the photons don't show up?
>
> Because the light is not deffused, even the one from photons.

I know, I realised this just after I'd posted!

> As for now, perhaps You could use something like
>
> plane { ...
>   pigment { rgb 1 }
>   finish { diffuse .5 ambient -.5 }
> }
>

Thanks for that idea, it worked pretty well.  Except that some of the
"colour" of the blob was actually due to the colour of the plane.  Anyway,
after a bit of tweaking I came up with this, which is far closer to what I
wanted.

pigment{ color rgb <1,1,1> }
   finish {
         diffuse 0.5
         ambient -1.1
      }

Cheers!

Scott


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Attachments:
Download 'blobs.jpg' (78 KB)

Preview of image 'blobs.jpg'
blobs.jpg


 

From: Spock
Subject: Re: TBOPP
Date: 19 Oct 2004 12:02:10
Message: <41753a82$1@news.povray.org>
Would you be willing to post the source for this image?  I think I could learn a lot
from your work.


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From: scott
Subject: Re: TBOPP
Date: 19 Oct 2004 12:43:09
Message: <4175441d@news.povray.org>
"Spock" <Spo### [at] nospamcom> wrote in message
news:41753a82$1@news.povray.org
> Would you be willing to post the source for this image?  I think I
> could learn a lot from your work.

No probs, its in p.b.s-f now under the same subject.

Hope you can understand it, it's a bit messy!


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From: Mike Kost
Subject: Re: TBOPP
Date: 19 Oct 2004 14:20:50
Message: <41755b01@news.povray.org>
Scott,

This is great and really shows off photos. 
Kudos to you!

Mike

scott wrote:
> Rafal 'Raf256' Maj wrote:
>> sco### [at] spamcom news:417507e1@news.povray.org
>>
>>> I have one question, can anyone explain why when I set the colour of
>>> the plane to black the photons don't show up?
>>
>> Because the light is not deffused, even the one from photons.
> 
> I know, I realised this just after I'd posted!
> 
>> As for now, perhaps You could use something like
>>
>> plane { ...
>>   pigment { rgb 1 }
>>   finish { diffuse .5 ambient -.5 }
>> }
>>
> 
> Thanks for that idea, it worked pretty well.  Except that some of the
> "colour" of the blob was actually due to the colour of the plane.  Anyway,
> after a bit of tweaking I came up with this, which is far closer to what I
> wanted.
> 
> pigment{ color rgb <1,1,1> }
>    finish {
>          diffuse 0.5
>          ambient -1.1
>       }
> 
> Cheers!
> 
> Scott


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From: Andrew the Orchid
Subject: Re: TBOPP
Date: 19 Oct 2004 15:17:20
Message: <41756840@news.povray.org>
Hey, that's really great. :-D


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From: Mike Kost
Subject: Re: TBOPP
Date: 19 Oct 2004 17:25:03
Message: <4175862f@news.povray.org>
Mike Kost wrote:
> Scott,
> 
> This is great and really shows off photos.
> Kudos to you!
> 

Umm... that's photoNs...

Mike


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From: Dennis Miller
Subject: Re: TBOPP
Date: 19 Oct 2004 18:53:54
Message: <41759b02@news.povray.org>
Where would one find or how could one generate the Myphotons.ph file that is
called in your scene?
thanks.
.d

"scott" <spa### [at] spamcom> wrote in message news:4175441d@news.povray.org...
> "Spock" <Spo### [at] nospamcom> wrote in message
> news:41753a82$1@news.povray.org
> > Would you be willing to post the source for this image?  I think I
> > could learn a lot from your work.
>
> No probs, its in p.b.s-f now under the same subject.
>
> Hope you can understand it, it's a bit messy!
>
>


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From: Dre
Subject: Re: TBOPP
Date: 19 Oct 2004 21:06:17
Message: <4175ba09$1@news.povray.org>
"Dennis Miller" <dhm### [at] comcastnet> wrote in message
news:41759b02@news.povray.org...
> Where would one find or how could one generate the Myphotons.ph file that
is
> called in your scene?
> thanks.
> .d
>
> "scott" <spa### [at] spamcom> wrote in message news:4175441d@news.povray.org...
> > "Spock" <Spo### [at] nospamcom> wrote in message
> > news:41753a82$1@news.povray.org
> > > Would you be willing to post the source for this image?  I think I
> > > could learn a lot from your work.
> >
> > No probs, its in p.b.s-f now under the same subject.
> >
> > Hope you can understand it, it's a bit messy!
> >
> >
>
>

Hi, if you remark that line out, Pov will generate the photons...

HTH

Cheers Dre


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From: Paolo Gibellini
Subject: Re: TBOPP
Date: 20 Oct 2004 03:13:17
Message: <4176100d@news.povray.org>
Very nice and impressive!
;-)
Paolo


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From: scott
Subject: Re: TBOPP
Date: 20 Oct 2004 04:35:16
Message: <41762344$1@news.povray.org>
Dre wrote:
> "Dennis Miller" <dhm### [at] comcastnet> wrote in message
> news:41759b02@news.povray.org...
>> Where would one find or how could one generate the Myphotons.ph file
>> that is called in your scene?
>> thanks.
>> .d
>>
>> "scott" <spa### [at] spamcom> wrote in message
>> news:4175441d@news.povray.org...
>>> "Spock" <Spo### [at] nospamcom> wrote in message
>>> news:41753a82$1@news.povray.org
>>>> Would you be willing to post the source for this image?  I think I
>>>> could learn a lot from your work.
>>>
>>> No probs, its in p.b.s-f now under the same subject.
>>>
>>> Hope you can understand it, it's a bit messy!
>>>
>>>
>>
>>
>
> Hi, if you remark that line out, Pov will generate the photons...

Yeah, sorry about that.  If you change it to "save_file" it will generate
the photons and save them to a file (this will take a while before it
actually starts the rendering).  Once you've done this you can change it to
"load_file" and it won't have to calculate them again.  You are then free to
fiddle about with the textures and things without have to recalculate all
the photons every time.


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